Intro

This is a homebrew game created by Lucas "Dizzy9" Kur. The newest version is 1.4 which can be downloaded [dead link removed]
Pleas read the readme file from the rar file so you understand what is this game without having me describe all the fancy things.
This speedrun completes it on "normal" mode.

Game objectives

  • Emulator used: FCEUX 2.2.2
  • Aims for fastest shortest input
  • Entertains without losing a frame

Normal difficulty?

  • Normal:Unlimited lives.No timer.
  • Hard:5 lives for start.No timer.You get extra life after every level.Max 9 lives.
  • Intense:3 lives for start.Has timer.You get extra life after every world.Max 5 lifes
Since this TAS completes all the levels much faster than the timer and have enough life to complete the game in intense mode (and will sync if you add 4 frames (empty, D, empty, D to 250, 251, 252, 253 in TASEditor) )

Good to know...

Some rules you should know to understand why I did different things on the levels:
  • You always need to collect all collectables to open the door
  • Vertical arrows can be climbed
  • Some levels has timers so you can't change dimension on purpose (World 2 level 1)

Tricks and techniques in chronological appearance

Getting inside the wall with elevator
By moving under a wall while riding an elevator, you can optimize your position once you got enough Y position to continue your path. You can combine this with changing dimension to get over the wall you clipped inside for best effect. First example: World 0 - Level 3
Manipulating duo partner
On duo levels, you can change dimension anytime opposed to single levels where you can only change dimension when Satoshi (main character of the game) isn't in a wall. This way you can trap your duo partner to get a more feasible Y position. First example: World 0 - Level 5
Jumping from the pit
Originally this was a bug but the developer thought this could be a "hidden feature" so you can jump out from death. First example: World 1 - Level 1
Screen wrapping
You can go from bottom to top if there's a wall on the last but one row by jumping from bottom to bump to the wall so your Y position will be reduced through bottom and comes back on top. First example: World 1 - Level 5
Verical arrow boost (ladder)
Starting to climb and instanty jumping off gives a good vertical boost. Repeat it for better effect. First example: World 2 - Level 1
Duo jump
Your duo partner can jump earlier sometimes so this way you can jump with them asynchronously to get faster. Only used in last level.

Miscellaneous

I hope you were entertained. See you until my next TAS =)

feos: Accepting for Vault.
Spikestuff: You know what it is. :3

TASVideoAgent
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This topic is for the purpose of discussing #4075: MESHUGGAH's NES Inversion in 05:24.85
Spikestuff
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quack (on temps) Link to video
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. These colours are pretty neato, and also these.
Spikestuff
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Seriously who is the person who ALWAYS VOTES NO!? Yes vote.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. These colours are pretty neato, and also these.
Editor, Skilled player (1502)
Joined: 7/9/2010
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That was a bit more interesting than the other submission, but I still didn't find it extraordinary entertainig. I'm leaving a meh vote.
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
Player (26)
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I think for a homebrew game, this falls way short on quality standards to be entertaining to watch. I suppose it could go in the vault somewhere but I really can't see a game like this at moon level.
ars4326
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Looks like a fun, quirky little game (with catchy tunes). 'Yes' vote from me.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
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This is fucking unwatchable! Voting "This is fucking unwatchable!"
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
WST
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I'm giving it a no vote - simply because I beleive that so skilled player as MESHUGGAH should apply his skills to more serious games, and also I agree that this is fucking unwatchable
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Spikestuff
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feos wrote:
This is fucking unwatchable! Voting "This is fucking unwatchable!"
So, MESHUGGAH broke feos.
WST wrote:
I beleive that so skilled player as MESHUGGAH should apply his skills to more serious games.
Serious Games. Please go into more detail about your diagnosis of MESHUGGAH.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. These colours are pretty neato, and also these.
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Voting yes for vault. I liked the music and the game concept was pretty cool.
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John11 wrote:
Voting yes for vault. I liked the music and the game concept was pretty cool.
"Yes" votes are for moon tier, not vault tier.
Joined: 3/4/2012
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Radiant wrote:
John11 wrote:
Voting yes for vault. I liked the music and the game concept was pretty cool.
"Yes" votes are for moon tier, not vault tier.
Ah. I wasn't aware of that. In that case I'd still vote yes due to entertainment, but I don't think it belongs in moons due to game choice.
mklip2001
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Thanks again for temp encodes, Spikestuff! I admit that I was expecting this to be worse than it is given the comments in this thread. It's certainly hard to watch visually... the stage with the yellow backgrounds was especially hard to tell where all the objects were. However, the music was fairly catchy. All in all, I'd say this worked out to be a pretty good puzzle game with some split-second reactions and mildly complicated routes. There's more going on in this game than some other puzzle games we have here (like Kwirk, for instance). Another thing I liked is that by watching the full game, I could see the intro stages and use them to learn better how the game actually works. With the "extra world" TAS, I wasn't as familiar with the game rules, so I wasn't as ready to appreciate it. I'm voting Yes and would like to see this is Moons. At the very least, I imagine we could publish both this and the extra world run (sort of like Bugs Bunny's Crazy Castle).
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Editor, Experienced player (607)
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I thought it was going to be hard to watch the whole run when I saw the first level, but luckily the flickering got a lot less intense in later stages. I think it's an interesting little run though. Not very entertaining, so I'm voting No, but I think it deserves to be published nonetheless. Great job on another short, optimized TAS, MESHUGGAH! Since this run is going to be published, should there be a seizure warning in the publication text for people with epilepsy or similar conditions (at least for the first part of the run)? I'm not sure if that exact flashing color pattern and frequency could trigger a reaction in someone, but we can't be too careful.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2460] NES Inversion by MESHUGGAH in 05:24.85