Aims to beat the Four Sword dungeon as fast as possible
Takes damage to save time
Heavy glitch abuse
Manipulates luck
Highest in game time
More Stuff
This run is an improvement of 1270 frames compared to the previous TAS.
The improvements came from optimised movement (More and new uses of the Pixelporting glitch), faster skipping through text (Using R instead of A for some parts), better route to the Reset Curse Glitch room and ending input earlier, letting them all commit suicide (Boomerang + Byrna combo).
Even More Stuff
Palace of the Four Sword can't normally be reached in the game without first finishing the Four Swords game that is included on the cart. Though with the Exploration Glitch (Walking in the wrong background layer) it is possible to reach the dungeon anyway.
The "Reset Curse Glitch" room is basically an area that messes up the game for, to me, unknown reasons. If you reach the same area in the SNES version the game will crash. Here it will give you a couple of useful items as well as changing the way they work. Boomerang becomes very powerful, Cane of Byrna won't cost any magic (Though you have to use the Lamp once first before you can use it) and you'll die in one hit. So the method to kill the boss is: Throw the boomerang, make yourself invincible and end the movie.
Hooray for you, Tompa and Yuzuhara_3, destroying this game further.
I'm still bitter that I can't play the whole Four Swords Palace or half-game on my cartridge, but seeing this makes me feel better about it.
>> Standing on head makes smile of frown, but rest of face also upside down
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
There's much more earache during the final fight, but it's also pretty funny to see the other Links suicide like that. Yes vote!
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically.
Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.)
Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html)
Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature!
Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
That "battle" was absolutely hilarious. Although it would be much better if somehow, the links can be manipulated to die faster, since the rupee noise was kinda annoying.
Joined: 8/15/2005
Posts: 1943
Location: Mullsjö, Sweden
Sadly, it can't. Neither the GBA version or the DSi-ware version of Four Swords is TASable at the moment, which is very sad :(. I could pay to be able to TAS it.
Thanks for your comments everyone!
Those suicides are brilliant. Yes vote. On a side note: I didn't really mind the rupee counter noise that much. As you can't see what's going on in the run pretty much all sounds are annoying, and the rupee counter not that much more.
File: Legend of Zelda, The - A Link to the Past & Four Swords (USA, Australia).gba
CRC-32: 8e91cd13
MD4: a161ca265e2e34ccfaa4fc823c2ab113
MD5: 3287ca66e5cc285a9fe3a922051e84c6
SHA-1: a272055abbbf6c26b0cd54c87395d01699589161
I have a little question... does this run corrupts memory? It looks like it compared to the SNES version. I mean, it does questionable things to the game to a point when I consider it like that.
Tompa, I met you at AGDQ 2014! (or was it '15?)
Checked out this old run. Anyways, I am confused as to why you did not use the Japanese version. I suspected it would be a little bit faster, however it is actually massively faster. There's a 30 second timesave on the first cutscene alone.
It also saves a frame in the menu where language does not play a part (just throwing it out there, if there's one there could be more).
I'm planning to try and work on redoing it. I ported this over to BizHawk even to the same USA version and let's just say it aged horribly. The sync is sometimes 20-30 frames off, and that's just at the beginning of the movie, all the first loading screens have the inputs too early. VBA really shortened the loading times.
Anyways, even with that said, I created a new file from scratch through the first room. Check out the huge gain I discovered by using the Japanese version. It should be noted the comparative footage is also mine, on the same emulator version, rather than Tompa's VBA run - so yes - the timing is exact. The difference is just that huge.
I actually reused the same movie file for this demonstration since it is just the first cutscene (it will obviously massively desync afterwards), and ironically the Japanese version is faster by a frame on the first loading screen too (for no apparent reason) so the movie had to gain an extra blank frame to get it to sync to the USA version... never thought I'd have to resync a movie this tiny I made!
If I make a new submission I will co-author you and the original co-author, however I'd much rather work with you directly to get this resynced if you are interested
[NO TEXT SKIPPING, IT ISNT POSSIBLE ANYWAYS HERE]
Link to video
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023My rule is quality TASes over quantity TASes... unless I'm bored.