Post subject: PSXJIN Configurable autofire?
Joined: 8/24/2013
Posts: 2
Currenly TAS'ing a game that accepts input every other frame, so the PSXJIN auto fire registers as a "hold" instead of a rapid fire. Is there any way around this? I know 0 about LUA, perhaps there's a solution in that direction? Not looking for a full explanation of the LUA (unless someone is kind enough), but just a point in the right direction. I browsed some of the pages on the site, but nothing seemed readily helpful. Thanks, -Choons
Lil_Gecko
He/Him
Player (98)
Joined: 4/7/2011
Posts: 520
Yes lua can do that just fine
while true do
joypad.set(1,{["x"]=true});
for i=0,3 do
emu.frameadvance();
end;
end;
that's for autofiring X but you can change it with the following circle, triangle, square, start, select, up, down, left, right, l1, l2, r1 or r2.
Joined: 8/24/2013
Posts: 2
many thanks Lil_Gecko! I'll give this a shot.