Player (127)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
What about maximum kill?
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Player (56)
Joined: 10/16/2012
Posts: 233
Location: Milwaukee, WI
HappyLee wrote:
There's a Maximum Coins (without death of course) project going on, with GREAT entertainment and lots of extraordinary ideas. The author TEHH_083 is working on 4-1, and I'll post a WIP here till 4-2's finished.
Warp less or not? I would like to obsolete this run upon completion!
If I could have a tool-assisted real life, I'd... Being a novice, I'd probably load the wrong state, have the IRS AI bankrupt me, and eventually make me want to kill myself and redo 11 years of hard work.
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
JWinslow23 wrote:
HappyLee wrote:
There's a Maximum Coins (without death of course) project going on, with GREAT entertainment and lots of extraordinary ideas. The author TEHH_083 is working on 4-1, and I'll post a WIP here till 4-2's finished.
Warp less or not?
Max coins kinda imply the max amount of coins in every level. >.>
Player (56)
Joined: 10/16/2012
Posts: 233
Location: Milwaukee, WI
jlun2 wrote:
JWinslow23 wrote:
HappyLee wrote:
There's a Maximum Coins (without death of course) project going on, with GREAT entertainment and lots of extraordinary ideas. The author TEHH_083 is working on 4-1, and I'll post a WIP here till 4-2's finished.
Warp less or not?
Max coins kinda imply the max amount of coins in every level. >.>
I may just obsolete this run upon completion, as I am working on a similar project.
If I could have a tool-assisted real life, I'd... Being a novice, I'd probably load the wrong state, have the IRS AI bankrupt me, and eventually make me want to kill myself and redo 11 years of hard work.
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
JWinslow23 wrote:
I may just obsolete this run upon completion, as I am working on a similar project.
I'll be waiting...
Player (127)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
It even counts bonus level (stage where vine leads to)
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Player (56)
Joined: 10/16/2012
Posts: 233
Location: Milwaukee, WI
HappyLee wrote:
JWinslow23 wrote:
HappyLee wrote:
I don't know what exactly "going through blocks without ceilings" means.
It is the same as "Application: Jump into a solid object below a floor" AND "Application: Jump into a solid wall and walk through it". I can do neither of those glitches, or what applications of these we found for speed, but I know many others! I even know how to recreate the "springboard of death" glitch, the details shown by ThrillaDaMcColdKilla in the embedded video.
Well that's an eye-opener to me. I thought that glitch can only happen in hacks, but it turned out to be possible everywhere you have 4 enemies ahead of the spring. But I doubt that you'll show that glitch in a playaround, because Mario would die painfully and it's boring to watch. Knowing things doesn't mean you can pull all of them off. To make a playaround of SMB, it takes far more than that.
I am simply going to make the spring disappear, and not go on it and get stuck. Edit: Fastest 999,950, anyone?
If I could have a tool-assisted real life, I'd... Being a novice, I'd probably load the wrong state, have the IRS AI bankrupt me, and eventually make me want to kill myself and redo 11 years of hard work.
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
JWinslow23 wrote:
I am simply going to make the spring disappear, and not go on it and get stuck. Edit: Fastest 999,950, anyone?
I think someone mentioned the score loops back to 0 before.
Player (56)
Joined: 10/16/2012
Posts: 233
Location: Milwaukee, WI
jlun2 wrote:
JWinslow23 wrote:
I am simply going to make the spring disappear, and not go on it and get stuck. Edit: Fastest 999,950, anyone?
I think someone mentioned the score loops back to 0 before.
Well, would it be such a good idea?
If I could have a tool-assisted real life, I'd... Being a novice, I'd probably load the wrong state, have the IRS AI bankrupt me, and eventually make me want to kill myself and redo 11 years of hard work.
Guga
He/Him
Joined: 1/17/2012
Posts: 838
Location: Chile
I don't think so.
Player (56)
Joined: 10/16/2012
Posts: 233
Location: Milwaukee, WI
Guga wrote:
I don't think so.
Sorry, just throwing it out there.
If I could have a tool-assisted real life, I'd... Being a novice, I'd probably load the wrong state, have the IRS AI bankrupt me, and eventually make me want to kill myself and redo 11 years of hard work.
Expert player (2567)
Joined: 12/23/2007
Posts: 830
jlun2 wrote:
Max coins kinda imply the max amount of coins in every level. >.>
Not true. Would you believe it if I tell you that this run simply skips world 5? It's one of the incredible ideas of this run (which I put forward). Explaining it too early would probably ruin the fun, so I'll leave you surprised after his WIP's finished.
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
HappyLee wrote:
Not true. Would you believe it if I tell you that this run simply skips world 5? It's one of the incredible ideas of this run (which I put forward). Explaining it too early would probably ruin the fun, so I'll leave you surprised after his WIP's finished.
This I got to see.
juef
He/Him
Player (154)
Joined: 1/29/2007
Posts: 208
Location: Québec, Canada
I'm sorry if this is irrelevant or old, but this might be of interest to some.
Player (56)
Joined: 10/16/2012
Posts: 233
Location: Milwaukee, WI
Well? Well, don't just sit there! Post a WIP!
If I could have a tool-assisted real life, I'd... Being a novice, I'd probably load the wrong state, have the IRS AI bankrupt me, and eventually make me want to kill myself and redo 11 years of hard work.
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
JWinslow23 wrote:
Well? Well, don't just sit there! Post a WIP!
You make it sound like producing a meaningful WIP takes like no effort what so ever. >.> Besides, HappyLee said he wanted to leave it as a surprise.
Player (56)
Joined: 10/16/2012
Posts: 233
Location: Milwaukee, WI
Sorry. It apparently takes more than two weeks to make it through a level! (BTW, look at the embedded video for a possible start to your journey.) Link to video Edit: I give credit to our very own DonamerDragon for both the idea and the TAS.
If I could have a tool-assisted real life, I'd... Being a novice, I'd probably load the wrong state, have the IRS AI bankrupt me, and eventually make me want to kill myself and redo 11 years of hard work.
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
You could probably embed yourself in the wall mid-1-2 and hit the coin block 16 times instead of 11, idk how you'd do it though. I've never been good at going through walls... might not even be possible.
Super Mario Bros. console speedrunner - Andrew Gardikis
YoungJ1997lol
He/Him
Player (9)
Joined: 7/4/2011
Posts: 550
Location: U.S.A.
JWinslow23 wrote:
Sorry. It apparently takes more than two weeks to make it through a level! (BTW, look at the embedded video for a possible start to your journey.) Edit: I give credit to our very own DonamerDragon for both the idea and the TAS.
That was released in 2008.
So yea, how's it going? Currently TASing: Nothing
Player (56)
Joined: 10/16/2012
Posts: 233
Location: Milwaukee, WI
YoungJ1997lol wrote:
JWinslow23 wrote:
Sorry. It apparently takes more than two weeks to make it through a level! (BTW, look at the embedded video for a possible start to your journey.) Edit: I give credit to our very own DonamerDragon for both the idea and the TAS.
That was released in 2008.
Well, I have a WIP right here (only two levels) of Super Mario Bros. TO BE USED IN CONJUNCTION WITH SMB-Jetpack.lua ! At least now I'm not suggesting TASes made four years ago!
If I could have a tool-assisted real life, I'd... Being a novice, I'd probably load the wrong state, have the IRS AI bankrupt me, and eventually make me want to kill myself and redo 11 years of hard work.
Player (127)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
Why dont you use rr?
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Player (56)
Joined: 10/16/2012
Posts: 233
Location: Milwaukee, WI
Marx wrote:
Why dont you use rr?
It's hard to do a TAS with a lua script with this effect, and every time I had to make a tweak, I had to sit for about 1-2 minutes and restart the lua script to change it! (That is why TASEdit was used.)
If I could have a tool-assisted real life, I'd... Being a novice, I'd probably load the wrong state, have the IRS AI bankrupt me, and eventually make me want to kill myself and redo 11 years of hard work.
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
http://www.youtube.com/watch?v=EIXIXk6oq4A How can he be facing backwards, but walljump facing to the right? Ive never seen this happen, but he says it happens frequently.
Super Mario Bros. console speedrunner - Andrew Gardikis
Expert player (3643)
Joined: 11/9/2007
Posts: 375
Location: Varberg, Sweden
andrewg wrote:
http://www.youtube.com/watch?v=EIXIXk6oq4A How can he be facing backwards, but walljump facing to the right? Ive never seen this happen, but he says it happens frequently.
Apparently, walljumping the first frame you "land on the wall" will still make you face backwards, but if you jump one frame later than that (requires that you get quite a bit inside the wall) you'll turn direction to whichever you're pressing at the moment.
feos wrote:
Only Aglar can improve this now.
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Aglar wrote:
andrewg wrote:
http://www.youtube.com/watch?v=EIXIXk6oq4A How can he be facing backwards, but walljump facing to the right? Ive never seen this happen, but he says it happens frequently.
Apparently, walljumping the first frame you "land on the wall" will still make you face backwards, but if you jump one frame later than that (requires that you get quite a bit inside the wall) you'll turn direction to whichever you're pressing at the moment.
He said he holds "right" the entire time he does this. I find it odd because I've never done this. I know that holding "left" right when you reach a wall usually sucks you into it, however, I've never seen someone go any distance into the wall while holding "right." This is a bit interesting. I always thought that walljumps were always a 1 frame trick. But I guess if you position right, you can have 2 frames to get it? I'm testing on emulator, and I can't seem to mimic Kosmic's 8-4 walljump. Really, I'm just curious how he could have gotten into the wall if he was holding "right" the entire time. Maybe the positioning has to be perfect?
Super Mario Bros. console speedrunner - Andrew Gardikis