Post subject: How do you continue recording?
Joined: 10/25/2013
Posts: 2
I'm completely new to this, obviously. I'm using the latest VBARR and managed to figure out how to record stuff and work with save states so everything looks smooth. The only thing I can't seem to figure out is how to continue recording from where I left off. For example say I record levels 1-3 then go to bed. I wake up the next day and turn on my PC to record levels 4-6. How do I continue recording from where I left off?
Masterjun
He/Him
Site Developer, Skilled player (1988)
Joined: 10/12/2010
Posts: 1185
Location: Germany
Emulator Resources / Using wrote:
Resuming recording of a movie To resume recording of a movie, play it back until it reaches the point where you want to resume recording. Then make a savestate, turn off read-only (default is usually Shift+8 but can be configured), and load the savestate. You can use existing savestates (in read-only mode) to reach the point sooner. Some emulators have an option such as "Resume recording from now" or such.
Also, you should maybe consider posting such stuff in the Newbie Corner :)
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Joined: 10/25/2013
Posts: 2
Ah man that sucks. I figured there might have been an easier way. I've been doing that up to now but it will take forever once I get towards the end of longer games, even at the 10x speed. One more question...the audio on VBARR is terrible. I have a version of the regular VBA and it sounds great using the same ROM. For some reason when I open it in the VBARR, the sound is really grainy and scratchy.
Masterjun
He/Him
Site Developer, Skilled player (1988)
Joined: 10/12/2010
Posts: 1185
Location: Germany
Alfredo wrote:
Ah man that sucks. I figured there might have been an easier way. I've been doing that up to now but it will take forever once I get towards the end of longer games, even at the 10x speed.
Better read the part again that says
You can use existing savestates (in read-only mode) to reach the point sooner.
I can't help with the audio problem, sorry. Maybe someone else can help you.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Editor, Expert player (2331)
Joined: 5/15/2007
Posts: 3940
Location: Germany
Remember to make backups of your movie files. I remember when I almost screwed myself over by trying to load a state that wasn't part of the movie. (In VBA 19.3, and maybe some newer versions there was a terrible glitch that would cause the movie to resume at the current frame after it brings up the message "this state is not from this movie", deleting all progress)
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4038
Masterjun's right; all you have to do is make a savestate where you leave off. Then when you wake up in the morning and open up VBA and the game, just press Shift+8 (or whatever combination you set), load your savestate, and resume working. You don't even have to turbo. As for the audio issue, try setting the audio frequency in Options>Audio to 44 KHz. That'll give you the best quality audio.
Skilled player (1742)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
MUGG wrote:
Remember to make backups of your movie files. I remember when I almost screwed myself over by trying to load a state that wasn't part of the movie. (In VBA 19.3, and maybe some newer versions there was a terrible glitch that would cause the movie to resume at the current frame after it brings up the message "this state is not from this movie", deleting all progress)
Huh. The glitch that constantly screwed me over doing the Spongebob TAS was saving a state near/on a lag frame, then the next time it is loaded, there's a chance the lag frame "vanishes". By "vanishes" I mean entirely disappearing until you try and playback the movie at an earlier point, in which case, the lag reappears and causes desync. The only reason I managed to find out early when this happened was because if the input was done 1 frame earlier, it would make the character walk on spot.
Editor, Expert player (2331)
Joined: 5/15/2007
Posts: 3940
Location: Germany
jlun2 wrote:
MUGG wrote:
Remember to make backups of your movie files. I remember when I almost screwed myself over by trying to load a state that wasn't part of the movie. (In VBA 19.3, and maybe some newer versions there was a terrible glitch that would cause the movie to resume at the current frame after it brings up the message "this state is not from this movie", deleting all progress)
Huh. The glitch that constantly screwed me over doing the Spongebob TAS was saving a state near/on a lag frame, then the next time it is loaded, there's a chance the lag frame "vanishes". By "vanishes" I mean entirely disappearing until you try and playback the movie at an earlier point, in which case, the lag reappears and causes desync. The only reason I managed to find out early when this happened was because if the input was done 1 frame earlier, it would make the character walk on spot.
I know there is such a glitch in Kirby & The Amazing Mirror (only in VBA-24m, I don't know if it has been fixed yet). Saving & loading a state at a certain frame during a room transition would cause the movie file to desync. Anyway, just telling that you should make backups to not lose hours of work. Many people had to learn it the hard way.