Rolanmen1's Mega Man X6 "All Stages" TAS in 39:31.35. The In-game time is 14:28.
This TAS improves Noxxa's TAS by 6422 frames (1:47.03 minutes).
Recorded using: PCSX RR v0.1.3

Aims

  • Hardest difficulty
  • Aims for fastest time
  • Takes damage to save time
  • Use deaths to save time
  • Manipulates luck (not much)

About the Game

This game is Mega Man game which was rushed, with untranslated voices and bad translation. Some bosses were poorly designed and look like a mess as well. Some stages are also poorly designed, being impossible to pass with the wrong armor or character, or structure randomization. The difficulty of the game is very hard, even on Normal.
In fact, things in this game exist just to kill you, that's for sure. Not to mention that Xtreme mode turns entire stages into enemy soup. This game also introduced a new hazard enviroment system, wich means that a stage will have some enviroment variations depending on the stages that you went previously, some of these being incredibly annoying and some not being much of a problem. A Stage will only have 1 hazard at a time, meaning that if you went to 2 stages that would cause hazard in a stage, only the later one will take place. This game has 8 different hazards, and those are:
  • Nightmare Bugs: After going to Commander Yammark Stage, this stage along with Blaze Heatnix and Shield Sheldon stages will have this hazard. They are just some bugs that will fly along the player, sometimes you will be getting hit if you go to fast, these can only be destroyed by Commander Yammark power.
  • Nightmare Wind: After goung to Rainy Turtloid Stage, Commander Yammark and Ground Scaravich Stages will have some kind of wind that will slow the player a bit.
  • Nighmare Mirror: After going to Shield Sheldon Stage, Rainy Turtloid and Blizzard Wolfang Stages will appear some kind of illusion of the other player you are not playing with, after appearing, they will ram at you, you can only avoid this using Shield Sheldon's Power.
  • Nightmare Ice: After going to Blizzard Wolfang Stage, Ice will appear on the floor of Metal Shark Player Stage, this can be destroyed by using Blizzard Wolfang Power.
  • Nightmare Fire: After going to Blaze Heatnix Stage, in Blizzard Wolfang and Infinity Mijinion Stages will appear falling fire balls that will constantly hit the player, these can be destroyed using Blaze Heatnix's Power.
  • Nightmare Darkness: After going to Infinity Mijinion Stage, Commander Yammark and Rainy Turtloid Stages will have darkness that will make the player not see most of the stage.
  • Nightmare Iron: After going to Metal Shark Player Stage, Blaze Heatnix, Infinity Mijinion and Ground Scaravich Stages will have iron rectangles that will smash down the player and sometimes even block you, these can be destroyed using Metal Shark Player Power. Also, when getting hit by these, it allows you to pass through other Nightmare Irons before your Invulnerability runs out.
  • Nightmare Cube: After going to Ground Scaravich Stage, in Shield Sheldon and Metal Shark Player Stages some cubes will appear in different colors, some of these can be destroyed and some can only be pushed, these can happen only by using Ground Scaravich Power.

About the Run

There are 3 ways to reach the fortress stages:
  1. Beat all 8 Mavericks.
  2. Beat High Max in a secondary area.
  3. Obtain 3000 Nightmare Souls.
For this "All Stages" run the first method is faster.
This is the route used:
  • Intro Stage (X)
  • Rainy Turtloid 2nd Area (X)
  • Infinity Mijinion (Zero)
  • Shield Sheldon (Zero)
  • Commander Yammark (Zero)
  • Rainy Turtloid (Zero)
  • Blizzard Wolfang (Zero)
  • Metal Shark Player (Zero)
  • Ground Scaravich (X)
  • Blaze Heatnix (Zero)
  (All 8 Bosses Beaten)
  • Gate 1 (Zero)
  • Gate 2 (Zero)
  • Final Stage (Zero)

Run Notes

Intro Stage:
This was hex editted from my Any% run i did with FractalFusion, the reason is that it would look the same anyway, the only difference could be the "messing arround" part near the end.
Rainy Turloid 2nd Area:
Hazzard: None
The idea here was to unlock Zero, along with getting 2 reploids in the secondary area, these 2 gives Hyper Dash and Saber+. The first part of the whole stage was hex editted from my 100% TAS, the second part was remade. Improvement here is from better movement and better decitions and maybe a bit more of luck.
Infinity Mijinion:
Hazzard: None
Since the player gets 200 Nightmare Souls per boss kill, the idea is to get to the shortest stages so Zero is able to get 500 Nightmare Souls to use Hyper Dash and since this is the second shortest stage, this is ideal to make Zero get some souls, plus, this stage is full of Nightmares. Improvements here are killing Ilumina with 3rd Slash spamming.
Shield Sheldon:
Hazzard: None
Not that much improvements here, just had better movement in general.
Commander Yammark:
Hazzard: Nightmare Darkness
Zero now has Hyper Dash equipped. Improvements here are the better movement and picked a better route in the last part of the stage.
Rainy Turloid:
Hazzard: Nightmare Mirror
This is where the routes starts to change compared to Mothrayas TAS. After analyzing some stuff, i noticed that you can save a good ammount of time from Shark's stage if you have Rainy Turtloid power and Nightmare Ice Hazzard in Metal Shark Player stage (will detail later). Not that much frames saved.
Blizzard Wolfang:
Hazzard: Nightmare Mirror
Zero has Saber+ equipped now. Abused the ice glitch here, while jumping with dash speed, before you touch ground you release forward, and you will slide, that plus dashing allows zero to travel at great speeds, this can only be done in plain ice terrain. I also used the Invencibility Glitch wich is achieved by using Rainy Turtloid Power in a momment where you can't finish it because of an absent floor, in other words, i got a fast slide because of ice, used the technique, since i leave ground before it finishes, i end up being invincible. I also discover that you can avoid the first big pits with falling ice with Zero. Later i manipulated the final ice rows part while i was waiting for the ice to fall in the second big pit.
Metal Shark Player:
Hazzard: Nightmare Ice
I went here to make Nightmare Iron Hazzard effect on some stages, and it makes it benefitial. This is one of the main points where i save a lot of frames. Using the Invincibility Glitch im able to avoid getting trapped by the compressor once. In the second part of the stage, using Ice allows you to advance faster and avoid to be trapped by the compressor once aswell. I also manipulated the midboss to drop the bombs and his vulnerable area sooner.
Ground Scaravich:
Hazzard: Nightmare Iron
Here's where X is useful in this TAS. X with Blizzard Wolfang's Power to cause invincibility and pass through ghost totem poles. This alone saves more than 3000 frames since Zero will have to go to all 4 different areas, while X doesn't. This is one of the main improvements.
Blaze Heatnix:
Hazzard: Nightmare Iron
Most of the improvements came from getting more lucky at killing midbosses and also using Blizzard Wolfang power while climbing offscreen.
Gate 1:
Improvements here are better movement and better bossfight.
Gate 2:
Improvements here are better movement, and also managed to get to High Max faster by climbing above a totem pole (Mothrayas didn't get this totem loaded, so he had to wait for the platform to go down). I also manipulated Gate to always shoot the sphere right after his stun period finishes.
Final Stage:
Improvements are better movement like always :P and a better Sigma fight.

Tools

Other than the usual tools, I created 2 Lua Scripts that helped me a lot in the process of making this TAS. The First one is a script that just show you the values of the common adresses you would be using on RAM Watch, these includes: Player's HP and Inv values, Souls collected by X and Zero, the X and Y Speeds and Positions with SubPixel of the player, the dash meter and a charge meter that only shows when the charge of any of the 2 weapons is greater than 0, that prevents it for showing when using Zero. It also shows the Boss HP and Inv if there is one. Also shows the RNs that got burned in the previous frame.
The Second script makes Zero use his Giga Attack then restart and delay a frame and do it again until it has been done 15 times, then the script moves Zero 1 pixel to the right and do it 15 times again and again and again. This script is used for Nightmare Snakes (midboss in Blaze Heatnix stage). The user would have to determine the fastest/convenient set. Sadly enough, it can only be done in flat terrain.

Noxxa: Setting to delayed while the author works on an improvement.

Noxxa: Replaced submission file with a 3067-frames improvement by the author.
FractalFusion: Accepting for Moon+ publication to obsolete the current published run.
feos: Nice job, PCSX. Goodbye.
Aktan Next project...


TASVideoAgent
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This topic is for the purpose of discussing #3792: Rolanmen1's PSX Mega Man X6 "All Stages" in 39:31.35
Skilled player (1194)
Joined: 11/13/2011
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Location: Celestial Empire
Finally see this submitted, watched the wips before, nice job, and yes vote.
The king is always lucky.
Editor, Expert player (2072)
Joined: 6/15/2005
Posts: 3282
Excellent. Yes vote. You made Nightmare Mother look so easy. And apart from the first couple stages, it is really just another Mega Man Zero game.
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Location: Sweden
Oh, a megaman game? This is gonna be good. Encode requested.
Reviewer, Experienced player (918)
Joined: 11/18/2011
Posts: 311
Location: Morocco
So you race to improve the all stages run I wanted to do so. Good luck And yes vote
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Active player (279)
Joined: 4/30/2009
Posts: 791
Excellent work, crazy fast fun. Yes votin.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Congratulations on your run mate. How much of Fractal's input was copied into your run?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
BigBoct
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Something I've been wondering about: What does the "All Stages" branch show that the 100% branch does not?
Previous Name: boct1584
Rolanmen1
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Posts: 569
Location: Dominican Republic
AngerFist wrote:
Congratulations on your run mate. How much of Fractal's input was copied into your run?
The first stage and half of the second stage input was from the Any% TAS made by me and Fractal, but that input was made by me, Fractal inputted other stages
boct1584 wrote:
Something I've been wondering about: What does the "All Stages" branch show that the 100% branch does not?
100% TAS uses X a lot more than this run, an "All Stages" TAS is forced to always use Zero after unlocking him. 100% TAS also goes to 7 of the 8 stages twice to get everything from them.
Guga
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I finished watching it. It's amazing, as any MMX6 TAS, but there is something I don't get. There is a trick on Ground Scaravich's stage where you can just skip the Totems with X and Wolfang's Weapon. Wouldn't be faster doing that instead of going with Zero through all those ministages?
Rolanmen1
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Posts: 569
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Guga wrote:
I finished watching it. It's amazing, as any MMX6 TAS, but there is something I don't get. There is a trick on Ground Scaravich's stage where you can just skip the Totems with X and Wolfang's Weapon. Wouldn't be faster doing that instead of going with Zero through all those ministages?
I've never heard about such trick, where did you get this info from? And how do you do this?
Guga
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http://www.youtube.com/watch?v=kytSXSCktDo A MMX6 speedrunner told me about it. You use the Blizzard Wolfang's Weapon like the vid, and dash in midair so you can get under it. It will stun you, and give you invincibility. As soon as that happens, you dash through the Totems, totally skipping it. By the way, sorry about the sloppy playing on the video. I was so sleepy at that moment. x.x
Rolanmen1
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Guga wrote:
http://www.youtube.com/watch?v=kytSXSCktDo A MMX6 speedrunner told me about it. You use the Blizzard Wolfang's Weapon like the vid, and dash in midair so you can get under it. It will stun you, and give you invincibility. As soon as that happens, you dash through the Totems, totally skipping it. By the way, sorry about the sloppy playing on the video. I was so sleepy at that moment. x.x
If you knew this why you didn't posted it on the Megaman X6 thread? To make this into this TAS it will take considerable time.
Noxxa
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Posts: 4089
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Guga wrote:
http://www.youtube.com/watch?v=kytSXSCktDo A MMX6 speedrunner told me about it. You use the Blizzard Wolfang's Weapon like the vid, and dash in midair so you can get under it. It will stun you, and give you invincibility. As soon as that happens, you dash through the Totems, totally skipping it. By the way, sorry about the sloppy playing on the video. I was so sleepy at that moment. x.x
Ah, that's a nice trick. I've known invincibility could pass through the holo-totems, but I couldn't think of any way to get invincibility there. Nice to see there is a way, after all.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Rolanmen1
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So, after redoing Scaravich stage, i realised this trick saves 3000+ frames, it is totally worthy. I will see how friendly hex editting is to see if the other stages can be merged or have to be redone aswell. For the time being, i would like a judge to set the status of this submittion to "Decision Delayed" if it is possible. Since making canceling this to make another one isn't worthy in my opinion because it won't take that much time.
mklip2001
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The currently-published run in this category is one of my favorites, and I haven't seen this one yet (no encode). However, I'm patient enough to wait for the improvement in Scaravich's stage. Good luck, and I look forward to the result!
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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Ok, what the heck is up with those totems. Why the skip? What were you supposed to do?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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hegyak wrote:
Ok, what the heck is up with those totems. Why the skip? What were you supposed to do?
Normally touching those totems would teleport you to another area, which after completion would teleport you some distance back (and you would destroy the totempole when reaching the same point again). The idea is that the teleport won't work if X has mercy invincibility from damage. There is no enemies around, but misuse of the ice weapon can damage X. So skipping those totems saves a lot of time (50+ seconds).
Rolanmen1
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Ok guys, i think its time to give an update about this submition. I already beated Gate so now i have to work on the final stage. So this submition will be resumed soon. About stats: Im 6166 frames (01:42.77) ahead of Mothrayas "All Stages" TAS. And im also 3020 franes (00:50.33) ahead of this submition.
Guga
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Sub-40 HYPE. \o/
Rolanmen1
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Here's the final version, i request someone to change the submittion file and resume the judging process. I apologize for the problems.
Noxxa
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Rolanmen1 wrote:
Here's the final version, i request someone to change the submittion file and resume the judging process. I apologize for the problems.
Done. Don't worry, it isn't really a problem. And improvements are always good.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Editor, Expert player (2072)
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The totem skip works pretty well. I have a question. Why do you change to Yammar Option through the menu instead of using weapon switch buttons?
Rolanmen1
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FractalFusion wrote:
The totem skip works pretty well. I have a question. Why do you change to Yammar Option through the menu instead of using weapon switch buttons?
You can't change weapons while the ice is out there. When X shoots the Ice block, some small ice blocks move horizontally towards the door. And i can't also change between doors because changing weapons it's locked while the doors are closing.
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I saved 100 MB over Aktan's encode of the previous publication. This is pretty surprising. There were 2 reasons: better compression and downscaling of the widescreen cuts instead up upscaling of the main game. Normal game resolution is 320x240 (as is my encode), cuts are 512x240 (as is Aktan's one). And my encode is 43 minutes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.