Stuff

  • Emulator: VBA-RR v24 (Allow left+right/up+down)
  • Aims to beat the Four Sword dungeon as fast as possible
  • Takes damage to save time
  • Heavy glitch abuse
  • Manipulates luck
  • Highest in game time

More Stuff

This run is an improvement of 1270 frames compared to the previous TAS.
The improvements came from optimised movement (More and new uses of the Pixelporting glitch), faster skipping through text (Using R instead of A for some parts), better route to the Reset Curse Glitch room and ending input earlier, letting them all commit suicide (Boomerang + Byrna combo).

Even More Stuff

Palace of the Four Sword can't normally be reached in the game without first finishing the Four Swords game that is included on the cart. Though with the Exploration Glitch (Walking in the wrong background layer) it is possible to reach the dungeon anyway.
The "Reset Curse Glitch" room is basically an area that messes up the game for, to me, unknown reasons. If you reach the same area in the SNES version the game will crash. Here it will give you a couple of useful items as well as changing the way they work. Boomerang becomes very powerful, Cane of Byrna won't cost any magic (Though you have to use the Lamp once first before you can use it) and you'll die in one hit. So the method to kill the boss is: Throw the boomerang, make yourself invincible and end the movie.

That's all folks!


Nahoc: Claimed for judging!
Nahoc: Accepting as an improvement to the published movie (Alternative tier).

natt: processing


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
Skilled player (1792)
Joined: 5/7/2008
Posts: 187
Location: Japan
I like this run finishing input at early time yes vote
Player (213)
Joined: 9/14/2011
Posts: 349
This is not happy ending...
Joined: 10/14/2010
Posts: 27
Location: California
Hooray for you, Tompa and Yuzuhara_3, destroying this game further. I'm still bitter that I can't play the whole Four Swords Palace or half-game on my cartridge, but seeing this makes me feel better about it.
>> Standing on head makes smile of frown, but rest of face also upside down
Post subject: Re: #3749: Tompa & Yuzuhara_3's GBA The Legend of Zelda: A Link to the Past "Palace of the Four Sword" in 05:16.73
Player (26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
What on earth is going on with your rupee counter? Is this Eversion or something?
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Love how you ended the input early! YES vote.
Active player (322)
Joined: 1/15/2012
Posts: 343
I was confused by the ending, but I loved it. Yes vote of course !
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
There's much more earache during the final fight, but it's also pretty funny to see the other Links suicide like that. Yes vote!
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Guga
He/Him
Joined: 1/17/2012
Posts: 838
Location: Chile
What a horrible rain to have a curse.
Skilled player (1743)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
That "battle" was absolutely hilarious. Although it would be much better if somehow, the links can be manipulated to die faster, since the rupee noise was kinda annoying.
Player (118)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
Holy Crap! I loved It! It was great! I am voting yes!
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Joined: 5/29/2004
Posts: 757
This was awesome! Yes vote! Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
N._Harmonik
She/Her
Joined: 8/27/2006
Posts: 502
Location: Canada
Can the Four Swords multiplayer segment be done yet?
Why, oh, why do I even <i>try</i> to understand my own species?
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4038
That was great! Yes vote.
Tompa
Any
Editor, Expert player (2224)
Joined: 8/15/2005
Posts: 1943
Location: Mullsjö, Sweden
N. Harmonik wrote:
Can the Four Swords multiplayer segment be done yet?
Sadly, it can't. Neither the GBA version or the DSi-ware version of Four Swords is TASable at the moment, which is very sad :(. I could pay to be able to TAS it. Thanks for your comments everyone!
Player (146)
Joined: 7/16/2009
Posts: 686
Those suicides are brilliant. Yes vote. On a side note: I didn't really mind the rupee counter noise that much. As you can't see what's going on in the run pretty much all sounds are annoying, and the rupee counter not that much more.
Experienced player (603)
Joined: 10/2/2011
Posts: 13
Location: Japan
We keep going SNES version run :) Thanks guys!
Expert player (2470)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
I'm kinda late, but better late than later :) anyway, play time = 999:59:59 wtf? Yes vote for the longest run ever!
I am old enough to know better, but not enough to do it.
Tompa
Any
Editor, Expert player (2224)
Joined: 8/15/2005
Posts: 1943
Location: Mullsjö, Sweden
It's not longer than this though http://tasvideos.org/2211S.html :).
Expert player (2470)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
Ah, Desert Bus... do you believe that I watched that run throughout? Just kidding, I just hope they don't accept it now...
I am old enough to know better, but not enough to do it.
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
vba-rr v24 svn422
  File: Legend of Zelda, The - A Link to the Past & Four Swords (USA, Australia).gba
CRC-32: 8e91cd13
   MD4: a161ca265e2e34ccfaa4fc823c2ab113
   MD5: 3287ca66e5cc285a9fe3a922051e84c6
 SHA-1: a272055abbbf6c26b0cd54c87395d01699589161
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
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Posts: 15628
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2139] GBA The Legend of Zelda: A Link to the Past "Palace of the Four Sword" by Tompa & Yuzuhara_3 in 05:16.73
Skilled player (1743)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
This run was highly entertaining, but only because it defeats an otherwise really difficult boss battle by doing nothing. :D
Experienced player (691)
Joined: 11/23/2013
Posts: 2239
Location: Guatemala
I have a little question... does this run corrupts memory? It looks like it compared to the SNES version. I mean, it does questionable things to the game to a point when I consider it like that.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Banned User
Joined: 1/6/2023
Posts: 263
Tompa, I met you at AGDQ 2014! (or was it '15?) Checked out this old run. Anyways, I am confused as to why you did not use the Japanese version. I suspected it would be a little bit faster, however it is actually massively faster. There's a 30 second timesave on the first cutscene alone. It also saves a frame in the menu where language does not play a part (just throwing it out there, if there's one there could be more). I'm planning to try and work on redoing it. I ported this over to BizHawk even to the same USA version and let's just say it aged horribly. The sync is sometimes 20-30 frames off, and that's just at the beginning of the movie, all the first loading screens have the inputs too early. VBA really shortened the loading times. Anyways, even with that said, I created a new file from scratch through the first room. Check out the huge gain I discovered by using the Japanese version. It should be noted the comparative footage is also mine, on the same emulator version, rather than Tompa's VBA run - so yes - the timing is exact. The difference is just that huge. I actually reused the same movie file for this demonstration since it is just the first cutscene (it will obviously massively desync afterwards), and ironically the Japanese version is faster by a frame on the first loading screen too (for no apparent reason) so the movie had to gain an extra blank frame to get it to sync to the USA version... never thought I'd have to resync a movie this tiny I made! If I make a new submission I will co-author you and the original co-author, however I'd much rather work with you directly to get this resynced if you are interested [NO TEXT SKIPPING, IT ISNT POSSIBLE ANYWAYS HERE] Link to video
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.