Post subject: Only slightly related to TASing
Joined: 1/8/2014
Posts: 5
So I am actually more interested in breaking a game down for information. The game being Gauntlet Legends and the info being how damage works and how stats contribute to said damage. Along with many other things. How would I go about doing this? I feel like TASers would have the answer to this question.
Post subject: Re: Only slightly related to TASing
Emulator Coder, Skilled player (1142)
Joined: 5/1/2010
Posts: 1217
AustinYQM wrote:
So I am actually more interested in breaking a game down for information. The game being Gauntlet Legends and the info being how damage works and how stats contribute to said damage. Along with many other things. How would I go about doing this? I feel like TASers would have the answer to this question.
Disassembling the game, using trace logging, memory watching, etc...
Post subject: Re: Only slightly related to TASing
Joined: 1/8/2014
Posts: 5
Ilari wrote:
AustinYQM wrote:
So I am actually more interested in breaking a game down for information. The game being Gauntlet Legends and the info being how damage works and how stats contribute to said damage. Along with many other things. How would I go about doing this? I feel like TASers would have the answer to this question.
Disassembling the game, using trace logging, memory watching, etc...
I guess my first question would be that the game was released on PlayStation 2, GameCube, and XBOX aswell as Arcade. Which ROM or Emulator would be better for what I am looking to do?
Post subject: Re: Only slightly related to TASing
Emulator Coder, Skilled player (1142)
Joined: 5/1/2010
Posts: 1217
AustinYQM wrote:
I guess my first question would be that the game was released on PlayStation 2, GameCube, and XBOX aswell as Arcade. Which ROM or Emulator would be better for what I am looking to do?
Gamecube is the only one of those that has rerecording emulation (well, many arcade games do, but I don't think anything that new does). But I don't think the Gamecube emu has built-in trace logging. Disassembly would likely be pretty huge. And even memory watch is via external programs (blech! that would be pretty major thing to fix).
Site Admin, Skilled player (1237)
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Is that game emulated in MAME? If it is, it's the choice for disassembly. But disasm tools there are still not easy to use.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 1/8/2014
Posts: 5
It does have a MAME release. Honestly the thing I want to accomplish most could be done by just exposing a number for enemy health. Since I know that a Warrior starts with X Strength then I could extrapolate what that means for damage if I could see the enemies health and armor.
Site Admin, Skilled player (1237)
Joined: 4/17/2010
Posts: 11274
Location: RU
Oh, then you may use the easier method, offered by all of these: - ArtMoney - MemoryHackingSoftware - Cheat Engine Affect the value you need and then search for address that changed accordingly.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 1/8/2014
Posts: 5
You wouldn't happen to know a tutorial you especially like for ArtMoney would you?
Site Admin, Skilled player (1237)
Joined: 4/17/2010
Posts: 11274
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 1/8/2014
Posts: 5
Awesome. I will give those a read!