It's Alive! It's Alive!

Game objectives

  • Emulator used: BizHawk 1.2.0
  • Longest Atari run so far
  • Boring as heck
  • Contains a giant spider

Comments

THIS SITE NEEDS MORE ATARI, K?

Stage by stage comments

Now, I'm using the term "stage" loosely since it's basically the same thing with a different amount of enemies and platforms.

Stage 1

  • Spiders: 1
  • Platform: 1
  • Holes: 1
Not much to say here; It's the simplest layout of the game.

Stage 2

  • Spiders: 1
  • Platform: 3
  • Holes: 1
The main platform has split into 3. Otherwise, the same as before.

Stage 3

  • Spiders: 2
  • Platform: 1
  • Holes: 3
The main platforms have merged into 1 again. This time, it moves. While waiting for the platform to float back, I hop around like a demented pogo freak. Don't you just love the annoying noise that plays every time I jump? No? Well, get used to it.

Stage 4

  • Spiders: 3
  • Platform: 3
  • Holes: 3
Now I know you all might be asking is: "Is it possible to jump back onto the platforms?" Well, yes, but I had to wait for the white spiders to GTFO disappear, causing me to miss the platforms and wait. At least I raped your ears during the wait.
Also, did you know that while I could simply go back and place the brick, doing so would cause me to hit the blue guy AND go to the bat stage, which I then freeze for ~200 frames, causing me to miss the platform in the next stage. So I played around with the rope.

Stage 5

  • Spiders: 2
  • Platform: 1
  • Holes: 3
Oh look, the holes became bigger. Also, the platform disappears for a while, but that didn't stopped me! Otherwise, this stage is pretty much the same as the rest.

Stage 6

  • Spiders: 1
  • Platform: 3
  • Holes: 3
The final stage contains an arachnophobic's worst nightmare - a giant spider. This time, the white spiders were out of the way, so I managed to hop back onto the platform without waiting.

Other comments

This game is easy to optimize, but hard to route plan. Input for horizontal movement in the main stages occur once every 2 frames, except for jumping, which can occur any frame. For going up/down ropes, delay 7 frames before the next input. Yes, rope movement follows a frame rule. Here's the addresses for both movements:

Addresses

0014 - X. Pos
002E - Rope Pos

adelikat: While people enjoyed it, seems the consensus was it was subpar on entertainment value. However, the movie meets all requirements for the Vault, thus accepting for publication to this tier.

Brandon: Publication underway.
Update: The ending doesn't sync for me. Anyone else want to try it?

Ilari: Got the files from Spikestuff.