Joined: 11/30/2004
Posts: 3
Hi everyone. I've been reading these forums for some time now and I decided to register and that makes this my first post. I've also downloaded and watched most of the time-attack videos from the Bisqwit's mainsite and learned a thing or two from them. And sorry for my bad english, I was pretty good at english in high-school but 1.5 years without using it much has rusted my skills. Well, now to the point. Is anyone interested in a "time-attack" of this pretty straightforward nes game called Bigfoot? I've just finished making version #1, didn't take so long, about 9-10 hours the whole recording process when counted together. Planning and playing the game through a couple of times for refreshing my memory (I had this on real nes when I was young) took about 2-3hrs. As for my goal I tried to finish as fast as I could, bankrupt as many enemies as possible and take minimal damage at the side-view races. The qualifying rounds were played at 50% most the time because there aren't many things to do that need a slower speed, some parts were even recorded at full speed. I tried to get the computer controlled truck to destroy itself by ramming/luring it to the trees or cutting it with the blade while trying to roll the level though as quickly as possible. Had to kill myself a couple of times to do this and use some weird routes because the computer controlled truck seems to follow me at some routine (I have not figured it all out but I tried to abuse it as much as possible). The point is to make the enemy truck lose it's money, every re-animation from "death" is -$500. But the side-view races, well, I didn't want it to look sloppy and all so I played them frame by frame (not including the tractor pull, it didn't seem to work as planned using the frame-by-frame tactic so I played it at 12%) and managed to do a pretty nice video from my opinion, the problems were at not letting the truck overheat and damage the engine. Also at the hill climb races you seem to damage the tires every time, I think it's not possible to climb the hill up fast (and win) without taking damage to them.. I used FCEU 0.98.12-blip enchanced version with the (U) rom because Famtasia screwed up some gfx.
Joined: 3/8/2004
Posts: 1107
Is anyone interested in a "time-attack" of this pretty straightforward nes game called Bigfoot? The best way to get your question answered is to submit it and see how people vote. http://tasvideos.org/SubmitMovie.html
Active player, Editor (296)
Joined: 3/8/2004
Posts: 7468
Location: Arzareth
I would be interested.
Joined: 11/30/2004
Posts: 3
I have submitted the video.
Active player, Editor (296)
Joined: 3/8/2004
Posts: 7468
Location: Arzareth
(Sorry for being a thread necromancer.) We have had one Bigfoot submission so far <http://tasvideos.org/forum/t/1464>, but it was rejected. Reasons were that the movie lacked a "wow" impression. I like the game though. Can anyone think of a way to make a more interesting movie of this game?
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Sorry but.. Why would anyone want to play this game.. Ive never felt so bored watching his movie. If someone can make that game entertaining... then they deserve to be a ninja.
Active player, Editor (296)
Joined: 3/8/2004
Posts: 7468
Location: Arzareth
Here is my WIP for Big Foot. I began it in 2006 or so, and the filetime for this WIP is 2008-12-24. It stops at the beginning of route to Pueblo. I have not continued it for a while, but I would like to see a finished movie. http://dehacked.2y.net/microstorage.php/info/1614017663/bigfoot.fcm Would anyone take over? It would also be worth considering to begin a 2p movie. It would finish faster, but of course it would be more laboursome to complete. On the other hand, I would still like to see what happens if the sixth reincarnation of the computer player is bankrupted. As for "why would it be interesting"? -- The races from a city to another city can be made as interesting as one wants. -- The tractor pull, mountain climb and other events are based on mashing Left and Right buttons as quickly as possible, in an alternating sequence. In a TAS, you can obviously surpass human limits and always perform awesomely, as is done in this WIP.