Post subject: M64 > BKM Thread
Joined: 10/14/2013
Posts: 335
Location: Australia
I have quite a few reasons for running Bizhawk over Mupen on my system and am looking to play back a lot of the TAS videos in emulator for the high resolutions at the console's original fps. I know there's a script for reading the m64 files and playing them back, but I do know that they don't all playback they way they should (I'm aware why too, that's just not what this thread is about though). I've seen a few posts with various TAS's having being read by the script and recorded to Bizhawk's format, so I thought maybe an official thread was in order where everyone who had success turning the old videos into bizhawk ones could post the Bizhawk ones along with a link to the run it's representing so as to keep track! So this is sorta a request (I'm hoping someone posts the Banjo Kazooie run to be honest), but at the same time I'm hoping this post starts the ball rolling and just as people do manage to record them, they have them and chuck them here because now this place exists! :)
I'm not as active as I once was, but I can be reached here if I should be needed.
Buddybenj
He/Him
Joined: 1/12/2013
Posts: 166
Location: USA
I second this, if someone could show us the way to add the extra lag frames with the script that would be great. Even better if there was a program to convert them that had a simple UI and would do the vudu on the movie.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Player (169)
Joined: 5/13/2012
Posts: 51
While browsing the forum, I stumbled upon BKM files of the Super Mario 64 0 Stars/120 Stars runs.Post #353881
Joined: 10/14/2013
Posts: 335
Location: Australia
Thank you! I know I'd seen them somewhere before, those were actually the ones that made me think about creating this thread, I just had no idea where I'd seen the post! I'm hanging out for more or these or as Buddybenj said, some sort of how-to. I'd love to get the Banjo Kazooie run up and going on Bizhawk!
I'm not as active as I once was, but I can be reached here if I should be needed.
Joined: 10/14/2013
Posts: 335
Location: Australia
I figured I'd ask this in this thread (save creating another): Now that BizHawk has the Mupen based lag counter, would it be possible to modify the lua script to make it work in conjunction with this or would the lag frames still have to be added manually?
I'm not as active as I once was, but I can be reached here if I should be needed.