Post subject: US vs PAL version (lag difference)
Player (67)
Joined: 4/19/2014
Posts: 16
Hi, I'm almost done with a no damage TAS of Bomberman Saturn, and as I was going through the movie submission rules I realized I had been using the wrong ROM the whole time -_- (PAL instead of US). I found the correct ROM, and after some initial despair when the movie file didn't play right away it turned out well: the only part I had to redo was the menus, and from the first frame of the first level I could just paste the inputs of the original movie file (whew). Actually the difference between the two ROMs was all in one place: the lag frames at console startup, at the SEGA logo (so totally outside player control afaik). When there is only 357 dropped frames with the PAL version, with the US one the count climbs up to 758 (using BizHawk 1.6.1). In those conditions, to be considered valid, should the run still use the US ROM ? Again I didn't notice any other difference between the two, except it also breaks my script (and I guess I shouldn't complaint since the movie itself plays, finding back a couple addresses won't be long compared to rerecording everything from the start).
Patashu
He/Him
Joined: 10/2/2005
Posts: 4014
If the only difference doesn't affect gameplay then use US.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu