Tobal 2 is a 3D fighting game developed by Dream Factory and released by Square in Japan in 1997, and character design by Akira Toriyama.
It is the sequel to Tobal No. 1. Unlike the latter, Tobal 2 was not released in North America or PAL territories.
About 200 characters including the enemy caught in the quest mode can be used.
Game objectives
- Emulator used: PSXjin v2.0.2 svn0
- Abuses programming errors
- Aims for fastest time
- Uses Warp
- Manipulates luck
- Quest Mode
- Genre: Fighting
Game system
There are four game modes of the "Tournament" "VS" "Training" "Quest" to this game.
"The quest" is the mode which captures dungeon while getting foods and potion and stone from an enemy.
The parts of the body which they used for the battle grow, and they are strengthened with potion and stone.
The food eaten at the time of a full stomach serves as defensive exp.
The stone is compounded by colliding and potion changes a color by colliding.
Dungeons
Practice Dungeon (5 FLOOR)
The enemy here says "Die", after explaining a game system carefully.
Pyramid (8 FLOOR)
It enters, after getting entrance permission from an archaeologist.
A blue random battle symbol occurs from here.
A demon king Mark waits in a deepest floor of the dungeon.
Desert Spaceship (5 FLOOR)
If the soldier of a castle takes down a bridge, you can go here.
Unless it beats all robots, it cannot get down to the following floor.
Moreover, a robot does not drop food.
Molmoran Mine 1 (5 FLOOR)
The key of the 1st mine is got from the old man who is in a desert.
The dungeon boss transforms to your character.
Key's Dungeon
This is only a dungeon which takes a key, and even if it beats an enemy, neither an item nor exp is obtained.
Molmoran Mine 2 (7 FLOOR)
You cannot go on, unless you beat all enemies in the first floor.
Labyrinth of the seal (12 FLOOR)
Wivern and Mark and Mark 2 wait in the deepest floor.
Final Dungeon (37 FLOOR)
The longest dungeon so far included altogether.
When entering here, all the items and status are reset.
Tricks and Glitches
Hyper-Potion
If hyper-potion is taken, it will become possible to cancel the delay of various attacks.
Since it is high although it may be sold at 100 mol in the store, it compounds and builds the cheapest potion.
I manipulated luck for potions color on the screen of character select and the lineup of items is manipulated just before going into a store.
The efficacy emerges when potion collides to a person.
Wall Through and Floor Through Glitch
If the first attack of the rising combo of Fei in the hyper-mode is canceled by dash, the next jump will become high strangely.
When it lands in this state, he leaps slightly forward.
Moreover, if the greatest jump is carried out toward a floor lower than an onset point, he will penetrate the ground.
Castle of the underground
Usually, the area which cannot invade if many dungeons are not captured was hidden underground.
Although I discovered it by chance, it was a quite narrow secret passage.
Capture stone
You can catch it, if a capture stone is thrown at the enemy to whom the life became destitute.
And if the stone of a life is equipped, all the lives will be poured into a stone and automatic revival capability will be given to it.
Since Mark drops two random stones, it is used for Mark2.
Incidentally Ohma does not drop except recovery potion.
High-speed repetition fall
I used falling damage to reduce the life of an obstinate enemy quickly.
Damage efficiency is maximized by bounding with the falling damage and mixing a raising attack.
It is a reason having continued being buried with the floor.
I lag behind a little at the time of 0:48, 1:42, and 2:25 for luck manipulations.
feos: Accepting to Moons and publishing...