Player (206)
Joined: 5/29/2004
Posts: 5712
Don't the Yoshi eggs simply replace two of the mushrooms in each level? If that's true, then perhaps "Collects all mushrooms" would be a better goal for showing off everything.
put yourself in my rocketpack if that poochie is one outrageous dude
GoddessMaria
She/Her
Reviewer, Experienced player (862)
Joined: 5/29/2009
Posts: 518
Location: Hell...
As I was playing through it earlier, I noticed that you can still collect the mushrooms during the Yoshi Challenge.
Current projects: failing at life
Experienced player (588)
Joined: 2/5/2011
Posts: 1417
Location: France
Okay doing (maybe* (see down for the *)?) a peach warpless run Here 1-3 Link to video tell me what ya think. for the * : Do you think it could be well received, or do you prefer a Mario / Luigi / Toad warped run?
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Skilled player (1737)
Joined: 9/17/2009
Posts: 4979
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
got4n wrote:
Okay doing (maybe* (see down for the *)?) a peach warpless run Here 1-3 http://www.youtube.com/watch?v=oTmjt0XgujI tell me what ya think. for the * : Do you think it could be well received, or do you prefer a Mario / Luigi / Toad warped run?
I prefer an any% run similar to the one we have for the NES. :P
Editor, Experienced player (569)
Joined: 11/8/2010
Posts: 4035
It doesn't seem to me like "Peach only warpless" would be very well received. I think any% warps or warpless would be a better choice.
Skilled player (1175)
Joined: 5/11/2011
Posts: 427
Location: China
I'm thinking of the any% warps run. But too bad, I didn't find any big improvement like 256 frames rule. In 1-2, I used Toad to test, but still need about 30 frames to touch the 256 frames rule line. If I complete the any% warps, maybe it's too similar to the "peach only". This is my plan: (any% warps) 1-1 peach. As same as "peach only" (if I can find the 256 frames improvement in 1-2, I will use toad to complete 1-1.) 1-2 toad. The more quicker battle boss. 1-3 toad. Toad can get magic bottle fastest. 3-1 mario. Choosing mario is fastest. 4-2 mario. The same reason like 3-1. 5-3 luigi. 7-1 luigi. I don't think Luigi is much better than peach, because Luigi's jumping and falling speed is lowest. 7-2 mario. At last, all of characters all get 1 point. (peach 1-1, toad 1-2, luigi 7-1, mario 7-2.) I have tried to watch this 1-3 run, I think maybe mario is the best character for this stage. You can use double jump on vine, or is that possible to get starman to kill boss?
Experienced player (588)
Joined: 2/5/2011
Posts: 1417
Location: France
mtvf1 wrote:
I'm thinking of the any% warps run. But too bad, I didn't find any big improvement like 256 frames rule. In 1-2, I used Toad to test, but still need about 30 frames to touch the 256 frames rule line. If I complete the any% warps, maybe it's too similar to the "peach only". This is my plan: (any% warps) 1-1 peach. As same as "peach only" (if I can find the 256 frames improvement in 1-2, I will use toad to complete 1-1.) 1-2 toad. The more quicker battle boss. 1-3 toad. Toad can get magic bottle fastest. 3-1 mario. Choosing mario is fastest. 4-2 mario. The same reason like 3-1. 5-3 luigi. 7-1 luigi. I don't think Luigi is much better than peach, because Luigi's jumping and falling speed is lowest. 7-2 mario. At last, all of characters all get 1 point. (peach 1-1, toad 1-2, luigi 7-1, mario 7-2.) I have tried to watch this 1-3 run, I think maybe mario is the best character for this stage. You can use double jump on vine, or is that possible to get starman to kill boss?
Maybe it is =D What about co auth on this warped run?
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Skilled player (1175)
Joined: 5/11/2011
Posts: 427
Location: China
got4n wrote:
Maybe it is =D What about co auth on this warped run?
Maybe for what? Use mario in 1-3 or get starman? I don't mind the co-auth, but I want to find the big improvement first. Before find it, I may not begin to tas this warps run.
Experienced player (588)
Joined: 2/5/2011
Posts: 1417
Location: France
yes =) If you want to add me in skype, feel free: got4n123
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Skilled player (1175)
Joined: 5/11/2011
Posts: 427
Location: China
Sorry, I havn't skype. I send my email to your message.
Experienced player (588)
Joined: 2/5/2011
Posts: 1417
Location: France
Thanks, but I rarely get to my email, do you think IRC or PM would be better?
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Skilled player (1175)
Joined: 5/11/2011
Posts: 427
Location: China
I used Toad and improved 256 frames in 1-2! http://dehacked.2y.net/microstorage.php/info/40327110/0050%20-%20Super%20Mario%20Advance%20%28UE%29.vbm And I made a comparison to compare with Peach, Toad and Luigi. http://www.mediafire.com/watch/2152qqa7d7edrj5/SMA_4screen_comparison.mp4 got4n found a new trick in 1-2, but only Luigi can use this trick more quickly. You can see the bottom screen of Luigi's test. In the top screen of Luigi, I fail to touch the 256 frames rule line, only 20 frames slowly. And it slower than the new trick run. So I can say Toad is the best character for 1-1 and 1-2. I used U version to test, and found U version has the less lag than J version in title screen. Comparing with the YoungJ1997lol's wip, it's seemed VBA-rr-24m has the less lag than 23 version for this game. When I tasing the peach run, I didn't eat the more fruit in 1-3 and 4-2. Because when the starman appears, it made some lag. Though starman is useless for peach, maybe it's useful for mario, and I will change emulator, too.
Experienced player (588)
Joined: 2/5/2011
Posts: 1417
Location: France
Just to say in 1-2 you release B to throw an ennemy, you should release B and press R at same frame then next frame release R then press B at same frame you will keep 36 speed instead of 24 in 1 frame
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Skilled player (1175)
Joined: 5/11/2011
Posts: 427
Location: China
got4n wrote:
Just to say in 1-2 you release B to throw an ennemy, you should release B and press R at same frame then next frame release R then press B at same frame you will keep 36 speed instead of 24 in 1 frame
Thanks, I didn't notice press R can speed up, too. Now I think my peach run can be saved 3 frames(1-3, 3-1, 4-2. One stage one frame). But I don't want to improve it, only if find the big improvement. I have finished the 1-3. This time, I use VBA-rr-24m. http://dehacked.2y.net/microstorage.php/info/1625832099/0050%20-%20Super%20Mario%20Advance%20%28UE%29.vbm
Post subject: super mario advance: wip2
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Joined: 3/21/2013
Posts: 12
http://www.twitch.tv/jeffrosledger/c/3201569 Why isn't this trick used in your TASes? Shouldn't you be using all of the techniques available from the NES and SNES versions?
Skilled player (1737)
Joined: 9/17/2009
Posts: 4979
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
jeffsledge wrote:
http://www.twitch.tv/jeffrosledger/c/3201569 Why isn't this trick used in your TASes? Shouldn't you be using all of the techniques available from the NES and SNES versions?
The GBA version isn't the same as the NES or even the SNES versions. >.>
Experienced player (588)
Joined: 2/5/2011
Posts: 1417
Location: France
Thanks to jeff we or I (well, me but we are i'm coauth with mtvf1) managed to improve about 200 frame due to a 256 birdo avoiding
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Post subject: Re: super mario advance: wip2
YoungJ1997lol
He/Him
Player (9)
Joined: 7/4/2011
Posts: 550
Location: U.S.A.
antd wrote:
https://www.youtube.com/watch?v=6RNBY41SVtU
mtvf1 wrote:
I have finished the 1-3. This time, I use VBA-rr-24m. http://dehacked.2y.net/microstorage.php/info/1625832099/0050%20-%20Super%20Mario%20Advance%20%28UE%29.vbm
I see you guys have improved like crazy. :) Good luck with the rest of the run!
So yea, how's it going? Currently TASing: Nothing
Skilled player (1175)
Joined: 5/11/2011
Posts: 427
Location: China
http://tasvideos.org/userfiles/info/10651274706398995 I converted my peach only(J version, vba-23.5) to U version, vba-24m. And improved more than 260 frames. I list these difference between J and U version. In title, U version has the less lag. When press start in gaming and then press A to choose "countinue" to return game, U version only need wait fewer frames. In 7-2, when fight with the red Birdo, she always spits fire balls instead of eggs. So I have to press start to manipulate luck it. Others, I use game's reset (press Start selet A B) instead of using emulator's reset. In v23 version, emulator's reset is faster than use game's reset. But in v24m, both of them has the same result.
Experienced player (588)
Joined: 2/5/2011
Posts: 1417
Location: France
watched, seems cool, just in level 1-2 use R instead of B when trowing an ennemy so it can save a frame but fuck frame rule
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Fortranm
He/Him
Editor, Experienced player (877)
Joined: 10/19/2013
Posts: 1121
Cyorter
He/Him
Editor, Player (249)
Joined: 2/8/2017
Posts: 138
Location: Venezuela
Why not a A-coins run? I dont think it means 100% but it can be entertainment (I think). I've already made a movie a few months ago but... its a very bad TAS and I think about restart everything from start (because I've chosen a wrong rom and even the Intro its a "A" button spam), well, when I get free-time, and get motivated I'll start. If someone wants to watch it even if its trash not very well made here it go! http://www.mediafire.com/file/b4i4k7g2ibkng0k/ GameName Super Mario Advance (USA) (Demo) (Kiosk) SHA1 05E41B04CDCD73194C0F836639C5774779F50A3F GBA_Firmware_Bios 300C20DF6731A33952DED8C436F7F186D25D3492
Cyorter
He/Him
Editor, Player (249)
Joined: 2/8/2017
Posts: 138
Location: Venezuela
Ok I was searching for RAM Addresses for BizHawk... this is what I've got: 1C54 = SpeedX 1C40 = MapX 7CE4 = SpeedY? (also changes value when changing direction) 70C8 = I dont know what exactly is but I think it determinates when going up or going down (example, when jumping, if changes, the character jumps up, when changes again, the character falls down)
Skilled player (1175)
Joined: 5/11/2011
Posts: 427
Location: China
CyorisRetro wrote:
Ok I was searching for RAM Addresses for BizHawk... this is what I've got: 1C54 = SpeedX 1C40 = MapX 7CE4 = SpeedY? (also changes value when changing direction) 70C8 = I dont know what exactly is but I think it determinates when going up or going down (example, when jumping, if changes, the character jumps up, when changes again, the character falls down)
#4091: mtvf1's GBA Super Mario Advance "Peach only" in 07:17.05
    address type notes 03001BFA 2 U x 03001BFE 2 U y 03001C2F 1 U charge 03001C06 1 S spdX 03001C0A 1 S spdY 03001943 1 U 256 frames rule 0300214C 1 U HP
So what's different RAM address display between VBA and Bizhawk?