Post subject: Force DMG Mode
Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
What does this do? I'm asking this because my telefang tas seems to sync up with this option, but makes the game monochrome like a gameboy game. Should I have it on or off when TASing?
Post subject: Re: Force DMG Mode
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
jlun2 wrote:
makes the game monochrome like a gameboy game.
Not like. You're choosing your platform.
jlun2 wrote:
Should I have it on or off when TASing?
For vanilla DMG games have it on. For SGB, CGB, AGB, have it off.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
AGB
Everybody calls it GBA though.
Post subject: Re: Force DMG Mode
Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Nach wrote:
jlun2 wrote:
Should I have it on or off when TASing?
For vanilla DMG games have it on. For SGB, CGB, AGB, have it off.
But since the GBC run was done in VBA 24, and it mostly syncs in DMG mode, then does that mean future gbc runs done in VBA 24 would/should not be accepted for the site?