Post subject: TAS rules, violated by SMB movie?
Joined: 4/14/2013
Posts: 2
EDIT: I deleted the cross-post to HappyLee's SMB1 discussion thread I am new to the TAS scene, but I am confused about this movie and the rules. Consider HappyLee's SMB1 run, which is a 1-frame improvement over klmz's previous run. This movie has 19 frames of blank input at the end of the fm2 file. The movie it replaces, by klmz, has 22 frames of blank input at the end of the fm2 file. The TAS rules here http://tasvideos.org/MovieRules.html#MovieMustBeComplete say "It should end with the last input. Don't leave any blank input at the end of the movie." By this measure, it could be argued that klmz's movie is better... it takes 1 frame longer to beat the game, but the last input is a couple of frames earlier than HappyLee's last input. Now, I agree that esthetically, HappyLee's is better, because it beats the game 1 frame faster. But, this is not what the TAS rules say, which is a bit confusing....
Post subject: Re: TAS rules, violated by SMB movie?
Emulator Coder, Skilled player (1113)
Joined: 5/1/2010
Posts: 1217
dleary wrote:
I am new to the TAS scene, but I am confused about this movie and the rules. Consider HappyLee's SMB1 run, which is a 1-frame improvement over klmz's previous run. This movie has 19 frames of blank input at the end of the fm2 file. The movie it replaces, by klmz, has 22 frames of blank input at the end of the fm2 file. The TAS rules here http://tasvideos.org/MovieRules.html#MovieMustBeComplete say "It should end with the last input. Don't leave any blank input at the end of the movie." By this measure, klmz's movie could be better... it takes 1 frame longer to beat the game, but the last input is a couple of frames earlier than HappyLee's last input.
How the endpoint is judged is bit fuzzy. For SMB1, the time to touch the final axe is counted (and that is the traditional point to cut off input with that game). Some other types seen with other games: - Cut off as soon as ending will be reached. - Cut off as soon as ending will be reached fastest possible. - Cut off when control is finally lost. And I'm sure there are some other types as well...
Joined: 4/14/2013
Posts: 2
Thanks... This makes sense. Perhaps the FAQ could be updated?
Post subject: Re: TAS rules, violated by SMB movie?
Spikestuff
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Ilari wrote:
Some other types seen with other games: - Cut off as soon as ending will be reached. - Cut off as soon as ending will be reached fastest possible. - Cut off when control is finally lost. And I'm sure there are some other types as well...
Some examples on some games: Bishi Bashi Special Tetris Mario Just to name some... I could create a list but I rather not create spam.
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