Summary

  • 1 Player
  • Aims for fastest time
  • Takes damage to save time
  • Uses death to save time
  • Manipulates luck
  • Abuses Programming errors in the game
  • Genre: Fighting
  • Genre: Platform
The GameResources here about Double Dragon 2,you can look this page,it will tell us alomst all the skill and data.This run is 2805 frames(47 seconds) faster than jprofit22's run,but jprofit22 did not submit his run formally in this site.The improvment comes from strategy change.You will understand it after watching the run.

Supplementary Information

There must be one frame lag between two frames,and Double Dragon 2 is a game with a strong random element.Some other useful ram adresses for DoubleDragon2 you can look here.
Player 1 Player 2 Enemy 1 Enemy 2
HP 041E 041F 0420 0421
X 0077 0078 0079 007A
sub-X 00A4 00A5 00A6 00A7
Y 0092 0093 0094 0095
sub-Y 0089 008A 008B 008C
Z 00AD 00AE 00AF 00B0
sub-Z 00A4 00A5 00A6 00A7
ScreenX 00D0
ScreenY 00D2

feos: Accepting for Moons as a new branch.


TASVideoAgent
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Link to video I think there is no change in this movie these days.
Spikestuff
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keep in mind mtvf1 posted a 9:19 run. Edit: whoops spelt mtvf's name wrong didn't double check... sorry.
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Spikestuff wrote:
keep in mind mkvf posted a 9:19 run.
What's meaning of mkvf? Which I post is xipo's old run, and calculated at 60fps. So I think they are the same.
mklip2001
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It wouldn't surprise me if this is an old run that just wasn't submitted before, especially if xipo thought it wouldn't be accepted under the old movie judging guidelines. In any case, I'm glad to see your work back in the submission queue, xipo! I hadn't seen a 1p run on this in a while, and some strategies were surprising. I especially liked seeing more variety of moves in Stage 1 (more use of the Hyper Uppercut) and how you fought the second boss. This isn't as entertaining as the 2p run, but I still like this enough to vote a weak Yes on this.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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Genre Fighting like Double Dragon is a item I am good at.Although this run is not finished recently(not old,but yesteryear),I have tried to revise it these days,I find there is few improvment in it for now.This should be a good tas.
mklip2001 wrote:
I especially liked seeing more variety of moves in Stage 1 (more use of the Hyper Uppercut) and how you fought the second boss..
Yes.After testing many strategies,Hyper Uppercut is a little faster than Flying Knee some times,especially in Stage 1.Frame 19700-20100 is another application of Hyper Uppercut.
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This submission highly needs more votes and posts! For now it doesn't look like acception... Personally I'd need clues about why you took so much damage from the spiky ceiling.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Feos: The spiky ceiling in Stage 4 doesn't actually damage you. However, it does knock you down to the ground. The most damaging moves in the game, the Hyper Uppercut and the Flying Knee, can only be done when the player is crouching, and the only two ways to get into crouching mode are to either land from a jump or rise from a knockdown. In a two-player run, the ceiling abuse is still there, but it's less noticeable because the two players can get to the enemies sooner. (Also, one can attack while the other hits the ceiling to prepare a crouch move.)
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
adelikat
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I voted yes because I found this movie quite entertaining. Also, it is of very high tech quality. I also noticed some strategies that I think would also improve the 2 player movie. Thank you for this movie xipo, and glad to see you are TASing again :) I won't comment as to whether this should be a separate category, or what tier considerations.
It's hard to look this good. My TAS projects
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If no one moves in and posts how much this movie is similar to the 2P version, I'll accept this as a separate branch!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
If no one moves in and posts how much this movie is similar to the 2P version, I'll accept this as a separate branch!
It's different enough for me, and entertaining too (even if I still prefer the 2P version because of the "knee boosts" between players). So I won't be an obstacle for the separate branch :P.
Post subject: Movie published
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2481] NES Double Dragon II: The Revenge "1 player" by Xipo in 09:17.78
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Very nice run Xipo, you got through the troops in so short time. However, current snapshot looks too empty, I think. I rather recommend those knee kick moments like: (frame 25806)
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Great job Xipo! I will definitely try to improve my 1p speedrun of this game (11:22) using some of the brilliant strats you came up with.
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sinister1 wrote:
Great job Xipo! I will definitely try to improve my 1p speedrun of this game (11:22) using some of the brilliant strats you came up with.
Ooo, hype!
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adelikat
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I really like Odongdong's screenshot choice.
It's hard to look this good. My TAS projects
NitroGenesis
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Somebody with the power needs to change "Double Dragon 2" to "Double Dragon II" to be consistent with the other run.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
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I managed to get it to sync on console: https://www.twitch.tv/videos/354810135 https://youtu.be/ieH539RaGKM I built my own replay device, using a 74h595 SIPO shift register tied to a 4021 PISO shift register. The 74h595 is connected to an arduino uno, and I'm making heavy use of the dump scripts in dwangoAC's github.
Discord: TheDot I built my own replay device, using an arduino uno connected to some shift registers. I've been making heavy use of the dump scripts in dwangoAC's github.