Nope.
It won't work unless you bounce off a Koopa as Big Mario, which was demonstrated at least three times in the current fastest warpless run.
For the setup to work, you would need to collect a mushroom while running through World 1-2. Then, in World 4-1, you need to align the screen so that the higher question block is touching the X-axis of the score.
After that, you need to go under that question block and manipulate Lakitu into throwing a spiny egg to that same block. As soon as the spiny lands, hit the block and make sure the spiny is sent flying to the right.
Finally, you would need to figure out how to do the actual clip, simply by dropping the Koopa down the pit, and then stomp on it as it reaches two blocks down.
The clip is pretty much useless anyway because there is another pit later throughout the level.
Yaaay, I'm an active player now! :D (as of 11/9/2024) Thanks to TASVideos for the support, they're awesome.
I'm Asumeh, semi-expert SMB1 TASer. :)
Check out some of the TASes I don't submit/upload to TASVideos on my YouTube channel, if you'd like.
In progress:
- Extra Mario Bros. (redo) (with HappyLee and w7n) - I'm currently assisting with finding improvements before the boss. On hold; we're currently struggling to confirm that we have the fastest route. Some debugging may also help with finding glitch exits, but neither of us are experts in that field.
- Record my older TASes (excluding any obsolete TASes) and upload to YouTube.
- Pretty busy at the moment...
Check out my other links here. (Mostly WIP hehe)
Thank you very much for all the information! Would you be able to explain why you have to be big for the Koopa jump and also why the Lakitu part is necessary for the clip?
Also, I understand that the clip would not be that effective in the position I showed. It was just an example area that I thought to use
Thanks again
No problem! :)
I think you'd need it to clip through the wall better. It could probably be done with Small Mario, too, but I could be mistaken. I don't plan on testing it.
In World 4-1, there aren't any Koopa Troopas anywhere throughout. You'd have to make use of being able to spawn one yourself.
See 1:03 to 1:22 of this video to learn more (Credits to ThrillaDaKilla/ErkTheJerk):
Link to video
Yaaay, I'm an active player now! :D (as of 11/9/2024) Thanks to TASVideos for the support, they're awesome.
I'm Asumeh, semi-expert SMB1 TASer. :)
Check out some of the TASes I don't submit/upload to TASVideos on my YouTube channel, if you'd like.
In progress:
- Extra Mario Bros. (redo) (with HappyLee and w7n) - I'm currently assisting with finding improvements before the boss. On hold; we're currently struggling to confirm that we have the fastest route. Some debugging may also help with finding glitch exits, but neither of us are experts in that field.
- Record my older TASes (excluding any obsolete TASes) and upload to YouTube.
- Pretty busy at the moment...
Check out my other links here. (Mostly WIP hehe)
Asumeh, I made video of your 10 walljumps TAS for youtube, there is no video of it on youtube, so I hope you are not against. You can reupload it to yure channel if you want. The reason, why I'm writing here, is that I don't really know other ways to contact you.
https://www.youtube.com/watch?v=73MOjKAv4yM&feature=youtu.be
Oh, thanks! :D
I don't usually encode my runs nowadays since I don't use my channel (TASumeh) anymore, but it's nice to have someone else encode my runs :)
And don't worry, I'm not against you or anything, as long as you've given me credit for using my run in your video, then I'm okay. ;)
That's okay, you can contact me through Gmail (at asumehrocks@gmail.com (hopefully, you're not too offended with my channel being mostly Geometry Dash related)), or you can PM me here (just go here to get started if you haven't already) (if you're not too familiar with it... yet).
Yaaay, I'm an active player now! :D (as of 11/9/2024) Thanks to TASVideos for the support, they're awesome.
I'm Asumeh, semi-expert SMB1 TASer. :)
Check out some of the TASes I don't submit/upload to TASVideos on my YouTube channel, if you'd like.
In progress:
- Extra Mario Bros. (redo) (with HappyLee and w7n) - I'm currently assisting with finding improvements before the boss. On hold; we're currently struggling to confirm that we have the fastest route. Some debugging may also help with finding glitch exits, but neither of us are experts in that field.
- Record my older TASes (excluding any obsolete TASes) and upload to YouTube.
- Pretty busy at the moment...
Check out my other links here. (Mostly WIP hehe)
It was not about time improvement, it was about improvement of subpixels or inside-framerule frames. I knew that there is not time save in final time.
Me and GasterStreams still working on it and we need help with 8-2 plant despawn. HappyLee said it needs 3 bullet bills on same frame. Which RNG adresses we need to manipulate to get it?
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
Those numbers unfortunately don't add up. Especially if you entered the pipe at frame 669.
The only way these numbers would make a lick of sense is if you're playing PAL version of the game, or PAL on NTSC which is the incorrect rate for the game.
We enjoy your enthusiasm to the game but please take your time to look at the Game Resources for Super Mario Bros. to further understand the game.
And please use the edit feature for your posts instead of continuously making new ones as this isn't a public chat, this is a forum.
Disables Comments and Ratings for the YouTube account.Something better for yourself and also others.
Can anyone explain to me the finer points of the Springboard physics in this game and its "sequel" Lost Levels? I am really struggling near the end of Lost Levels D-2 where I pull back to early or jump too far.
Hi, can someone help me figure out the logic regarding frame rules and RAM addresses/values? I know about 0x0009 and 0x077F. Is the frame rule somehow determined from these values, or is there more to it?
In the Pellsson practice ROM, where you can pick which frame rule you want to start any level from, the frame rules go from 0000 to 9999. If there is some logic behind that?
I want to run some inputs on every framerule possible, and I'm currently looking into automate it with some Lua scripting.
Thanks!
Hi. So, I published a TAS of the first level of Super Mario Bros. in the User Files/WIPs. If you wanna help me improve it (There is ABSOLUTELY ways I could improve it.), Please download the BK2 file and see what could be done.
TAS time starts at power on, RTA time starts when 1-1 has finished loading. Should we allow the use of the 2-in-1 or 3-in-1 multicarts if there's no difference in the timing?
2-in-1 refers to Super Mario Bros./Duck Hunt (included in the Action Set)
USA 3-in-1 refers to Super Mario Bros./Duck Hunt/World Class Track Meet (included in the Power Set)
PAL 3-in-1 refers to Super Mario Bros./Tetris/Nintendo World Cup
We need to find some way to improve 8-1 and 8-2 but how?
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
Don't cite incorrect facts. There's only 2 places where NES ends up in out Emulator Overview.
FCEUX is still a Preferred Emulator.
Famtasia, FCEUltra & VirtuaNES are Not Accepted At All.
There is no NES emulator under "Deprecated emulator"
Disables Comments and Ratings for the YouTube account.Something better for yourself and also others.
A week or so ago, Kosmic posted a video of him beating Super Mario Bros as slowly as possible. Would a TAS of this be accepted as a moon? Sorry if I'm clearly missing something, this is post is my first action on the site.