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Blue's Journey, known in Japan as Raguy (ラギ?), is a side scrolling, platform game originally released by Alpha Denshi in 1991 on SNK Playmore's Neo Geo MVS arcade system.
In the game the player controls a heroic young man named Blue who has the ability to stun (kill for some) enemies, pick them up and throw them as projectiles. He can also shrink himself down in order to access hidden areas

Game objectives

  • Emulator used: fba-rr-v007, bios MVS Japan ver.6
  • Pacifist version
  • Uses warps
  • Uses programming errors

Comments

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Stage by stage comments

Jungle Zone 1

Jungle Zone 2

The Lower Earth Empire 1

The Lower Earth Empire 2

Mechanical City 1

Mechanical City 2

Mechanical City 3

Mechanical City 4

Daruma Empire 1

Daruma Empire 2

Daruma Empire 3

Daruma Empire 4

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Other comments

<Explain also things that could be improved in your movie>upcoming...(i suck at swim!)
glitch compilation in progress

feos: This is an unvaultable goal, so it requires good feedback to get accepted, which it didn't get. The standard "fastest possible" completion might work though. Rejecting.

TASVideoAgent
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This topic is for the purpose of discussing #4264: mamuuuut's Arcade Blue's Journey "pacifist" in 11:35.47
Patashu
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Are you pacifist as an extra goal, or because it never saved time to kill enemies in the route? Movement questions: 3:00 Would you get to the shop faster if instead of bonking up against the corner you pulled right and just barely cut past the corner with as much leftward velocity as you could build up? (I mean, you can't fall faster or slower, may as well maximize X speed :D) 3:52: Why not jump off of blue robot 1 immediately? Bonking against blue robot 2 saves time? Is it an enemy movement manipulation? 4:11: Did you test 'megaman jump' style movement here? (The megaman jump is when, approaching a ledge that you want to fall down and then immediately change horizontal directions, you jump early so that you cut the corner with maximum downwards velocity without bonking on it, then change directions such that you cut the lower corner with maximum horizontal velocity and the extra downwards velocity as well again without bonking. Megaman jump also works when you need to fall down as fast as possible but don't need to change horizontal directions, e.g. when there's a sharp fall with walls on both sides you can't keep going horizontally until you've fallen a long way vertically) 4:24-4:25 feels sloppy but I can't tell if it is or isn't. At 7:39 is it not possible to change your velocity so that you cut past the corner with the highest velocity you can rather than bonk on it (= no rightward velocity)? At 7:55 could you not make the jump onto the higher second platform sooner so you don't bonk and lose horizontal velocity? At 8:33 is there a reason why you take the corner so wide rather than just barely clipping by it with maximum rightward velocity? Is it an enemy manipulation? At 8:52 it seems like you should cut the corner with maximum rightward velocity again. Or is there no acceleration underwater and there was no way to get a running start? Btw - I loved all the tight enemy dodges and funny boss strategies. If it was a human player playing like that I'd be scared shitless XD But TAS can do what it wants~
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Ford
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I guess the movie accomplishes what it set out to do, but this game just doesn't seem terribly interesting to watch. I don't really think that's the author's fault, though.
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Joined: 12/30/2007
Posts: 485
Location: Hubei,China
You can see the forum of Arcade Games. I have tried to make a movie about this game and use two players. There is a big problem that the speed of 2 player is different all the way but it looks great.
Do the work.
TASVideosGrue
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om, nom, nom... crunchy!