Post subject: Pokemon Brown
MarbleousDave
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Joined: 9/12/2009
Posts: 1555
I've seen some glitched TASes (Green, Yellow), non-glitched TASes (GSC/RSE), and a catch 'em all TAS. But we need a TAS of Pokemon Brown. If we can do the trainer fly glitch, we could catch a Cranidos (special 50) Or even encounter a MissingNo. (127) or the usual Mew. The MissingNo. glitch is fixed, unsure about the trainer fly glitch.
Fortranm
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Joined: 10/19/2013
Posts: 1116
This hack heavily modifies the features of Pokemon Red that have to do with SGB mode. I always feel that this game will look incomplete if it's played in monochrome mode. Since the first proper Super Gameboy emulator with rerecording was released(http://tasvideos.org/forum/viewtopic.php?t=16361), I decided to start a run on this hack. Link to video A quick test on SGB1.2. Link to video A quick test on SGB2. I have heard that the frame rate of SGB1 is faster than actual GB and SGB2 has a much more accurate frame rate. Strangely, the run on SGB2 is about 2 seconds faster than the one on SGB1, even though they have the same optimization level. Does anyone know why this happens? For the routine, the run will forgo save corruption and ACE because the meaning of TASing a hack will be lost if the game is simply corrupted to the end in no time. The "follow me" guy is not in this game so the walk through wall glitch featured in the current Pokemon Red any% run is not applicable, luckily. There aren't any obvious trainer-fly spots in the early part of game ether. The most useful glitch probably will be the walking through wall glitch. The safari zone is in the city with the last gym so you pretty much will need to walk through the entire region. I know only the first and the last badges can be skipped with walking through wall glitch in Pokemon R/B, but it might be different in this hack since the layout of the route with badge checking is different. For the main battle Pokemon, I'll ether use Charizard to the end or use the same strategy from a gltichless Pokemon Blue run(http://www.nicovideo.jp/watch/sm20327978). Charmander should be used for the starter for sure though because it can learn Ember at LV7 and there are lots of bug catchers in the cave before the first gym. I'm yet to find all the useful addresses (this is why the quick test stopped before U get the first Pokemon), and I won't really work on this project recently. This is just a terribly vague routine plan.
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Joined: 2/5/2012
Posts: 1693
Location: Brasil
this has new pokémon...but it will probably just glitch a level 100 early or ohko abuse and destroy the rest of the game
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
ventuz
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Joined: 10/4/2004
Posts: 940
Fortranm wrote:
Strangely, the run on SGB2 is about 2 seconds faster than the one on SGB1, even though they have the same optimization level. Does anyone know why this happens?
You talking about youtube time? It seem only 43 frames different.. I see 40 frames different at beginning from being different SGB start-up, then 3 extra frame gain/loss different at end.
MarbleousDave
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Joined: 9/12/2009
Posts: 1555
I think it is impossible to do the trainer fly glitch without doing the Safari Zone glitch. I think you have to be facing them for it to work. Ditto glitch FTW. Pikachu can easily curbstomp the first gym and can be found in a patch of grass next to that city's Pokemon Center. I would like to see a "Gotta Catch 'em All!" run of this game, maybe do it alongside red or blue? UPDATE: Wild Pokemon encounter is higher priority than trainer challenge. If we use a death warp, it is possible to do the ditto glitch.
Joined: 12/29/2007
Posts: 489
Bumping since this looks very interesting and I've always wanted to see a quality Pokemon hack published here. What's the progress been like in the past six months?
Fortranm
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Joined: 10/19/2013
Posts: 1116
Unfortunately, none. I wasn't working on this. Those videos are just for showing how this game works in the newest lsnes.