This one, Twelvepack?
http://tasvideos.org/forum/viewtopic.php?t=4608
Warp, I am exclusively a viewer (which saddens me, Nobunaga's Ambition 2 calls to me, begging to be TAS'd), and it's difficult for me to forget that the point is to beat the game "as quickly as possible" while also entertaining.
However, to that effect, it's not a 50/50 split. It's not "be entertaining while I beat the game" or "beat the game eventually, but make a good show of it". It's heavily weighted toward "beating the game", and less so toward "being entertaining".
Does this run entertain me? As a programmer, it does. Seeing the game be beaten by moving memory around and affecting registers gets all the happy places of my heart working together. More importantly, does it beat the game? Because the only way that the game knows it has been beaten is via internal flags (as noted, it saves correctly and allows continued play with those flags set) I have to say that 'yes', it does beat the game.
So, to me, the run beats the game, and entertains. That may not be so for everyone, and again, I feel I must point out that this is the glitched branch of things, but to me, the goals of the site, via the goals of the game, have been met.
As to whether flipping the appropriate flags are necessary and sufficient to warrant game completion, I would also argue that they are necessary to game completion and not necessarily sufficient, and that sufficiency should be judged by the branch the run is being submitted to.
(You can't complete the game without toggling the flags, but you should also see some sort of in-game confirmation that the flags have been set in the first place.)