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Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
dartht33bagger wrote:
It does wobble at times because I'm trying to get into a good position for the next turn.
I think the problem here is that the wobbling makes it look imperfect. It might not be (and it might be) imperfect, but the wobbling makes it look sub-optimal. I'd say you did a pretty good job though. Keep up the good work!
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
So it will be a long time before we even reach Death Wind... =/ Sad, isn't it?
Player (48)
Joined: 3/11/2007
Posts: 94
Location: Japan
I had a chance to make a Mute City 1 TAS on practice mode until the 2nd lap a while ago, which is 0.26 sec faster than Saturn's current published movie at that point. Here is WIP. http://dehacked.2y.net/microstorage.php/info/1265717432/fzero_mutecity1_inichi.smv On the 2nd lap, you can see a new boost trick which increases your machine's average speed a little, putting on/taking off the brake on certain timing. Other than that, I did tight pixel/subpixel optimization to the whole section. Even though it is improveable, I'm sure it would work as a good reference for Dartht33bagger or any other's run. Also, the run is currently put on hold, since my top priority is Chrono Trigger run. Once I finish CT, I'll probably pick it up again. @dartht33bagger Watched your TAS. First of all, you should use Master class instead of Expert class. On master class, all rival car increase the speed compared to expert mode, so you can take advantage of it to bounce other cars and boost your speed. Master class appears only when you beat any league on Expert class, which means it is necesarry to use SRAM. I think that will be allowed in this case since Master class is most difficult level and would certainly contribute to the improvement of your record. As for the run itself, well, that's not bad at all, especially considering it took only a week since you first encounterd the game. However, this is hard for me to say, but some skillful player can easily beat your time without tool-assist. Watch this guy's Mute City 3 performance. http://www.youtube.com/watch?v=Vds-q8v4BFE Mute City 3 course has totally the same length with Mute City 1, but it is more challenging course because some of the course significiantly narrows and lots of traps are newly allowcated. Despite such bad conditions, he beats it 1:58.99, which is about 1.3 sec faster than your TAS. I think you, at least, can beat this record. Also I'd say it is very possible to beat the current Mute City WR on even GP mode, though it would require a ton of re-recorded. Sorry if it sounded rude. I just wanted to be of your help and I'm also one of them who are very looking forward to your run. I'll keep up with your progress. Good Luck. By the way, for you are interested in, here is a Lua script I used in making my TAS. Because I have only limited experienced in these things, the code writing is very poor, but it really worked for me. I hope someone would make it polish.
local position
local position2
local direction
local speed

gui.transparency(0)

while true do

       -- Read the machine's coordinate.

       local x = memory.readword(0x7e0b90)
       local subx = memory.readbyte(0x7e0ba1)
       local y = memory.readword(0x7e0b70)
       local suby = memory.readbyte(0x7e0b81)
       position = string.format("X=%04d.%03d Y=%04d.%03d",x,subx,y,suby)
                  
       -- Render image
       gui.text(0,0,position)
       
       --Transform the coordinate and read it, which will be useful for a straight line extending diagonally. 
       local x2 = math.floor(math.abs((256*x+subx-256*y-suby)/364)) 
       local subx2 = 256*(math.abs((256*x+subx-256*y-suby)/364) - x2)
       local y2 = math.floor((256*x+subx+256*y+suby)/364)
       local suby2 = 256*((256*x+subx+256*y+suby)/364 - y2)
       position2 = string.format("x=%04d.%03d y=%04d.%03d",x2,subx2,y2,suby2)
        
       -- Render image
       gui.text(0,9,position2)

       --Read the machine's speed and render image.
       speed = string.format("Speed:%04d",memory.readword(0x7e0b20))
       gui.text(176,0,speed)
	
       --Read the machine's direction and render image.
       direction = string.format("Dir:%03d.%03d",memory.readbyte(0x7e0bd1),memory.readbyte(0x7e0bd0))
       gui.text(168,9,direction)
    
       snes9x.frameadvance()

end
Joined: 12/10/2007
Posts: 260
Location: Oregon
Well I'm going to redo the run again once I get the master difficulty.
Player (48)
Joined: 3/11/2007
Posts: 94
Location: Japan
Found a new boost usage in Mute City 1. http://dehacked.2y.net/microstorage.php/info/1327049532/MC1_new_boost_usage.smv Please keep in mind my demo is not optimized at all. I'd say this new usage would shave off at least 20 frames or 0.3 seconds in total. (In F-Zero, in-game clock moves forward 0.03 seconds per 2 frames.) So now it is really possible to break the 1:58 barrier on even GP mode. Go for it!
Joined: 12/10/2007
Posts: 260
Location: Oregon
I just watched your trick and it would be slower really. It wouldn't allow for the boost through the normal route which saves more times than that one corner. If you saved up 2 boosts you could do that in one lap, but then the other laps would be slower, so it wouldn't really help all that much.
Player (48)
Joined: 3/11/2007
Posts: 94
Location: Japan
dartht33bagger wrote:
I just watched your trick and it would be slower really. It wouldn't allow for the boost through the normal route which saves more times than that one corner. If you saved up 2 boosts you could do that in one lap, but then the other laps would be slower, so it wouldn't really help all that much.
Well, it is really faster than the normal route and would be helpful for any Mute City run. Here are my quick demos for comparison. Normal boost use Y position:3758.164 New boost use Y position:3808.188 Again, note that the new trick demo isn't fully optimized. As you can see, the new boost use is almost exactly 50 pixels ahead of the normal one. In F-zero, your car goes exactly 9 pixels at the speed of 478km/h. That means, 5-6 frames would be saved for each lap with the new boost use. As far as the final lap goes, the normal one would be probably a few pixels faster since you'll cross the goal line in the middle of boosting if you use the boost just before the goal. So, I have to admit the 20 frames improvement that I mentioned may have been slightly over-estimated. Even so, I'd say 15 frames gain is already well assured. Please believe me. It may seem slower at first glance, but it would be definitely faster in the end.
Player (209)
Joined: 2/18/2005
Posts: 1451
Damn, I at first thought that only the very first lap of my TAS would be somewhat improveable due to the better bump of the other car at the start. Seeing you managed a almost 0,1 sec improvement even in a normal 1-boost lap is just incredible! I took a closer look at your smv, inichi, and it seems that the key for this unexplainable high improvement in the 2nd lap is due to a new boost trick in which you shortly release the gas at a few moments during the boost, which increases your speed for some unknown reason. Also the script to monitor all pixel values and directions seems to ease the corner-optimization work alot. I didn't have this benefit, and thus had to brute force every of them, which gets clearly noticable in the rerecord count. As to the new boost location, it seems to indeed be slightly faster in the end. Although I didn't test it myself, it gets pretty clear since you lose around 30 km/h after the last corner, which costs a few seconds to regain again due to the slow acceleration of the Fire Stingray. The boost eliminates this problem immediately, where the shortcut through the sand is passable without any speed loss anyway, thanks to the tiny sand-free line along the wall there. Other than that, good luck with further progress, bagger.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Joined: 12/10/2007
Posts: 260
Location: Oregon
After reviewing your video inchi i have to say it is faster. I'll use that trick for sure on my next run. Also guys i have track until may 8th, so until then I'm on weekends only. After may 8th I'll be back to full time tasing. So during the week i wont work on this TAS at all.
Joined: 12/10/2007
Posts: 260
Location: Oregon
Worked on the tas a bit today. Got the first two laps done of mute city. Should be a good one.
Joined: 12/10/2007
Posts: 260
Location: Oregon
Its the weekend again so I will be working on this tas.
Joined: 12/10/2007
Posts: 260
Location: Oregon
I redid mute city 1 again and got the time down to 2'00''08 (old best time was 2'00''33). I just can't seem to get it down any lower.
Qlex
He/Him
Joined: 2/25/2006
Posts: 193
Location: Available
Actually, the record is something like 2 seconds faster. Do you have the input so I could check it?
Joined: 12/10/2007
Posts: 260
Location: Oregon
Ya the world record is like 1'58'59. Here is the smv file for it-->http://dehacked.2y.net/microstorage.php/info/72783819/F-zero%20TAS.smv
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
1'58"41, according to Saturn's submission text.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 12/10/2007
Posts: 260
Location: Oregon
1'58'99 is the non-tas WR.
Qlex
He/Him
Joined: 2/25/2006
Posts: 193
Location: Available
Well don't forget to check Saturn's input here. Some things that surprise me are : - In the beggining you get bumped, but then you go leftwards so you could recover from the damage, but isn't that slower than just going without touching the "recovery" ground? I don't have an idea, just asking. - Some moments you turn and your position is nearly perfect, but since it is not completely perfect you turn a little bit to the right or to the left so this would be perfect, but should it be faster to turn at once and not turn a little bit during the straight way? Again, I don't have a clear clue, except that your lap times aren't the same, but I don't really know a lot. Anyway this was entertaining to me. Keep it up, Dartht33bagger
Joined: 12/10/2007
Posts: 260
Location: Oregon
The left ward swerve allows me to get the second bump by the blue car (which puts me at about 410 km instead of like 330 km). I don't think the extra little steer does anything. The speed stays the same so I'd imagine that its fine (may be wrong though).
Qlex
He/Him
Joined: 2/25/2006
Posts: 193
Location: Available
I can't manage to get Saturn's movie, but be sure to check about it and find out what's wrong
Joined: 12/10/2007
Posts: 260
Location: Oregon
Sorry this has been slow lately. Track is done this week so I will be working on this a lot more.
Qlex
He/Him
Joined: 2/25/2006
Posts: 193
Location: Available
I'm awaiting ;)
Joined: 12/10/2007
Posts: 260
Location: Oregon
Track is over this thrusday, so next will at least an hour a day will go into this. As for right now I've been restarting a bit. I've been able to get my first lap time down to 26''32. I'd like to get it lower though. I think I'm not getting as much speed from the bumps at the start as world records somehow. In the first turn of Mute City 1 I'm at 423 km/hr, were the world record holder is at 439 km/hr. I just can't seem to get any faster than 423. Any ideas (Also, the world record is made using practice not grand prix).
Joined: 12/10/2007
Posts: 260
Location: Oregon
Well I was able to get up to the speed of 433 km/hr in the first corner, which isn't too bad. The speed in the world record is 439 km/hr in the first corner. This was played in practice with the gray fox though. I did a bit of a test and confirmed that the gray fox will give a greater bump, so I can only get this fast using the blue falcon like I have to. I've finished the first lap of Mute City 1 and achieved my highest first lap time of 26''10, were the world records is 25''42. I don't believe that I can make the first lap any faster so I'll go on from here.
Joined: 12/10/2007
Posts: 260
Location: Oregon
Here is the newest WIP. Was able to get the time down to 1'59''82. This is my best run I've had so far. Comments on it please. Movie file-->http://dehacked.2y.net/microstorage.php/info/966378505/F-zero%20TAS.smv
Qlex
He/Him
Joined: 2/25/2006
Posts: 193
Location: Available
Looks promising enough. I may have a look at it sooner or later.
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