Post subject: FCUX Music - Toogle On/Off
Joined: 12/19/2013
Posts: 5
Hi there. I don't think there's the possibility of turning on and off the music directly. Don't even know if it is possible. Have any of you done such thing, or can think of a way to do it? Applying cheats maybe? Cheers.
Joined: 7/2/2007
Posts: 3960
Unfortunately, this is the kind of thing you'd have to do on a per-game basis, by identifying the logic responsible for playing the music and turning it into a no-op. As you may have noticed, the NES has a very limited set of "voices" which have to be shared between music and sound effects (thus e.g. the low-health beep in Legend of Zelda overrides half of the music); games tend to be very different in how they tackle the mix of sound effects and music. It's not like you'd just look up a process responsible for decoding an MP3 and lock that out.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 12/19/2013
Posts: 5
Yeah, thought so. I was just thinking there could be a way, like in Megaman 3, when you do the invincibility trick, the music goes off. So it is most likely to be, as you said, on a per-game basis, like turning some value from 1 to 0, who knows. Thanks a lot mate.