For some reason, Mr. Big decided to kidnap the clones of a random girl and thought hiding them in the doors would suffice. Now Michael is on a quest to find out if Annies are okay.
This is 13825 frames (3 minutes, 50 seconds) improvement over the previous run. Improvements come from new route, new tricks, and some hard optimization.

Game objectives

  • Emulator used: Gens11-svn341
  • Aims for fastest time
  • Contains speed/entertainment tradeoffs
  • Takes damage to save time
  • Uses hardest difficulty

Tricks

  • Free Moonwalk: You can perform moonwalk to the left by pressing left+right togather. Also, pressing left/left+right alternatively will make you do stationary moonwalk. This doesn't save any time but hey, it's cool.
  • Lingering Hitbox: Performing spin during spark attack will make spark hitbox remain a little longer, damaging the enemies nearby.
  • Rescuing kids faster: When Michael finds the kids hidden in somewhere, doing jump will cancel those "Michael!" animation, saving 19 frames each.
  • Passing through the platforms: If you do spark attack within several frames after you're off the ledge, you won't touch any other ledges until you touch the ground. Only used in 4-2.

Stage by stage comments

Club 30

In 1-1, I took alternative route to reach the second kid a little faster. Then I followed nitrogenesis' WIP to beat the boss fight.
In 1-3, I figured out that I can beat the boss in just 2 hits, saving huge amount of time.

Streets

In 2-3, you have to take out the white dog which summons his friend doggies. Thankfully, this boss can be easily beaten by the same method from 1-3 so you won't even see it on the screen. Whether the dog comes up in left or right side of the screen depends on RNG, so I had to wait a few frames before starting the fight.

Woods

I accidently found from the walkthrough I can't remember that the player can cling to certain platform and launch at ridiculously fast speed. The discovery forced me to restart a few levels, but I'm satisfied I wasn't too late to find this out.
In 3-1, I used the dance here because there's no effective way to damage the enemies above the bridge.
In 3-3, starting position of two zombies in the boss fight depends on RNG, so I manipulated luck for enemies to be in right side to attack.

Caverns

I don't really like these places because they're the longest and yet the most tiresome levels throughout the game. Enemies' health become much stronger here too. I tried to pass the levels as fast as I can anyway.
In 4-1, there're two stalactites that fell by hitting the ceiling. This instantly kills the enemy below, so I used it efficiently to remove the foes to reach the end.
In 4-2, unlike previous run, I left piller-like stone on the screen during boss fight phase. This allowed me to deal with the zombie coming from upper side, and shrinked the time before performing the dance.
In 4-3, first I thought the dance is faster than normal kill, than I found really interesting strategy to finish the level much quicker. This is the only part I like in this section.

The Enemy Hideout

In 5-2, the boss fight features the toughest enemy in the game which can be killed by 3 hat attack, and even worse, there're three of them. Luckily, the gun turret on the ceiling works as the stalactite in Caverns level, so I utilized to damage and manipulate the AI. I never considered this section can be this short.
In 5-3, normally pressing any button in the boss fight will summon the star, which will then turn you into super fighting robot. But if you press A before the boss fight music start, you can still perform the dance. And if you dance with 8 people at this point, you can skip the entire robot things. This solely saves more than 30 seconds.

Michael's Battle Plane

RNG... RNG everywhere...
You have to shoot Mr. Big's ship 8 times while avoiding other annoying ship-things. These ship-things even block my missiles, thus I had to spam lots of buttons not to target those.

Other comments

This game suffers lots of lag which are induced arbitrarily. Depending on some random things like the number of enemy, what the player does, or just its own, it will put lags in the run. Because of this and the fact that the game is basically tedious, dull platformer, I determined to sacrificed some frames to show off and do funny stuffs. Also, I took several frames for better dance position if possible.
Plus, I tried to fill up the empty moment before the boss fights. I actually spent an amount of time here for viewers not to be bored. I hope you would enjoy those too.

Suggested sreenshot

23839

Credits

  • Frenom: The author of previous submission. I mostly followed his run.
  • nitrogenesis: His brief WIP made me come up with boss fight strategies.
  • Everyone in the thread who watched my WIP

feos: Judging...
feos: Updating the movie file per author's request.
feos: Accepting and publishing...

TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14848
Location: 127.0.0.1
This topic is for the purpose of discussing #4286: Odongdong's Genesis Michael Jackson's Moonwalker in 18:53.64
Spikestuff
They/Them
Editor, Publisher, Expert player (2283)
Joined: 10/12/2011
Posts: 6335
Location: The land down under.
Point of reference previous TAS: [358] Genesis Moonwalker, Michael Jackson's by Frenom in 22:42.60 This will easily go to the moons following suit to the other two. Michael Jackson will continue to dance on the moon next to the stars.
Annie, are you ok?
So, Annie are you ok?
Are you ok, Annie?
You've been hit by
You've been hit by
a smooth criminal
Easy YES Vote.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
It's "You've been hit by, you've been struck by". Will watch and vote when an encode pops up.
Spikestuff
They/Them
Editor, Publisher, Expert player (2283)
Joined: 10/12/2011
Posts: 6335
Location: The land down under.
Warepire wrote:
It's "You've been hit by, you've been struck by".
Nope. Different part of the song. Shoutouts to my mother for always playing MJ music. I hope the comments get or "Don't you care about us" and forget about doing it. Seriously I'm shocked on what happened in all this. I NEED THE EXPLANATION. "THIS IS IT" IT'S BEAUTIFUL. IT'S THE POP TAS OF 2014!!
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Experienced player (629)
Joined: 11/23/2013
Posts: 2207
Location: Guatemala
It is a good idea to submit this? Isn't YouTube (Google in general) being a bitch with the stupid copyright policies?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Spikestuff
They/Them
Editor, Publisher, Expert player (2283)
Joined: 10/12/2011
Posts: 6335
Location: The land down under.
Kurabupengin wrote:
Isn't YouTube being a bitch with the stupid copyright policies?
According to this nope.
Kurabupengin wrote:
It is a good idea to submit this?
That's a silly question now isn't it? You can submit and accepted and not get it up onto YouTube.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Emulator Coder, Skilled player (1141)
Joined: 5/1/2010
Posts: 1217
There have been at least one submission that that got exceptional treatment for streaming because of copyright issues. Also, it is possible to publish a run without YT stream (does not even require privileges beyond ordinary publishing privileges) but this is strongly discouraged[*]. [*] The last time I saw that happen, the senior publisher got REALLY pissed off.
Joined: 5/2/2009
Posts: 656
if everything fails, you can always do a new account exclusive to gams that have problematic music
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2224
Location: Georgia, USA
I've been quietly waiting for an update for this run for a long time. I am not disappointed. Great job with the platforming, especially in the Woods levels when you swing from branches. The end-of-boss fights are very well done; I was surprised to see how few of them featured dancing. Yes vote!
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Joined: 4/19/2013
Posts: 11
Location: Australia
here's a quick encode Link to video
Cooljay
He/Him
Active player (391)
Joined: 5/1/2012
Posts: 468
Location: Canada
Very nice improvement to the previous movie and more entertaining too. Good job Odongdong. Voting Yes.
Active player (266)
Joined: 9/14/2011
Posts: 349
Finally got time to fill up the form. The improved time was 3m 50s, not 3m 20s, stupid of me. I appreciate all the supports from you guys. andrew207: Thanks, I was having trouble making one. I think the emulator doesn't like me, brrr.
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
Good job, Odongdong! It was nice to see every level optimized so well. I also enjoyed seeing the new tricks like launching from the branches in Woods and skipping the robot section, which both caught me by surprise. Overall, it was a fun watch. Yes vote!
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Fantastic improvement, great work Odongdong! Yes vote.
Skilled player (1404)
Joined: 10/27/2004
Posts: 1976
Location: Making an escape
Aw, no Robo Jackson.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I'm gonna hit yes on this as it is a very nice improvement.
Active player (266)
Joined: 9/14/2011
Posts: 349
http://dehacked.2y.net/microstorage.php/info/940504907/MJmoonwalker042414update1.gmv Requesting this to replace the current movie. I cleaned up the final battle a bit.
Site Admin, Skilled player (1235)
Joined: 4/17/2010
Posts: 11264
Location: RU
Any plans on further improvement tests?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Active player (266)
Joined: 9/14/2011
Posts: 349
Nope, I think this is it. You can make decision anytime.
Joined: 12/4/2011
Posts: 33
Location: Australia
This was really fun to watch. Yes vote from me.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14848
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2589] Genesis Moonwalker, Michael Jackson's by Odongdong in 18:53.64
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
Is this the biggest time difference between a published movie and the one it obsoleted achieved so far? The old movie is almost 9 years old. By the way, I'm glad this movie got the Notable Improvement flag. It earned it.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2224
Location: Georgia, USA
No, I think Chrono Trigger wins that one. The difference between hero of the day's run and inichi's first very glitched run was around 3hrs 30min.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
mklip2001 wrote:
No, I think Chrono Trigger wins that one. The difference between hero of the day's run and inichi's first very glitched run was around 3hrs 30min.
I think CoolKirby meant publication dates.
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
I think he was asking about how long it took for a run to be obsoleted by a newer one. The previous one was published in 2005-06-08.