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I'm not an expert on F-Zero so I can't give you exact help on how to improve the movie, but you will have to improve it in order to have it accepted. A TAS that is slower than a realtime speedrun is obviously a no-no. Maybe you could try analyzing Saturn's and inichi's movies somewhat deeper to see when and how do they save time compared to you?
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Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 10/3/2005
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darth: I think you're losing time by not tapping R when making sharp turns. I could be wrong, but maybe I'm not? :)
Joined: 12/10/2007
Posts: 260
Location: Oregon
I'm hitting R on some of the super sharp turns but not on the normal turns. I didn't know that it helped. I'll redo the track again...man Mute City is getting really annoying =P.
Qlex
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Check if the times of each lap match up with the WR or the TAS WR, so you wouldn't have to finish with another try
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dartht33bagger wrote:
I don't think the extra little steer does anything. The speed stays the same so I'd imagine that its fine (may be wrong though).
it depends on what the speed indicates (or more precisely, how the game was programmed :P)... but it could be the case that you have max speed, but not in the direction you want it to be (namely, 45deg off)
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
Joined: 12/10/2007
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Location: Oregon
DaTeL237 wrote:
dartht33bagger wrote:
I don't think the extra little steer does anything. The speed stays the same so I'd imagine that its fine (may be wrong though).
it depends on what the speed indicates (or more precisely, how the game was programmed :P)... but it could be the case that you have max speed, but not in the direction you want it to be (namely, 45deg off)
The steer sharply off into the yellow sets me up for a second bump. If I went straight I wouldn't be able to bump the blue falcon again, which gives more bump than the round car. It may lose a bit of speed in start but its faster in the end I believe. As for WR times first lap is 25''42, then the rest of the laps are sometime between 23''25-23''29
Joined: 12/10/2007
Posts: 260
Location: Oregon
So you guys think I should redo Mute city or continue on?
Qlex
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Um, yeah, if your time record is not below the WR, then you may not continue. But since luck manipulation doesn't have to be (in my opinion at least), then maybe you can continue, and redo Mute City with some smart hex editing. For that : You must find a way to hexedit the run, and you must be sure that it won't be a problem for the rest of the run.
Joined: 12/10/2007
Posts: 260
Location: Oregon
I'll redo the track again, too bad the blue falcon won't give a better boost...
Joined: 9/7/2009
Posts: 1
Sorry for bumping such an old thread. Making optimized tool-assisted runs isn't exactly my specialty, but I just had to try out a new glitch WaddleDX had found. You can watch his new discovery here: http://www.youtube.com/watch?v=19d4FobHHJM It seems that pressing the start button at rapid speeds allows the machine to pass through the walls. The moment you stop the rapid-firing the car is sent back to the track. And so I found out a way to use the glitch to my advantage. Here is the my attempt at Mute City 1: http://www.youtube.com/watch?v=F9wcWH_Q99w&hd=1 I tried to avoid the walls at all costs, but it always sends me directly into one. And the movie file: http://dehacked.2y.net/microstorage.php/info/1630611393/fzero_mutecity1_midiman.smv
Editor, Player (53)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
lol, that's just broken, to bad that it's kinda monotonous. Do you know if the same strategy can apply on all the courses? Either way, I would love to see a TAS of this game (and F-zero X). BTW midiman, do you know if JKT would pick up F-zero X again? His videos where really cool.
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Joined: 8/24/2004
Posts: 2562
Location: Sweden
LOL! Yeah... Something is broken here. Can you elaborate a bit on what is actually happening?
Editor, Player (53)
Joined: 12/25/2004
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Location: Aguascalientes, Mexico
I would say that most likely the wall detection code doesn't actualize fast enough when you pause & unpause the game to fast & that's the reason you can pass walls as shown on the video... BTW, just read on the video that it doesn't seem to work well on GP as it detects you as going backwards & loosing position, and if you go to low, you'll forfeit...
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Joined: 4/30/2008
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Yeah, you've got to hit those invisible checkpoints.
Joined: 2/12/2008
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Location: San Francisco Bay Area, CA
Would it be possible to use it for at least a few laps though? As long as you gain back enough rank to make it to 3rd by the end you should be fine. Besides, it's more entertaining to not use it for every lap.
Sir_VG
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samurai goroh wrote:
I would say that most likely the wall detection code doesn't actualize fast enough when you pause & unpause the game to fast & that's the reason you can pass walls as shown on the video... BTW, just read on the video that it doesn't seem to work well on GP as it detects you as going backwards & loosing position, and if you go to low, you'll forfeit...
You only forfeit if you're in a certain place when you finish the lap. But by the time you finish 1 lap, you won't have to worry about it. And given I think you just need to be in 29th place, that should be a breeze.
Taking over the world, one game at a time. Currently TASing: Nothing
Joined: 4/30/2008
Posts: 39
Actually, you forfeit instantly if you get to 20th place or below, too. If you can do it, without forfeiting, go for it. Some more exploring revealed a few things to me. Most of the smaller courses are stacked next to other small courses, and the bigger ones seem to have an area to themselves. Not sure how much use it is, though.
Sir_VG
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Given how fast this glitch can occur and how long under normal circumstances it takes to get to 20th, I don't think that'll be a problem. And once you get on the 2nd lap, you're set.
Taking over the world, one game at a time. Currently TASing: Nothing
MarbleousDave
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For TASing, I would start from predefined save playing on the Master Level. F-ZERO you have the Knight League, the Queen League, and the King League. BS F-ZERO 2 you have the Ace League
Joined: 2/7/2008
Posts: 185
That run was pretty intense. The WTF factor made it more entertaining for me than Saturn's published run. I'm not sure that watching essentially the same trick repeated a whole bunch of times would make for a fun viewing though. I'm just wondering why the game registers a completed lap when you get back behind the start line but not when you turn the car around and go through it normally. I always assumed that there was one or more invisible checkpoint(s) along the track to ensure you go along it but I'm now assuming that it registers when you go backwards through the starting line by doing a collision check with the starting line and setting a flag? If this were ever completed, I'd suggest that this sit alongside the 'warpless' one.
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I'd assume that the game simply subtracts 1 from your lap count when you pass across the finish line in the wrong direction (with your displayed lap count being different from your actual lap count).
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Actually I don't see any point in having this trick included at all since it will make every track look exactly like the first one, give or take a second.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Mitjitsu
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Joined: 4/24/2006
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I think this trick should have it's own category.
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Obviously it would, my point was that there would be nothing new after the first track because stage decorations would be the only thing to change thereafter. In this respect it can be used to obsolete the published single-track movie and be a good contribution on its own.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
nesrocks
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So there should be a full, Master skill run, and a concept demo using that awesome trick.
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