Post subject: Reply to davidhabs
Αsumeh
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Joined: 7/18/2018
Posts: 69
davidhabs wrote:
Would it be possible to do the following floor clip in NTSC?
Nope. It won't work unless you bounce off a Koopa as Big Mario, which was demonstrated at least three times in the current fastest warpless run. For the setup to work, you would need to collect a mushroom while running through World 1-2. Then, in World 4-1, you need to align the screen so that the higher question block is touching the X-axis of the score. After that, you need to go under that question block and manipulate Lakitu into throwing a spiny egg to that same block. As soon as the spiny lands, hit the block and make sure the spiny is sent flying to the right. Finally, you would need to figure out how to do the actual clip, simply by dropping the Koopa down the pit, and then stomp on it as it reaches two blocks down. The clip is pretty much useless anyway because there is another pit later throughout the level.
I'm Asumeh, semi-expert SMB1 TASer. :) Check out some of the TASes I don't submit/upload to TASVideos on my YouTube channel, if you'd like: https://www.youtube.com/channel/UCyDD727I6LYNJTPEKCzauCw In progress: - Record my older TASes (excluding any obsolete TASes) and upload to YouTube; other than that, nothing at the moment.
Post subject: Re: Reply to davidhabs
davidhabs
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Joined: 8/16/2019
Posts: 2
Αsumeh wrote:
Nope. It won't work unless you bounce off a Koopa as Big Mario, which was demonstrated at least three times in the current fastest warpless run.
“Asumeh” wrote:
After that, you need to go under that question block and manipulate Lakitu into throwing a spiny egg to that same block. As soon as the spiny lands, hit the block and make sure the spiny is sent flying to the right.
Thank you very much for all the information! Would you be able to explain why you have to be big for the Koopa jump and also why the Lakitu part is necessary for the clip? Also, I understand that the clip would not be that effective in the position I showed. It was just an example area that I thought to use Thanks again
Post subject: Re: Re: Reply to davidhabs
Αsumeh
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Joined: 7/18/2018
Posts: 69
davidhabs wrote:
Thank you very much for all the information! Would you be able to explain why you have to be big for the Koopa jump?
No problem! :) I think you'd need it to clip through the wall better. It could probably be done with Small Mario, too, but I could be mistaken. I don't plan on testing it.
davidhabs wrote:
...and also why [is] the Lakitu part necessary for the clip?
In World 4-1, there aren't any Koopa Troopas anywhere throughout. You'd have to make use of being able to spawn one yourself. See 1:03 to 1:22 of this video to learn more (Credits to ThrillaDaKilla/ErkTheJerk): Link to video
I'm Asumeh, semi-expert SMB1 TASer. :) Check out some of the TASes I don't submit/upload to TASVideos on my YouTube channel, if you'd like: https://www.youtube.com/channel/UCyDD727I6LYNJTPEKCzauCw In progress: - Record my older TASes (excluding any obsolete TASes) and upload to YouTube; other than that, nothing at the moment.
Joined: 7/10/2019
Posts: 22
Location: Ukraine
Asumeh, I made video of your 10 walljumps TAS for youtube, there is no video of it on youtube, so I hope you are not against. You can reupload it to yure channel if you want. The reason, why I'm writing here, is that I don't really know other ways to contact you. https://www.youtube.com/watch?v=73MOjKAv4yM&feature=youtu.be
Post subject: Reply to zdoroviy_antony
Αsumeh
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Joined: 7/18/2018
Posts: 69
zdoroviy_antony wrote:
I made video of your 10 walljumps TAS for youtube, there is no video of it on youtube, so I hope you are not against.
Oh, thanks! :D I don't usually encode my runs nowadays since I don't use my channel (TASumeh) anymore, but it's nice to have someone else encode my runs :) And don't worry, I'm not against you or anything, as long as you've given me credit for using my run in your video, then I'm okay. ;)
zdoroviy_antony wrote:
The reason, why I'm writing here, is that I don't really know other ways to contact you.
That's okay, you can contact me through Gmail (at asumehrocks@gmail.com (hopefully, you're not too offended with my channel being mostly Geometry Dash related)), or you can PM me here (just go here to get started if you haven't already) (if you're not too familiar with it... yet).
I'm Asumeh, semi-expert SMB1 TASer. :) Check out some of the TASes I don't submit/upload to TASVideos on my YouTube channel, if you'd like: https://www.youtube.com/channel/UCyDD727I6LYNJTPEKCzauCw In progress: - Record my older TASes (excluding any obsolete TASes) and upload to YouTube; other than that, nothing at the moment.
Joined: 7/10/2019
Posts: 22
Location: Ukraine
Dimon12321 wrote:
The final frame seems to be 17868. At this frame you touch the axe and all objects disappear (on the frame 17869 everything appears again and then the bridge destruction starts). Unfortunately, it provides no improvement over HappyLee's TAS which also reaches this condition on the frame 17868.
It was not about time improvement, it was about improvement of subpixels or inside-framerule frames. I knew that there is not time save in final time. Me and GasterStreams still working on it and we need help with 8-2 plant despawn. HappyLee said it needs 3 bullet bills on same frame. Which RNG adresses we need to manipulate to get it?
Joined: 8/24/2009
Posts: 51
Does anyone else know about the half a pixel save while back jump accelerating? No input 1 frame before the second jump turnaround.
Joined: 7/10/2019
Posts: 22
Location: Ukraine
How to get information about enemy slots?
Joined: 8/24/2009
Posts: 51
zdoroviy_antony wrote:
How to get information about enemy slots?
Go here: https://datacrystal.romhacking.net/wiki/Super_Mario_Bros.:RAM_map search for addresses containing enemy data. 0x000F-0x0013 Enemy Drawn? 0x0016-0x001A Enemy Types. 0x001E-0x0023 Enemy States. 0x0046-0x004A Enemy Headings 0x0058-0x005C Enemy Speeds ....
Joined: 12/22/2019
Posts: 4
started a tas and did a 1-1 first section and i enter pipe at 488 frames
Joined: 12/22/2019
Posts: 4
Removed the jump at the start and saved 8 frames
Joined: 12/22/2019
Posts: 4
did 1-1 underground section and entered pipe at 669
Joined: 12/22/2019
Posts: 4
1-1 1131 frames from start up
Spikestuff
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Joined: 10/12/2011
Posts: 6337
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Elims wrote:
1-1 1131 frames from start up
Those numbers unfortunately don't add up. Especially if you entered the pipe at frame 669. The only way these numbers would make a lick of sense is if you're playing PAL version of the game, or PAL on NTSC which is the incorrect rate for the game. We enjoy your enthusiasm to the game but please take your time to look at the Game Resources for Super Mario Bros. to further understand the game. And please use the edit feature for your posts instead of continuously making new ones as this isn't a public chat, this is a forum.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Joined: 8/3/2008
Posts: 254
Can anyone explain to me the finer points of the Springboard physics in this game and its "sequel" Lost Levels? I am really struggling near the end of Lost Levels D-2 where I pull back to early or jump too far.
Guernsey Adams Pierre
Post subject: Frame rules and RAM addresses/values
Joined: 1/23/2020
Posts: 1
Hi, can someone help me figure out the logic regarding frame rules and RAM addresses/values? I know about 0x0009 and 0x077F. Is the frame rule somehow determined from these values, or is there more to it? In the Pellsson practice ROM, where you can pick which frame rule you want to start any level from, the frame rules go from 0000 to 9999. If there is some logic behind that? I want to run some inputs on every framerule possible, and I'm currently looking into automate it with some Lua scripting. Thanks!
SonicFan53
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Joined: 2/6/2020
Posts: 93
Hi. So, I published a TAS of the first level of Super Mario Bros. in the User Files/WIPs. If you wanna help me improve it (There is ABSOLUTELY ways I could improve it.), Please download the BK2 file and see what could be done.
*playing Sonic Chaos*
MarbleousDave
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Player (12)
Joined: 9/12/2009
Posts: 1555
TAS time starts at power on, RTA time starts when 1-1 has finished loading. Should we allow the use of the 2-in-1 or 3-in-1 multicarts if there's no difference in the timing? 2-in-1 refers to Super Mario Bros./Duck Hunt (included in the Action Set) USA 3-in-1 refers to Super Mario Bros./Duck Hunt/World Class Track Meet (included in the Power Set) PAL 3-in-1 refers to Super Mario Bros./Tetris/Nintendo World Cup We need to find some way to improve 8-1 and 8-2 but how?
SonicFan53
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Joined: 2/6/2020
Posts: 93
I made a new demonstrational TAS of 1-1, this time in FCEUX: http://tasvideos.org/userfiles/info/62323577068484568
*playing Sonic Chaos*
ventuz
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Joined: 10/4/2004
Posts: 940
SonicFan53 wrote:
I made a new demonstrational TAS of 1-1, this time in FCEUX: http://tasvideos.org/userfiles/info/62323577068484568
I don't have FCEUX on this computer, what's wrong with BizHawk? Anything worthy to download FCEUX and watch this movie file?
SonicFan53
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Joined: 2/6/2020
Posts: 93
ventuz wrote:
I don't have FCEUX on this computer, what's wrong with BizHawk? Anything worthy to download FCEUX and watch this movie file?
There's nothing wrong with BizHawk, but when I first tried FCEUX, I loved it and I am now using it for NES TASing :)
*playing Sonic Chaos*
Mitjitsu
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Joined: 4/24/2006
Posts: 2997
FCEUX is a depreciated emulator. We don't use it anymore on this site.
Spikestuff
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Joined: 10/12/2011
Posts: 6337
Location: The land down under.
Mitjitsu wrote:
FCEUX is a depreciated emulator. We don't use it anymore on this site.
Don't cite incorrect facts. There's only 2 places where NES ends up in out Emulator Overview. FCEUX is still a Preferred Emulator. Famtasia, FCEUltra & VirtuaNES are Not Accepted At All. There is no NES emulator under "Deprecated emulator"
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Joined: 6/22/2020
Posts: 2
A week or so ago, Kosmic posted a video of him beating Super Mario Bros as slowly as possible. Would a TAS of this be accepted as a moon? Sorry if I'm clearly missing something, this is post is my first action on the site.
Spikestuff
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Joined: 10/12/2011
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Location: The land down under.
Unfortunately No. It would get rejected. See: #2908: HappyLee's NES Super Mario Bros. "lowest score" in 14:32.80 Yes this is a warps version. However, a warpless submission would receive the same decision.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.