Hi, I'm pretty new to emulator / frame advance testing, and I'm aiming to work on developing Super Mario Galaxy 2 tricks and strategies. Might work on full level TASes at some point, too, but that'll likely be at least a few months later.
It's been going okay so far - I can now do basic frame advance testing without major issues, in Dolphin 3.5-2302 x64 (updated yesterday, 2013 September 8). But I have a couple of questions on how to make this nicer.
(1) Is there a way to use frame advance with a "Real Wiimote" control configuration? When I try with a real Wiimote, Dolphin usually (but not always) ignores my inputs when I repeatedly tap the frame advance button. It tends to be more responsive to inputs when I hold the frame advance button, but that defeats the purpose of frame advance testing. I don't have such problems with an Emulated Wiimote, but of course that's more awkward to use when I'm used to playing the game with a Wiimote.
(2) Does Dolphin's TAS Input tool (accessible from Emulation -> TAS Input) have a variation that works for Wiimote-based control schemes - Wiimote, Wiimote+Nunchuk, or Wiimote+Classic? It seems that the tool only works for games that use Gamecube controllers. Galaxy 2 requires Wiimote+Nunchuk.