Post subject: Source code related games
Player (64)
Joined: 4/17/2014
Posts: 69
Please read, becuase even though i'm not sure, i think the idea checks out well. I'm sure from a lot of our perspectives starting out with this kind of stuff, we've absolutely hammered google on how to slow stuff down and then a regular playback is boss, yeah, which is the whole point lol. So like yeah, when it comes to pc games, somehow they get dwarfed like that.....but, strictly speaking thats not so, games like mw3, using the right tools (i'm referring to single player, cos douches use hacks), you can use the timescale command to slow the action down, and complete with slow-mo voices too.....so this is the method i worked out to do it. 1. set the game to 0.5 -- 0.25 -- play speed via the timescale commands e.g "timescale 0.5" 2. during play record using screen capture software, such as dxtory (smaller file sizes) 3.when done, open the file in media player and increase the playback timescale by required parameters 3a. ****** Use timescale in fractions, I can merely enlighten here, so my idea is that setting the game's speed to 0.5 is half a second slower....so we double the integer to create footage at normal speed, (so 0.5 becomes 1.0 etc.) So we play can actuallly tinker with stuff and make TAS's of games that say no...(i.e. MW3, HL2, L4D), it can be done ^_^ http://www78.zippyshare.com/v/82002512/file.html *much appologies if the link dies*
Nothing to fear but fear itself - Franklin D. Roosevelt
Player (64)
Joined: 4/17/2014
Posts: 69
in support of what i said, this is footage taken from my YT, i used a SP hack for some mindless fun. and it was filmed at 0.5 timescale. https://www.youtube.com/watch?v=nf2JARFMRcQ
Nothing to fear but fear itself - Franklin D. Roosevelt
Emulator Coder, Skilled player (1142)
Joined: 5/1/2010
Posts: 1217
Well, to seriously TAS something, you would need a way to have some sort of movie/demo file that stores keypresses/input. Note that most demo files are no good as those contain substantial amounts of game state (DOOM demos are an exception and are actually submittable).
Player (64)
Joined: 4/17/2014
Posts: 69
that's a good point, no input doesn't really make it anything you can really re-record, though possibly MW3 wii and dolphin, interesting... i'll bear that in mind for DOOM though, classic game that
Nothing to fear but fear itself - Franklin D. Roosevelt