Post subject: Using images from the site
Joined: 3/18/2013
Posts: 26
Hey, I am a writer for http://www.gatheryourparty.com/ an I was writing an article on Cancels in gameplay, and I wanted to use some of the images from this page: http://tasvideos.org/GameResources/NES/SuperMarioBros.html to illustrate my point. (specifically the flagpole glitch images) What are the copyright policies on use of these images? Should I contact whoever made those specific images? Is there a general copyright policy? Are these public domain or owned by the site owner?
WST
She/Her
Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Waduh… I guess, postinig those images here on TASvideos violates some restrictions by itself, but who cares? If here we make TASes. I used one of the images in my article on habrahabr.ru (largest IT-specific social blogging network in Russia) some months ago. Actually I was quite sure that someone from my country would join the community after that, and there even were 2 newcomers (whom you may know by their Sonic the Hedhog ringless runs), but, as they’ve said, their visit is not a result of my efforts…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Joined: 3/18/2013
Posts: 26
Some searching turned up that those images were made by adelikat HappyLee (Whoops!). I guess I'll go ahead and use them. I hope this does not upset him. I'll be sure to include credit and a link back to the site.
Noxxa
They/Them
Moderator, Expert player (4140)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
Pretty much any edit page on the site wiki wrote:
By pressing "Save/Edit" you agree to publish this content under the Creative Commons Attribution 2.0 license.
Basically, all text and images on the site wiki pages can be used, if proper attribution is given to the site. Just make sure to refer to TASVideos, and there generally won't be any issues.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Post subject: Re: Using images from the site
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
Evilagram wrote:
What are the copyright policies on use of these images?
You'll have to ask the owners of the game's copyright (because they own the rights to the graphics and any derived products), but using them probably falls under fair use clauses.
Are these public domain or owned by the site owner?
Most definitely not. You cannot take someone else's property (in this case a proprietary game's graphics) and declare it PD or your own. In this particular case it probably (but IANAL) falls under fair use clauses (using screenshots of games for the use of commentary, review or parody is generally protected by fair use in most jurisdictions.)
nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
In to congratulate Evilagram for exemplary attitude.
Joined: 3/18/2013
Posts: 26
Thanks much, I'm aware of fair use laws and how they work. How could I not link back here? I love this place. I'll post a link to the article here when I get it up. The site is down right now, so I can't edit anything.
Joined: 3/18/2013
Posts: 26
http://www.gatheryourparty.com/articles/2013/03/21/more-than-mashing-addendum-on-cancels/ Here's the article. It's all probably old news for you guys, but I hope you find it entertaining regardless.
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
Nice article! I did find it entertaining, as well as interesting and informative.
Joined: 3/18/2013
Posts: 26
Thanks a ton, it's part of a series deconstructing gameplay videos. Unfortunately I will not be featuring any TAS productions because they aren't really the same type of skill as I want to showcase. I'm very glad to be able to cooperate with this site in whole or in part.
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
GIFs with fixed interlacing...
Editor, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
I thought those SMB1 gifs were made by Bisqwit. EDIT: Specifically, the ancient gifs I think were made by him. The flagpole gifs were probably made by HappyLee.
Joined: 3/18/2013
Posts: 26
creaothceann wrote:
GIFs with fixed interlacing...
How did you do that?
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
Evilagram wrote:
creaothceann wrote:
GIFs with fixed interlacing...
How did you do that?
Basically I was just applying a filter someone wrote. :)
  1. Wrote an Avisynth script (editor: AvsPmod) that takes the .gif, converts it from RGB to YUV colorspace (specifically YV12), applies the QTGMC filter (Quick Temporal Gauss-Motion Compensator) and converts the result back to RGB.
  2. Loaded the script into VirtualDub to create an uncompressed .avi file.
  3. Loaded said .avi into Animation Shop 3 (part of Paint Shop Pro 7), adjusted the framerate and converted it back to .gif.
Script: http://pastebin.com/e0hGQENz Feel free to use the .gifs for anything.
Joined: 3/18/2013
Posts: 26
Thanks a lot, I'll have an editor replace the images for the article and I'll definitely be saving these for my own use. I have a massive art collection, and gifs like these are a frequent part of it. I think I'll have to learn more about encoding to avoid that crazy interlacing in the future.
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
It's not that complicated, imo. :) TVs of the old analog standard ("SD") draw 525 lines in two passes (even lines and then the odd lines). Each pass is a field, two of these interlaced fields are a full frame. Fields are drawn at 60/1.001 times per second (less than 60 because the format was extended from b/w to color), i.e. standard NTSC video framerate is 30/1.001 fps.
  1. "Video" generated in this format (e.g. TV shows) can be deinterlaced with a deinterlacer like QTGMC.
  2. "Film" converted to this format (24fps movies and anime) can be restored via IVTC (inverse telecine). Avisynth filters useful for that are AnimeIVTC, Decomb and TIVTC.
  3. Consoles like the SNES usually trick the TV into displaying the fields on top of each other, so the result is 60fps at half the vertical resolution (with black scanlines which the drawn lines bleed into, depending on brightness). Capture cards that expect the signal to be interlaced will put two of these fields into one frame, i.e. it looks like the .gifs you posted. The solution is to simply separate the lines again, e.g. with the Avisynth filter SeparateFields. (I couldn't do that because the original lines were lost due to the resizing.) The correct aspect ratio can be recreated simply via PointResize(Width, Height * 2) (doubling each line) or Spline64Resize(Width / 2, Height) (horizontal shrinking).
If the source was already progressive to begin with (newer consoles, PC) then the interlacing happened somewhere in the capturing/processing.
Joined: 3/18/2013
Posts: 26
I downloaded the youtube videos and cut them, except in the SF example where I captured it from the PC version. I believe the interlacing was added when I exported from premiere.