(Link to video)
Submission Text Full Submission Page
Have used: Little glitch by pause game at stage 3-2. Little luck control for jump kicks (because enemies can sit down for dodge)

feos: Judging...

TASVideoAgent
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This topic is for the purpose of discussing #3973: NhatNM's NES RollerGames "no damage" in 13:42.83
zwataketa
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The only thing thats bad is that it needs to be encoded without the frame counter and etc. However, seeing as how thats NOT something the actual TASer is in charge of (its the encoders job), everything else is nice. The whole game quickly without damage? Ya, thats a yes vote on my part.
I quit TASing.
NhatNM
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yes I don't know how encode video, just record video in emulator and my PC isn't good for record videos :) thanks
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Spikestuff
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I want to bring something up that's in the 007 Nightfire by Gamerfreak
alec kermit wrote:
Generally when TASing driving, you want to have one position set on the control stick for the entire turn, making sure the car keeps the highest possible speed throughout and that the car comes as close as possible to the inside of the turn.
Especially some turns I saw you go higher than turning earlier, wouldn't it save more time by "clipping" the walls? Meh Vote, wasn't entertained. But I know others will be (depending on the person) and the tas was executed fine.... except for the turnings. Edit 1: You also spent time in some places doing nothing... I was expecting random input. Edit 2: Shoot, I hit No vote and not Meh wasn't paying attention can someone please change my vote. Edit 2.1: I voted for Moth and Moth voted for me. Thanks Moth.
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About frame count in the video. There is no lag counter in your encode, does it mean you don't check lag amounts when tasing?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Noxxa
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Spikestuff wrote:
Edit 2: Shoot, I hit No vote and not Meh wasn't paying attention can someone please change my vote.
I was going to give it a (weak) no vote, but I'll instead just give it a meh in your stead. That way, it all works out anyway.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
NhatNM
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frame count in game I didn't saw any loss or lag. Where you saw ? about turns, I still don't understand. When I make turns, I don't hit walls or edge, then I didn't lost any speed
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mklip2001
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Heehee, I never knew this game existed, but I like it. It's basic platforming, but the premise is ridiculous. For instance, in the stage when you dodge barrels from the truck, how did the truck get there? Wasn't the road broken before that part? :-) Spikestuff: It doesn't look like you lose speed when changing direction, so it doesn't matter too much how you do turns. However, it does look like some turns went too far from the walls to be optimal. I would like to also see more diagonal jumping to save path time. xxNKxx: Could you explain a little more in the submission text? I'd like to know (a) if the team choice makes any difference, and (b) how the backflip kicks work (it seems you have a limited number of them). This looks like a fairly simply game, but I found it entertaining (the music rocks), and I voted Yes. However, I wonder how much optimization is possible.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
NhatNM
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mklip2001 wrote:
For instance, in the stage when you dodge barrels from the truck, how did the truck get there? Wasn't the road broken before that part? :-)
I don't know :)
mklip2001 wrote:
Could you explain a little more in the submission text?
I found in stage 3-2 ,with waterfalls, I can use pause for make it delay a little About luck control for jump kicks, it depend frames before I make jump kick what did I do or when I make jump kick
mklip2001 wrote:
(a) if the team choice makes any difference, and (b) how the backflip kicks work (it seems you have a limited number of them).
a/ Not any difference. I just like a girl with pink color more than :) b/ Yes, it have limit. At every sub-stage, I only can use backflip kicks (A+B) in 3 times only. It'll reset when start new sub-stage
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NhatNM
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Spikestuff wrote:
Especially some turns I saw you go higher than turning earlier, wouldn't it save more time by "clipping" the walls?
Oh I have understand your say. 1/ for make a turn it need a little delay for make arc, example: up, up+right, right. It can't make up, right in immediately 2/ it's skate, it have slip, it don't same make walking it other game, example if you're running then you want stop then you need wait a little You have note where I stand after I make turn but you didn't note before I make turn. If I have make turn soon then I'll hit walls or edge. Because for turn, it make arc then when done turn it's not stand at you think will better Sorry my bad english,hope you can understand :(
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Watched it. It already does look okay, but I still have some doubts about all the movements. But instead of asking, I will just test it myself. After seeing this run I wish I tried to tas this game back when I found it, it is not that simple.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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xxNKxx wrote:
a/ Not any difference. I just like a girl with pink color more than :) b/ Yes, it have limit. At every sub-stage, I only can use backflip kicks (A+B) in 3 times only. It'll reset when start new sub-stage
Hey, so I was really excited to see this run in submission since I did a real-time run of this game a little back, but I was disappointed to see that a lot of things got missed. I know the racing line got mentioned already, but I can also tell you haven't put time into the game since your first comment is completely wrong. The characters have completely different move speeds, their basic attacks work differently, and their special attacks work differently. I'm not going to put a whole lot of detail into it, but in the end the girl is the fastest anyways, especially in a TAS situation. The other thing I can say is that I just stopped watching at the helicopter. The helicopter drops a set number of bombs and the way it drops them is based on your position. I never went in depth enough to determine exactly the best way to do it, but what I can say is that my real-time run completes the auto-scroller several seconds faster because of this knowledge alone. Edit: I timed it out, my positioning saves 5 seconds compared to the method in this video, and there could be more time to gain by moving specifically to manipulate these drops, which is the main thing that stopped me from attempting to TAS this in the first place. I didn't really watch all of this, but just based on what I saw in stage 1 and 2 I would easily say no That said, I can't vote because of the minimum post limit, but I felt my opinion might help others.
NhatNM
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feos wrote:
it is not that simple.
it's baby with you :D
MURPHAGATOR wrote:
I timed it out, my positioning saves 5 seconds compared to the method in this video, and there could be more time to gain by moving specifically to manipulate these drops, which is the main thing that stopped me from attempting to TAS this in the first place. I didn't really watch all of this, but just based on what I saw in stage 1 and 2 I would easily say no That said, I can't vote because of the minimum post limit, but I felt my opinion might help others.
Ok, thanks I'm still need learn more than
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MURPHAGATOR, any chance to see your attempts?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Spikestuff
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Just noticed Branch: NO DAMAGE ... kinda pointless right?
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NhatNM
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Maybe some genius around here can found some ways "take damage save time" I don't have found anyway for it, that's why I have make "no damage"
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feos wrote:
MURPHAGATOR, any chance to see your attempts?
http://speeddemosarchive.com/Rollergames.html is the final run that I did. I actually ended up watching the rest of this out of curiosity later. The biggest difference between the run that I did and this TAS is that I can't really rely on the jump kick to hit (it has about a 50% chance to hit regular enemies, and I found no way to manipulate it in real time), so I have to stack enemies for the special attacks to kill. I had thought that doing the same would be faster for a TAS, but I never exactly timed it anyways. There's a few jumps that I didn't do, the diagonal jumps on the stage 5-1 bridges coming to mind immediately since those are extremely difficult jumps in real time, and the 6-3 jump into the door since I didn't know about it, although I'm not sure I'd risk that jump in real-time anyways because the diagonal walls are really iffy. I did also notice when I watched the full thing that this TAS didn't fully utilize the conveyors in 6-2 to gain speed by staying on favorable conveyors longer. 6-2 is also probably the only place in the game where taking damage might save time on the conveyor section. Without the pause thing it would save time during 3-2 since you wouldn't have to wait for the waterfalls. I took damage on purpose several times during the platforming, but those aren't really relevant to a TAS since they were mostly for consistency.
NhatNM
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Thanks! I didn't know this before. I saw something in your run can help optimize now I think I'll remake this run for optimize. Shall I need cancel this ?
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Voluptuous babe? Check. Gratuitous violence? Check. The voluptuous babe doing the violence? Double check. What more can one ask for?
NhatNM
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you want a fat boy ? :) btw, am I need delay or cancel for remake. I having remake for optimize it
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Since it's not just a small fix, but redoing the entire run, you better cancel.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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om, nom, nom... crunchy!