WIP I did in few re-records
I don't think this is a really good job, but I think this game has an interestingly sloppy collision detection, since I over run radios, monocyclists, constructors, and even fences
Strong points:
1- Pay attention: on monday, Death's house is black, I break her window, and on tuesday, she's a common customer!
2- The collision detection, of course;
3- The changed ending music because of crashing;
4- Breaking windows for all-non customers is a good fun point; (maybe I should break more, or all of them)
5- Max speed is achievable by simply pressing up all the time, sides doesn't slow down.
Bad points:
1- Too laggish;
2- Too repetitive most of the time;
3- You can only throw a newspaper to a customer once every 3 or 4 frames... (that's not really a bad thing for a TASer, but)
4- Some mail boxes simply could not be hit, especially on wednesday, should be a good point to work on;
5- Didn't learn how to make all houses become customers, only 16 were colored in the end.
In the end, I only publish it here so other people that know the game won't submit a sloppy video and analyse the already done work.
So? =P
EDIT: My computer is not being able to install BizWorth properly, so I'm still using Dega-S ... it has to run normally on Dega 1.16 MAME core too.