Post subject: PCSX-RR Updates (feos & BadPotato)
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
feos and I started patching PCSX-RR a bit. You can read why in the resync thread. You can grab my latest build and see information on my wiki page.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Site Admin, Skilled player (1237)
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Posts: 11274
Location: RU
Added basic HUD for Abe games: Post #347230
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Skilled player (1280)
Joined: 1/31/2010
Posts: 327
Location: France
Loading a savestate from an ISO compressed with .bz format doesn't work and leads to an error message (and this also closes the game) :
Right before I tried to load the savestate : Right after :
This error doesn't happen with my previous version of PCSX-RR (v 0.1.3) And it leads to my second question : why did some games (Tekken 3 in my exemple) don't work on PCSX-RR if they are not compressed (the game crash after something like 8 frames) ?
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
I think there was a bug in my release. Some of my improvements got reverted right before release :/ I also need to double check that my recompiles of plugins don't break anything.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Site Admin, Skilled player (1237)
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Hence I asked to upload the build where these fixes are finally applied.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
feos wrote:
Hence I asked to upload the build where these fixes are finally applied.
I can do that... I'm just worried about the plugin issue which needs testing. I guess I should make a second repo for alternate release on my machine...
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
New release up.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Player (104)
Joined: 1/4/2013
Posts: 117
Location: Belgium
If you have time to patch the RAM watch/search, you'll be a god! It isn"t able to display or search floating values, such a pain :/ I found psxjin more friendly but I love the feature of psx to the display this so wonderful ps1 bios. To be honest and if you want to become a Chuck Norris, I think a good mix between both psxrr and psxjin will boost ps1 TAS :) Is there any pxm-pjm file converter? If no, I'll try to code one. Nice work already done!
Site Admin, Skilled player (1237)
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Posts: 11274
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Unsticky this thread please.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Skilled player (1941)
Joined: 6/15/2005
Posts: 3247
feos wrote:
Unsticky this thread please.
Done.
Player (181)
Joined: 10/8/2006
Posts: 145
sorry post is sorry*
Guga
He/Him
Joined: 1/17/2012
Posts: 838
Location: Chile
Posting BIOS is not allowed in the forums...
Site Admin, Skilled player (1237)
Joined: 4/17/2010
Posts: 11274
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.