Post subject: Dungeon Crawl: Stone Soup
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
"Xom thinks this is hilarious!" http://crawl.develz.org/wordpress/downloads The popular roguelike DCSS can technically be TASed now, because of this: https://crawl.develz.org/tavern/viewtopic.php?p=172145#p172145 You can start the game with -seed <num> and that fixes the starting RNG to a certain number. From thereon, if you always input exactly the same actions, you always get exactly the same result back. And you can use Crawl's built-in LUA scripting or otherwise to re-input actions for you, for example. Like in Nethack, there is one RNG used for everything, and there is a 0 turn action you can perform to change the RNG - Start as a Chaos Knight. Praying to Xom prints a random message, which advances the RNG. Xom is particularly useful for such a TAS because he has a ridiculously wide variety of actions he can perform, including teleporting the player around, granting him gifts, polymorphing monsters in line of sight and so on. With either that or a ring of teleportation (or both) and RNG manipulation, you could go anywhere you wanted really fast. This would probably be really horrible to do without writing some helper scripts (unless it works in Hourglass which I seriously doubt), I'm just raising it now since it is technically possible now. (I'm also interested in seeing a TAS of Brogue, which has player-selectable seeds that determine the dungeon unfixingly in advance as well as the starting RNG seed for the game, and a deterministic replay system.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu