Editor, Skilled player (1505)
Joined: 7/9/2010
Posts: 1317
i wasn't mimic the tas is was more luck. i only want to play smb and it the levelend i pressed left for a very short time and then i pressed A on the flagpole. it was done on the wii, i think this was PAL
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
This makes sense. With the PAL version, if you jump right as you're about to hit the base of the flagpole, you'll get the flagpole glitch. It's still no easy feat though! nice one! :)
Super Mario Bros. console speedrunner - Andrew Gardikis
Editor, Expert player (2313)
Joined: 5/15/2007
Posts: 3855
Location: Germany
After watching this video I thought it might be a cool challenge to make a TAS where Mario touches the floor as least as possible. Of course, when a level starts Mario is already on the ground so it wouldn't count. But as soon as you get on the first object in the level, the fun starts. Everything is allowed, walljumping, walking on bricks and pipes, entering the floor (only standing on top of it is forbidden). You can get pretty far with these rules. You need to enter the ground twice in 1-1, and need to use some nifty wall glitches in 1-2 and the scroll glitch to enter the ground again at a certain spot (though I'm not sure if it works). I'm not sure about 4-1, you can probably use the mushroom to rejump in the air and enter the ground, but you need to leave it to pass some gaps so you will be forced to touch the ground now and then. But I think this could nevertheless be a fun challenge.
Expert player (2454)
Joined: 12/23/2007
Posts: 822
Cruel rule it is. It doesn't sound fun to me. Perhaps there are better challenges which are worth TASing.
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
I think going through the floor counts as touching the ground though.
Super Mario Bros. console speedrunner - Andrew Gardikis
Editor, Expert player (2313)
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It was only some idea. Probably nothing publish-worthy or anything. If you aren't allowed to enter the ground to bypass touching the actual ground, you will have to touch it more often. I thought it would make things more interesting. I made some crappy pics... at least these levels could be interesting. But I'm not sure if those wall glitches in 1-2 will work, or if the screen scroll trick in the middle of 1-2 will be enough to spawn the goombas to use them to enter the ground. 1-1 1-2 Sorry, all the image hosters I tried scale big pictures down so deal with it. You can still see the main route I think.
Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
You could take the pipe in 1-1 - probably less interesting, but less frames actually touching the ground. 1-2 - you could walljump off the back wall starting out and then just run over the entire level lol... I mean, that's the way to do it touching the ground the least amount there.
Super Mario Bros. console speedrunner - Andrew Gardikis
Editor, Expert player (2313)
Joined: 5/15/2007
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andrewg wrote:
You could take the pipe in 1-1 - probably less interesting, but less frames actually touching the ground. 1-2 - you could walljump off the back wall starting out and then just run over the entire level lol... I mean, that's the way to do it touching the ground the least amount there.
If you take the pipe in 1-1, you will touch the ground in that room. But if you enter the ground twice as I suggested, you won't touch the top ground ever in 1-1 (except at the beginning and at the end when Mario walks to the castle). By touching the ground I actually mean "stand" on the top ground. 1-2 is an interesting idea. But makes it less impressive...
Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Yeah, I'm just looking at it as "get the least amount of frames touching the ground." Also, entering the ground would make it more interesting I guess though. 4-1 would definitely be interesting.
Super Mario Bros. console speedrunner - Andrew Gardikis
Expert player (2454)
Joined: 12/23/2007
Posts: 822
http://tieba.baidu.com/%B3%AC%C2%EA%D2%BB%B4%FA/shipin/play/14afecb9ddb7d8d4f516cca2 http://tieba.baidu.com/%B3%AC%C2%EA%D2%BB%B4%FA/shipin/play/f124bf6c01d1b3a51d10b1a2 Here are 2 good solutions to level 1-2, for example. Still, this is not a interesting thing to talk about, I mean, the floor is just like those other blocks, and I don't find it so special. Maybe we should spend more time thinking about more important things, things that really matter.
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Editor, Expert player (2313)
Joined: 5/15/2007
Posts: 3855
Location: Germany
Wow! Thanks for those videos. :)
Post subject: SMB warpless TASv4 WIP3
Expert player (2454)
Joined: 12/23/2007
Posts: 822
What's more exciting, SMB warpless TASv4 WIP3 has done, watching is free and welcomed: http://dehacked.2y.net/microstorage.php/info/471479025/HL_SMBwarpless_V4%20WIP3.fcm 4-4 is finished by now, 84 frames are saved, and I'm half way to 8-4 -more than half, in some senses. World 3 is my favorite, enjoy! :) Comparison video
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Editor, Skilled player (1404)
Joined: 3/31/2010
Posts: 2086
I like what I see, looking forward to the finished run!
Personman
Other
Joined: 4/20/2008
Posts: 465
I'm sorry to hear that HappyLee doesn't care about the 'don't step in the lava' challenge, as I'm a big fan of both his and that category of goal :( My very first TAS attempt was a minimal-frames-on-the-ground run of SMB3, which you can take a look at here: http://tasvideos.org/forum/viewtopic.php?p=227638&highlight=#227638 I only posted the first level, since I didn't get much response. I got most of level 2 done, but got frustrated at the very end since I could come incredibly close to doing a huge jump off the flying guys and landing in the ending box, but always barely missed and had to land and jump again. Anyway, I enjoyed those videos, and I hope more gets done with this, in this game and others!
A warb degombs the brangy. Your gitch zanks and leils the warb.
Patryk1023
He/Him
Joined: 3/1/2011
Posts: 288
Location: Inside out house.
Floor glitch in 1-1 is oryginally destroyed by DjKriegshammer (video) TASed by me:http://dehacked.2y.net/microstorage.php/info/649497452/l0lglitch.fm2 And how? Good glitch? ;D
<Nach> scrimpy is fretty with her sunglasses on I'm here. never visible.
Editor, Expert player (2313)
Joined: 5/15/2007
Posts: 3855
Location: Germany
The floor glitch has been known for a while now. It only works in the PAL version and is useless for the most part. We can use the flagpole glitch with Mario walking against the flagpole block on the PAL version, so there's no use to do the floor bug for flagpole glitching. If it can be used in the warp room in 4-2, it would save some time, but it's probably not possible.
Patryk1023
He/Him
Joined: 3/1/2011
Posts: 288
Location: Inside out house.
For a while, out of boring, I'm making a warpless walkathron TAS. Is that a good idea?
<Nach> scrimpy is fretty with her sunglasses on I'm here. never visible.
Noxxa
They/Them
Moderator, Expert player (4139)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
Patryk1023 wrote:
For a while, out of boring, I'm making a warpless walkathron TAS. Is that a good idea?
Probably not. But go ahead, it'd never hurt to do it. It may help you to learn to TAS better. I recall there's one part that's really hard to cross without running in one level.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Patryk1023
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Joined: 3/1/2011
Posts: 288
Location: Inside out house.
I know that. This really hard moment is in 4-3, at very beggining. This was discovered by MUGG and showed here. I can't do this :/
<Nach> scrimpy is fretty with her sunglasses on I'm here. never visible.
Noxxa
They/Them
Moderator, Expert player (4139)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
Patryk1023 wrote:
I can't do this :/
Oh come on, you are a TASer, you can do anything you want in the game. You just need to try hard enough.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Patryk1023
He/Him
Joined: 3/1/2011
Posts: 288
Location: Inside out house.
Ok, I'm trying...
<Nach> scrimpy is fretty with her sunglasses on I'm here. never visible.
Patryk1023
He/Him
Joined: 3/1/2011
Posts: 288
Location: Inside out house.
Double Post Here is my WIP of warpless walkathron TAS. http://dehacked.2y.net/microstorage.php/info/1547478468/patryk1023-supermariobros.fm2
<Nach> scrimpy is fretty with her sunglasses on I'm here. never visible.
Expert player (2454)
Joined: 12/23/2007
Posts: 822
It seems nice, but not good enough. And by the way, Mars is also making a warpless+walkathron TAS, which is much faster and more entertaining. I'm glad to see new people TASing this game, but perhaps you can do a better job by trying harder.
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Player (142)
Joined: 7/16/2009
Posts: 686
Patryk1023, the problem is that you don't really seem to try. Remember, TASing is about perfection. Don't be content with ANYTHING you've done unless you're convinced it's perfect. You've clearly not done so. I'm not trying to insult you or anything, but it just seems to me like you don't really understand what TASing is.
Post subject: tas on super mario bros (new)
dnnzao
He/Him
Former player
Joined: 11/5/2010
Posts: 90
Location: Toronto, ON
Hi, Im a new Super Mario World TASer, but I want to start tas on NES (specially super mario bros) games as well, so what is the best emulator I to use? And what is the courently fastest any% of super mario bros? Thanks an Advanced.
sorry my bad english... - Finished projects: Super Demo World any% - SMW Hack - Dropped projecs: Super Demo World All Exits - SMW Hack Super Mario World All Exits