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Yes, folks, I've been talking about it for a while and now my Ninja Gaiden 2 movie is done, almost exactly 1 minute faster than the current one.
I assume y'all are familiar with the basics of the game. If someone isn't, just tell me and I'll edit it into here.
Now then, here are the improvements over the current run:
1. Frame-by-frame walljumping. If you've seen the other Ninja Gaiden movies on this site, you should be familiar with this. Here's the trick: 2 frames BEFORE grabbing onto the wall, make the motion to jump off of it. On the next frame, move toward the wall. Ideally you will be able to repeat this as much as needed, but sometimes you may need to move toward the wall for a few frames the first time.
2. Faster boss fights. I'll talk about this more later.
3. Climbing up some walls from the right side, then jumping through them to the left in order to reach the next room quicker. You'll notice this in Acts 3 and 7.
4. A variety of little things too numerous to mention.
5. The Glitch. I'll describe this in further detail in a bit.
And here are a couple aesthetic decisions of mine:
1. Only pick up what you absolutely need to. I do grab a couple errant bonus-point items because opening their containers is a necessary part of some movements. But I only pick up the minimum of powerups and weapons, as I feel it shows an impressive knowledge of the game.
2. Kill lots of stuff. This movie is sort of the opposite of BoltR's Ninja Gaiden video in this sense. Unlike NG1, it doesn't waste any time to kill enemies via jump slashing, and the ninja doubles that follow you can lead to some extremely cool-looking and skillful kills.
Now then, before getting to boss techniques and The Glitch, let me explain a few other things...
- Using a special weapon makes you pause for 1 frame. Taking damage has no effect on the time if you're knocked forward. Hence, I avoid the former as much as possible and tend to receive a lot of the latter.
- There is one spot in 7-2 where I move back and forth as a bird comes at me. This is because I need him to reach a certain point in order to be able to kill him, then grab the blue ninja powerup ahead, THEN jump onto the ladder at the right spot.
- Also in 7-2, the music is random and can be the theme of one of these four stages: 1-1, 2-1, 2-2, and 3-2. This can be manipulated by letting the cutscene before 7-2 play for certain amounts of time. I happened to be extraordinarily lucky here, as the song I wanted (1-1) turned out to be what I got upon skipping the cutscene ASAP.
- Ok, this is the last 7-2 bit...watch closely for the triple kill near the end. I was tremendously happy with this, as I wanted to pull off at least one of these in the video and feared I wouldn't be able to.
- Sometimes, at the start of a room, I move backward for seemingly no reason. Those who have seen BoltR's NG movie or stx-Vile's NG2 will know why this is...for those who haven't, sometimes you need to move backward to a certain point in order to make the screen scroll forward.
- Nope, the wind in 2-2 cannot be manipulated. Sucks, I know. =/
- In 3-1 I hit a flame with the normal throwing star; this is because the flames are invincible to the sword while forming.
- Sometimes I jump right before a bat appears; this is to make him spawn above me so I can run under him.
- This run utilizes every special weapon in the game at some point. The normal throwing star and dragon balls (downward fireballs) are used exactly once each, the windmill throwing star and invincible fire wheel are each used twice, and the fire wheel is abused a whole hell of a lot. =P
Alright then, time for a brief word on the boss fights!
One of the most important techniques used is jump-cancelling. What I mean by this is that when slashing or using a special weapon, you can cancel the animation at any time by jumping. Thus, with this, you can slash twice or throw the fire wheel twice in rapid succession. You can see this in pretty much every boss fight somewhere. And one more thing...when you jump cancel an attack, it also cancels the ninja doubles' attack animations; this allows for all those rapid fire wheels, and is abused in the last boss fight to make the doubles slash more quickly.
Proper positioning of these ninja doubles is also key to some boss fights. They follow your movements, and attack when you attack; they actually behave almost exactly like the Options in Gradius. The important thing to mention on this subject is that the doubles will not move if you are standing still, but will move if you jump in place. So when you see me jump, it's to move them; when you see me stand still, that's to keep them in place.
That's just about it actually, except for a couple notes on individual bosses...
- The Act 3 boss can only be damaged while he's flying. This is why you see me wait for quite a bit.
- Ashtar (Act 5 boss) seems to have a bit of randomness to when he disappears; I had to let the cutscene before him play for 2 frames in order to kill him before this happened.
- In the battle against the first Act 7 boss, I jump and slash him twice. This is because at that point, I would have only gotten 1 point of damage from Fire Wheels due to the position of the boss and the doubles.
And now, finally, in full detail...here is THE GLITCH! =)
To perform it, press left+right simultaneously. That's all there is to it. However, there is far more to its *behavior*...
When climbing a wall, press left+right+A and you will jump through it. However, you can ONLY move to the right with this glitch, so you can't do this on some walls. This is the main use of it, as pretty much every time I climb a wall from the left side I use it.
What happens when you get into the wall wildly varies depending on the specific wall. Often you'll just fall through it and die, so you need to wait until you're almost at the top to use it. However, some walls have solid ground inside them, and you can use it to jump to the top (this can be seen in 4-2, among other places). I show off with this a bit after defeating a couple bosses.
The Glitch also helps a bit with walljumping. As I mentioned earlier, sometimes you need to wait a few frames on the first rep before you can start it. If you're climbing it from the left side, though, left+right eliminates this need and allows you to perform the fastest possible walljump from the beginning. This is because of one specific property: When you are in the air facing to the left and you press left+right, you will move backward at the normal forward speed. Facing backward is why you sometimes are slow to start the walljump, and this fixes that problem.
There is one place where the above property is a pretty major timesaver: The final ladder in Act 2. The wind pushes you backward here, and if you jump off the wall facing to the left and try to go back to the right, you won't be able to reach the ladder again. But with left+right, you will be able to, and thus with it you can walljump up this ladder.
If you're standing on the ground and you use left+right, you will glide along the ground at normal speed, your feet never moving the whole time. This is true even if you're facing to the left, as you'll just glide backwards. This is generally used just to show off, but it does have a purpose in a couple spots in Act 7. To be specific...in 7-1 after the scroll, I make use of it to kill the bird approaching from the left without wasting time. At the end of 7-2, I do this after taking my last hit so that I can kill enemies there without losing time (this is also the reason I was able to pull off that triple kill I talked about earlier). And against the first Act 7 boss, I do it to get the doubles to face the boss (as he is to my left).
And, well...that's pretty much it! I am very proud of this and feel it is by far my best movie yet, so hopefully you'll all enjoy it!
Before I go, though, some special thanks go out to...
BoltR - For help with walljumping and some other suggestions.
TheAxeMan - His movies exposed me to walljumping and good usage of jump-cancelling for the first time.
stx-Vile - For making a timeattack which highly entertained me at the time and used a lot of tricks that are still present (particularly that wall glitch in Act 5), and telling me about using the fire wheel to get the double in Act 1. Also, it was through one of his posts that I first learned about The Glitch.
The Nesvideos people - For being such a helpful and cool community which I am happy to be a part of.
Alright, just the mandatory stuff and I'm outta here...
- Uses FCE Ultra
- No warps or passwords (don't exist)
- As fast as possible
- Takes damage to save time
- Abuses programming errors in the game
- (Slightly) manipulates luck.
EDIT: This is cancelled because I found an improvement to Acts 3 and 7. Additionally, it MAY be possible to speed up 4-1 and a couple boss fights.
Adios,
Josh.

TASVideoAgent
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This topic is for the purpose of discussing #463: Josh the FunkDOC's NES Ninja Gaiden 2 in 09:34.02
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Excellent work overall. Very stylish, innovative, optimized and well presented with the explanations of all tricks/techniques used. .... and definitely entertaining. Phew. :)
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Very nice. This one has it all; nice and stylish moves, good execution and cool glitches. I especially liked how you handled those copies. And to top that all, it's faster than the earlier run. Nothing else to say, I liked a lot. Easy yes vote.
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Ninja Gaiden II: Love is Beautiful I can't believe you finished in less than 10 minutes.
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I loved it. Playing frame by frame must have taken forever. I like the glitch part with the spikes.
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I'm glad one of use got our run under 10 minutes :D Watching this I noticed that alot of the badguys were extremely similar betwee NG1, and NG2. Most looked and acted a little different, but some where the exact same! Hell the last three bosses were the same idea ;p Very nice run, it should definately be accepted.
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Very, very good. Excellent manipulation and glitch usage. Glad you found the jump cancelling useful, it doesn't get you as much in 2 as in 3, but it's still a neat trick. Wow, so much coolness, I think you know how my vote is going. Now the trilogy is completed in a total time of 32:23. Not bad :)
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The question is: Which one of us is going to cut off that 2:23 ;p
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Thanks for the comments, everyone! feitclub: Hehe, even without the glitch it's definitely possible (optimal time would be around 9:45-46). marsh: Actually, the boss battles were entirely done frame-by-frame as well, and frame advance was used for just about anything containing any degree of difficulty. It makes things a hell of a lot shorter, actually, as you don't need to bother with constant, uncertain trial and error. TheAxeMan: Hey, the whole trilogy is shorter than Wai Wai World, awesome! And it's probably going to be like half as long as Startropics, not even. =P BoltR: I don't think any of us are going to get much time at all off of our runs, frankly, unless there's more crazy glitches we don't know about. And yes, I noticed the same thing about enemies. Some of the NG2 enemies are actually smaller clones of NG1 bosses (those of Acts 2, 3, and 5, to be specific), which is an interesting hint at the fact that Jaquio is the bad guy again. Thanks again everyone, Josh.
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Very nice and very smooth. Just one concern. In 3-2, when going up to the next floor from the left, you climb the right side of the wall and glitch your way to the left. The problem is is that your leftward momentum is very slow there, and it wasn't when you pulled the same stunt later. It would also seem the traditional "walk to the other side" would be faster because of you would cover that ground faster. Is this as fast as you can get it? An answer will help me decide my vote. Glad you could get that song though. ;) Edit: The Act 1 boss is cloned as well. They are those lumbering idiots spread throughout the first level.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Ferret: Good eye, forgot about that boss. As for 3-2...OK, this is going to take some explaining. At the end of the stage, when I climb up the right side and jump to the left, I move more quickly there because I don't get stuck in the wall again. With the other two places in 3-2 where I use this trick, I get stuck in the wall and am forced to jump backwards. However, this is still 5 frames faster than the normal way because you aren't backtracking at all. EDIT: ...Got damnit I am going to have to redo this whole stupid thing from 3-2. Your post led me to try something again which I thought didn't work...and it does. Specifically, you can jump straight onto all of those walls from the left. Saves a bunch of time because you just go straight up and to the next room, rather than going backward first. Even though it doesn't seem like it, thanks for helping me figure this out! I'll cancel this and get to working on the new one ASAP! -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Thanks! ;) That solidified it.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.