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This is my "all items" run of The Legend of Zelda. I collected every item in this game which cannot be lost, spent or anything else. So actually I didn't pick up every item possible. And I just need to collect the strongest item, if some item is replaced by a better one.

Encode


Game objectives

  • Emulator used: fceux 2.1.6
  • Glitch abuse
  • Luck manipulation
  • Takes damage to save time
  • Uses game restart sequences
  • Collect everything

Comments

All items

  • all Heart Containers
  • all Maps
  • all Compasses
  • Letter
  • 16 Bomb Upgrade
  • Bow
  • Silver Arrows, also the Arrows are collected first but they will be replaced with the Silver Arrows
  • Magic Boomerang
  • Ladder
  • Raft
  • Flute
  • Master Sword, of course I collected the Wood Sword at the beginning
  • Red Candle, first I collected the Blue Candle, but it will be replaced
  • Power Bracelet
  • Magic Wand
  • Magic Book
  • Magic Key
  • Red Ring
  • Enemy Bait, I need to buy this item twice

Techniques used in this run

Glitches

Screen scroll glitch
This glitch allows to warp from one side to the other on the overworld.
Going inside blocks
It's the same input sequence as the screen scroll glitch. It's possible to went inside blocks and save time by being 8 pixel ahead before bombed entrances or burnt bushes opens and to bypass obstacles. I also used this to walk on water.

Luck manipulation

Enemy behaviour
The enemy behaviour can be manipulated by entering the room a frame later or by pausing the game with the Select button for a cost of at least two frames. They can also be manipulated depending on which position Link is, this means the enemies are going to follow Link.
Item dropping patterns
The items which the enemies are going to drop are depended how many enemies where killed. There's also a value which gives a good item, such as a fairy, bomb or 5 rupees.
Gambing game
There's a simply four frame rule.
For more information read the submission text of the published 2nd quest run.

Ram Address List

AdrressDescription
$0070X Position
$0248Y Position
$052AItem Drop RNG
$0050Good Item RNG
$0486 to $0490Enemy Energy
$0413 to $041DEnemy Item Drop

Individual level comments

Start to Level 3

It's simply the same as the current published any% run. I got the wodden sword and went straight to Level 3

Level 3

And again there's no much difference to the published any% run. I've collected bombs, Raft, Compass and the map. A game restart sequence is used to save time.

Level 3 to Level 4

I had used a reset to the starting screen, then I went to the gambling game and got 210 rupees for stuff. In the shop I bought the blue candle.

Level 4

There's nothing special, except that I manipulated some enemy to drop 5 rupees, I need to colled 32 more rupees from enemies so I don't need to get them from the overworld.

Level 4 to Level 1

I went directly from the fourth dungeon to the first one. On the way I bought the Enemy Bait and collected one heart container.

Level 1

After entering the first level I went into the room to the right and collected the key. Then used a restart, exit and entered the dungeon again. This is a glitch which opens the first door without using a key, so I saved one key. I collected the bow which is used then in dungeon number 8. Overall this dungeon wasn't very hard.

Level 1 to Level 8

After beating Level 1, I used another reset. I collected three heart containers, 100 rupees and the wooden arrows before I actually entered the eight level.

Level 8

This dungeon required some tricky enemy behaviour manipulation. I collected the magic book and magic key which means that I never need to pick up keys again. It was not possible to do another damage boost before the boss, because the enemies before the boss room wouldn't let me bypass.

Level 8 to Level 2

I went to Level without doing anyhing special.

Level 2

This was some easy level. I spent all my bombs and there weren't any enemies which drop bombs, only them in the room before the boss. But I used the blue candle instead, it also makes the run a bit different. I also got 12 rupees in this dungeon.

Level 2 to Level 5

First I collected the last heart container from the overworld, then I went to a secret place where I got 100 rupees, this is faster than getting the 100 rupees from the gambling game which can be reached earlier. I collected the letter and went directly to fifth dungeon.

Level 5

I glitched level 5 heavily, but it's only a graphical glitch and it will almost vanish to 99.9% after beating the dungeon. In the room where I collected the bomb upgrade, I harmed the old man which made the fire attacking me and this saved a frame. And it wasn't possible to pick up the triforce with full energy.

Level 5 to Level 7

I let Link blow the whistle a few times and warped to the third dungeon. On the way to the seventh dungeon I collected another 100 rupees which are used later for the second bomb upgrade. To mention why I did this damage boost from the fire I put somewhere in the beginning after the screen with the entrance of dungeon 3. I wasn't able to make this enemy appear on another position so I used the fire to bypass.

Level 7

In this dungeon I got the second bomb upgrade.

Level 7 to Level 6

I got the master sword and went straight to dungeon 6.

Level 6

This was some hard dungeon, cause I ran out of bombs and need to pick up the rest of the 32 rupees I need to get 102 rupees.

Level 6 to Level 9

I bought the enemy bait a second time, at this point the item can't be lost again.

Level 9

I manipulated the enemies very well to damage boost everytime it was possible.

Thanks

  • Baxter, Morrison, jprofit22, Sleepz for their previous runs.
  • Everyone else, who supported my run.

Noxxa: Judging.

TASVideoAgent
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This topic is for the purpose of discussing #3897: TASeditor's NES The Legend of Zelda "all items" in 31:42.68
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Looks nice! Could you please explain what's going on around the 9:00 mark? You first walk around behind the status panel, and then you somehow use the stepladder in the middle of the water?
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Radiant wrote:
Could you please explain what's going on around the 9:00 mark? You first walk around behind the status panel, and then you somehow use the stepladder in the middle of the water?
It's the going insde obstacles glitch. It also works for going into the HUD or walking on water abusing the ladder.
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I was thoroughly entertained by this, the glitched level 5 was a nice touch. Yes vote.
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I cannot believe this run is not getting more attention than what it deserves. I thought the run was great and I am gladly throwing another yes vote. Good job taseditor. I know how cruel this game can be when it comes to luck manipulation. I tried helping bax and phil when they worked together in their former any% run. I gave up after a day or two because like I said, it was a bitch to luck manipulate. Speaking of which, I am curious what Baxter has to say about your run :) Great job though!
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
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Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
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Wow.
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This is really good. At first, I was worried it was going to feel pretty redundant compared to the current any% run, but there are a number of good areas shown off here. The goals also make a lot of sense, since getting the compasses and maps shows off more of the dungeon. (I'm not sure I agree with getting bait twice, but I can understand your decision.) Highlights: The water bridging at 9:00 previously mentioned is an especially good surprise. Dungeon 5 is really funny when glitched. I also never would've guessed attacking an old man in the dungeon saves any time ;-). Having the Master Sword at the end of the game is awesome, since Ganon and the Patras are destroyed a lot quicker. I have one concern, though. At the end of the 2nd dungeon, you kill the Dodongo with two bombs. Isn't it quicker to instead have the Dodongo walk into the smoke of one bomb and then slash him with your sword?
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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Good Job - Yes vote of course. However, I'll still add the same opinion I added when I viewed your WIP. I wish you would have purchased the large shield instead of a second bait in the very last shop before the last dungeon. It would have given the complete "all item" look. (even though yes, technically, the large shield can be lost if it's eaten by a Like-Like)
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Ganon has been defeated, and so has the V-RAM
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I'll see the movie, but first: isn't that a 100% run?
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
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OmegaWatcher wrote:
I'll see the movie, but first: isn't that a 100% run?
It doesn't collect the shield, all the keys, potions, blue ring etc.
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Thanks for the nice feedback so far.
AngerFist wrote:
I know how cruel this game can be when it comes to luck manipulation.
This is why I worked on the run with fceux' taseditor. It makes it a lot easier.
mklip2001 wrote:
Isn't it quicker to instead have the Dodongo walk into the smoke of one bomb and then slash him with your sword?
I always thought hitting Dodongo with the sword wouldn't cause him any damage, and I also never tried this trick the bombs, cause I didn't recognized it in the publisched runs.
OmegaWatcher wrote:
I'll see the movie, but first: isn't that a 100% run?
It's not possible to say if it is beaten 100% or less, cause the game doesn't tell what's 100%.
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OmegaWatcher wrote:
I'll see the movie, but first: isn't that a 100% run?
This is a sensible 100% definition, but when 100% isn't obvious, TASvideos prefers to put the definition that the run uses in the category name. (I tried to look up SDA's 100% definition for Zelda 1, but they don't have one yet.)
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ais523 wrote:
OmegaWatcher wrote:
I'll see the movie, but first: isn't that a 100% run?
This is a sensible 100% definition, but when 100% isn't obvious, TASvideos prefers to put the definition that the run uses in the category name. (I tried to look up SDA's 100% definition for Zelda 1, but they don't have one yet.)
well, the 100% criteria is debatable, I guess.
Tangent wrote:
OmegaWatcher wrote:
I'll see the movie, but first: isn't that a 100% run?
It doesn't collect the shield, all the keys, potions, blue ring etc.
well, if he collects already upgraded items, I guess you shouldn't need to get all of them to make it 100%. Link should be as strong as he can be at the end of this run to be a 100% run, I guess. That being said, he's still missing the shield, so it's not 100%. --- And after watching the movie, I'll vote yes. Pretty solid.
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Yeah, there are lots of options for defining what 100% means for this game. I probably would have picked slightly different restrictions for this run, but I understand the choices made here. The technical quality of the TAS seems very good. The only two things that stood out were the Dodongo fight as mentioned before in this thread and whistling 4 times after world 5. I think it's possible to so it with fewer whistles if you face the other direction. Other than that it seems pretty solid. A huge improvement over the earlier WIPs you put up on the forum; great job! About the route; it seemed quite good but there might be other interesting options :) As for entertainment, it was nice to see some rooms that aren't in the any% and seeing a 100% route; voting yes! (100% would be, relative to the published run, even more different for the Outlands hack, as most of the game is skipped for the any%... there are some repeating boss fight there though...)
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This was a very well-done run, and it does collect all of the strongest items. However, though defining this as "All Items" versus putting forth a little more effort to make it a definite "100%" is a little...I don't know. It irks me further that there is no formal definition for a 100% run of this game, as that makes it more difficult to pass judgment on a high-completion run such as this. (I can't just check stuff off on a list and at the end nod and go "yup, this is 100% completion, no doubt," which is what I'd want to be able to do.) I noticed (as others did) that this run skips two mid-level upgradeables that I personally would've liked to see collected: * Blue Ring (skips to collecting the Red Ring) * White Sword (skips to collecting the Magic Sword) It also skips getting the Big Shield, which I'm sure people would like to have seen acquired. This is also part of the reason I'm weary of even tagging this run as "All Items." As for your statement of "I just need to collect the strongest item, if some item is replaced by a better one." I think there are those who would agree that with this particular game, you should collect even the things that can be skipped due to later qualifying for a more powerful upgrade. Besides, you chose to take the Wooden Arrows, despite the fact that those are upgradeable, so why not do this with the other upgradeable items? It makes no sense and doesn't demonstrate consistency. When it comes to your lack of key collection, that's fine. I don't think anyone on the planet expects you to get every dungeon pickup key in the game. I don't know why you chose to collect all the maps & compasses, but it's fine by me that you chose to do so; I see nothing overtly wrong with choosing to get those, and as with key collection, I don't think there's a person on this Earth who would expect you to collect any maps or compasses. Someone else can complain about that if they want. XD So here's what I'm gonna do. I'm gonna vote Yes on this, since I was entertained, and say that I'm fine with this being published, because it is a well-done high-completion run - but I'm also going to put it out there that I suggest a truer 100% run that bothers to get the White Sword, Blue Ring, and Big Shield would obsolete this, even at time cost. Once again, I want to reassure you that despite my nit-picking misgivings, I still feel that you've done an excellent job.
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Ace Of Hearts wrote:
As for your statement of "I just need to collect the strongest item, if some item is replaced by a better one." I think there are those who would agree that with this particular game, you should collect even the things that can be skipped due to later qualifying for a more powerful upgrade. Besides, you chose to take the Wooden Arrows, despite the fact that those are upgradeable, so why not do this with the other upgradeable items? It makes no sense and doesn't demonstrate consistency.
He needs them to kill Ghoma (I hope I got the spelling right) in Level 6. Since the silver arrow upgrade is in Level 9 which cannot be accessed until Levels 1 to 8 are beaten he has no choice but to collect the wooden arrows.
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Can someone explain what the benefit to glitching out the graphics in level 5 are? I'm not familiar with any of the Zelda 1 runs, so I haven't seen it done before. Looking at the submission text didn't help either ._.
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VanillaCoke wrote:
Can someone explain what the benefit to glitching out the graphics in level 5 are? I'm not familiar with any of the Zelda 1 runs, so I haven't seen it done before. Looking at the submission text didn't help either ._.
There is no real benefit.. I could also have included it in one of my Zelda TASes, but I decided against it as I think it is only cool for 20 seconds, and annoying for the rest of the run. It is triggered by entering the dungeon sooner than the game anticipates you to (though I don't know the exact requirements). I think it can be avoided by waiting for 1 frame before entering the dungeon.
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I enjoyed watching this run, but I don't think this can claim to be an "all items" run if it skips the big shield.
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Radiant wrote:
I enjoyed watching this run, but I don't think this can claim to be an "all items" run if it skips the big shield.
Voting "No" for this. I can forgive the not getting the white sword and blue ring (I also don't recall seeing you pick up the first boomerang, but you may have and just never used it) even the potions in favor of keeping the old woman's letter, but to actively ignore the big shield on a number of occasions just doesn't seem right for a "all items" run.
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Can we implement a new site-wide rule against arguing about 100% definitions in submission threads? If you care about these things, speak up in the game's thread /before/ the run is made. No one is going to redo a multi-hour run (e.g. the hotly disputed ChronoTrigger 100% that was recently published under a different name..) because you decided to chime in /after/ they put in months or years of work and had some problem with it. 100% definitions are inherently arbitrary, and each game's community needs to define what they care about on their own time, before work on runs is started. If you think you have some really compelling argument for why the consensus is wrong, bring it up in the game thread, and convince the people working on the next version of the run. In the mean time, be a little more gracious to the people putting in hundreds of hours to make high quality runs for your enjoyment, even if you can't figure out exactly why they made all the choices they made. They've probably thought about it more than you have.
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Personman wrote:
Can we implement a new site-wide rule against arguing about 100% definitions in submission threads? If you care about these things, speak up in the game's thread /before/ the run is made. No one is going to redo a multi-hour run (e.g. the hotly disputed ChronoTrigger 100% that was recently published under a different name..) because you decided to chime in /after/ they put in months or years of work and had some problem with it. 100% definitions are inherently arbitrary, and each game's community needs to define what they care about on their own time, before work on runs is started. If you think you have some really compelling argument for why the consensus is wrong, bring it up in the game thread, and convince the people working on the next version of the run. In the mean time, be a little more gracious to the people putting in hundreds of hours to make high quality runs for your enjoyment, even if you can't figure out exactly why they made all the choices they made. They've probably thought about it more than you have.
The Chrono Trigger run wasn't discussed on the forums as far as I know. So that was a bad comparison. But I do agree with the rest.
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Personman wrote:
100% definitions are inherently arbitrary, and each game's community needs to define what they care about on their own time, before work on runs is started.
We're not arguing against the run (I posted that I enjoyed it, and voted yes), we're merely discussing the categorization of the run. Based on the votes so far, it's pretty obviously moon tier (not vault tier) so it's not going to be disqualified on a technicality. This is not a "100%" run, this is an "all items" run. I can see how "100%" is debatable unless there's an in-game percentage counter, but I fail to see how people could have different definitions of the word "all". The game explicitly scrolls through the list of items right at the beginning, after all. Furthermore, the runner's original goals were "collecting all items - except those, which are replace by others and bombs, rupees and keys". He only later decided to turn "all" into "all except the shield", and once that became clear, somebody else in the game's thread immediately spoke up about it.
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Personman wrote:
Can we implement a new site-wide rule against arguing about 100% definitions in submission threads? If you care about these things, speak up in the game's thread /before/ the run is made. No one is going to redo a multi-hour run (e.g. the hotly disputed ChronoTrigger 100% that was recently published under a different name..) because you decided to chime in /after/ they put in months or years of work and had some problem with it. 100% definitions are inherently arbitrary, and each game's community needs to define what they care about on their own time, before work on runs is started. If you think you have some really compelling argument for why the consensus is wrong, bring it up in the game thread, and convince the people working on the next version of the run. In the mean time, be a little more gracious to the people putting in hundreds of hours to make high quality runs for your enjoyment, even if you can't figure out exactly why they made all the choices they made. They've probably thought about it more than you have.
Actually, when 100% is an actual category, it's usually pretty obvious. A distinct and limited set of collectable whatevers or ennumerated goals that can be readily measured. It honestly seems pretty obvious to me here too, and if you asked people whether or not buying the upgraded shield would be required, I'm pretty sure almost everyone would say yes. I can easily see the argument for skipping the other things (although don't agree with it), even skipping maps and compasses, since the end result is Link at his full power with the entire inventory screen kitted out, but the shield's a pretty big omission. There's also a pretty solid consensus out there with what "All items/100%" for this game means without the need to come up with an alternative definition not involving collecting all the items. http://www.gamefaqs.com/nes/563433-the-legend-of-zelda/faqs/48203 http://zeldawiki.org/100%25_Completion#The_Legend_of_Zelda Belated Edit: Forgot it's Quest 2 that has the multiple ones, not quest 1. What's more, the reason the shield isn't bought is because it can be lost, but bait can be 'lost' too. Extra bait is bought after the one time that you have to use it to be at '100%', so even the definition given isn't applied consistently.