- Played using Famtasia
- No warps or passwords used.
- Played on Difficulty Level 2 (the default, of 4)
- Basic Speed Run.
- Damage is taken to save time, no deaths
- Manipulates Luck
The only difference between difficulty settings is the amount of damage enemies, including bosses, take. I felt the boss fights took unnecessarily long as is, so I felt the default difficult would be sufficient (as well as the fact that the previous submission used the same setting)
- I am not sure if this is a glitch or a feature, but you can jump immediately after leaving ball form, whether you're on the ground or not. After the first boss, there is a graphical glitch that I'm not sure how to reproduce, but it in no way affects the time.
- There is a glitch that warps you to the top of platforms in level 3-1 when you are close enough to the bottom of them.
Super Turrican was definately an interesting find for me. It plays very similarly to Metroid, but uses a weapon system similar to that of the older Contra games, and you have infinite ammo. Also, the exploration element is limited to the majority of the levels consisting of one or two paths that continue through the game, while the rest simply are dead ends, with no way of knowing which way is correct other than to memorize it.
This mazelike design made this game horribly frustrating my first few times through, until I got the levels mapped out. Even with the levels memorized, the jumps require to complete the game are very repetitive. The run is not perfect, but Super Turrican is very difficult to do speed runs on in my opinion.
The previous video for this game was done very slowly. Hesitating at most jumps, and killing enemies to save health (even though the author takes damage elsewhere, and has much health leftover at the end) whereas I just blow straight through them. The author also took much longer on bosses. In addition, I also received a higher overall score than the previous video's author.
This is an update from a previous submission that hasn't been accepted yet. The final boss fight has been made much quicker and interesting thanks to a bit of luck manipulation.