Super Boy 2 TAS
Super Boy 2 is a Sega Master System pirate game made by Zemina. It's a fuckin ripoff an original platformer.
  • Used BizHawk 1.4.1
  • Genre: Platform
This is a platforming game where you play as some guy (they don't name him.) I'll call him Styer.

Level Comments

1-1

Right away, we see this game is a copy of Sonyc Super Mario Bros, except with stiffer controls and worse graphics. These don't matter in a TAS, of course.

1-2

Styer is not very excited to get into that pipe. This level is a ripoff of SMB 1-2, except there's no warp zone. Running on the falling platforms wastes a few frames each time, so every time I can, I jump.

1-3

This level is very short for some reason.

1-4

The castle levels in this game suck a whole load of ass. The fireballs have humongous hitboxes, so we have to wait for them to go away before we can jump. I tried to optimize it as good as I can.

2-1

Another run right for justice level.

2-2

Cheep-Cheeps everywhere!!! AUGH.

2-3

The levels really don't get very varied.

2-4

This stupid castle level took a ton of rerecords, especially the part with the wide pit and the two fireballs.

3-1

Straightforward and short.

3-2

Like the fireballs, the Spiny Shells have far too big hitboxes. I avoid them as good as I can. This is also the longest level in the TAS.

3-3

Pretty much a rehash of 2-2.

3-4

This castle level was a bit easier, though we still had to optimize some parts.

4-1

What the heck is up with the flying enemies? They don't have wings!

4-2

Another generic level.

4-3

Spiny Shells are in this level, along with a lot of falling platforms. We simpy dodge all of them.

4-4

The final level. It's also the easiest castle level. It seemed the fireballs were co-operating here.

Ending

Fucking beautiful.
That's all folks. Enjoy the TAS. Just a note, this game is desync-prone, so DON'T use turbo or it will desync. You have been warned.

feos: Accepting for Vault.
NitroGenesis: Encodes underway.