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JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Michael Fried wrote:
At about frame 26100, are you sure that couldn't have been done faster by flying to the left first so you have more rightward velocity by the time you're high enough?
I haven't tested, so I don't know for sure, but from the way it looks, since you immediately need to turn back around after getting the key, and the jump taken seemed to clear the block on the way down at the earliest possible time, I would think that more momentum to the right would just have to be canceled by pressing left earlier, resulting in the same moves. Edit: Just tested, and my guess was correct - it didn't save any time.
What was the point of using the message block after beating the castle 3 boss? It didn't seem to save any time, and I assume it wasted time to get it, though I'm not sure because I'm too lazy to watch that part again.
Gorling's right; it didn't take any extra time to get because we had to wait for Yoshi. We tried using the message block in Crystal World to save time, but all our ideas were obsoleted. The closest we came was using it as a platform to enter the door to #4 boss much earlier, but not having firepower wasn't worth it by the time he was defeated.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 6/6/2005
Posts: 124
I see... well I understand that you guys are mad at me about my past comments about entertainment vs. speed, but I really would like to help still. Quality Assurance, think tank, whatever, I really want to help.
Former player
Joined: 6/15/2005
Posts: 1711
We appreciate your interest.
Zoey Ridin' High <Fabian_> I prett much never drunk
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Finally watched it, and was blown away. It was so full of awesome and unexpected tricks I can't even remember all of them anymore. The great effort you've put into planning each stage really shows, I can't wait to see more!
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
GWing, I'm confused as to what made you think we were mad at you? Heck, I wouldn't have done my first TAS of this game if I didn't have your smv of the first two levels to try and beat, so thanks much for that! As far as actually doing the run, I think it'd be tough adding more than two people, just because coordinating something like that takes some effort, but we definitely appreciate everyone that's giving input and ideas. It's the easiest way to help for later levels, and it means less hex-editing for me to do when an error is found later! We are still doing some entertaining stuff at the price of very small amounts of time, but we just make it look so slick that it's tough to notice :) And a big thanks to everyone's words of encouragement!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 6/6/2005
Posts: 124
Well, I kind of staked out my opinion a little too far with the whole entertainment vs speed argument with Fabian earlier, and I feel kind of bad for it, because he really is working really hard (as of course are you).
Joined: 5/6/2005
Posts: 141
I just saw the most recent WIP (up to the Ice Igloo) and I am really impressed with it - I even saw some new tricks performed I've never seen before - and it's keeping me on the edge of my seat. I am looking forward to the completed run. This will be on my list of "must download". :)
Former player
Joined: 6/15/2005
Posts: 1711
Thanks Sketchie, we appreciate the kind words! Just wanted to let you all know we're in Bowser's Castle now, meaning we just have the Star Worlds and Big Boo's World left to do.
Zoey Ridin' High <Fabian_> I prett much never drunk
Spacecow
He/Him
Joined: 6/21/2004
Posts: 247
Location: New Hampshire
Fabian wrote:
Just wanted to let you all know we're in Bowser's Castle now, meaning we just have the Star Worlds and Big Boo's World left to do.
Woah! Will there be another WIP, or are you just going to release what you've got when you fully complete the game?
Joined: 10/24/2005
Posts: 1080
Location: San Jose
I just wanted to post to say how great of a job you guys are doing :). What do you esitmate your final time will be? This amazing hack will soon be complemented by an amazing run! Love all that you do! After you are done with this game, are you planning to improve the current SMW record by using that new left/right glitch that makes running faster? Or will you go and try to break Viper7's record for the full exit run (one of his main mistake was doing the yellow switch palace in the very beginning, when he didn't have a cape, wheras he could have done it on the second pass through Yoshi's Island (when he clears the Special Star World). Or will you just take a break? Once again, great job with one of the best hacks for a great game!
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Former player
Joined: 6/15/2005
Posts: 1711
to Spacecow: There won't be another WIP until this run is finished and submitted. to DK64_MASTER: Thanks alot! It's very appreciated. As for a final time estimate, I haven't thought about it but let me think... We've done exactly two thirds (80/120) of the exits unless I'm counting something wrong and the movie is just over 300,000 frames, so if that pace is kept up it would mean ~450,000 frames, or just over 2 hours. However some of the longest levels are still to come, like some of the Star Worlds and Big Boo's Tower. So perhaps something like 2 hours and 15-20 minutes? I can't speak for JXQ of course, but for me, this will probably be the only speedrun I ever make. Most levels in VIPer7's run could be improved, but I think it's just too much work for too little result. It's still an awesome run. I'm even less interested in the 11 exit SMW run, I think it's up to flagitious to improve it if he wants to, after all it was he who discovered the new running technique. Edit: And yes, it really is an amazing hack. SMW is one of my favourite games, but I think SDW is just so much better in every single way. Playing through this game for the first time was probably the best times I've had with console games.
Zoey Ridin' High <Fabian_> I prett much never drunk
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
TASing for me has become addictive. This probably contributes to our breakneck pace so far. I thought about trying the 11-exit SMW run, but now I'm not too interested in it - mostly because after running SDW for so long, SMW just seems so...simple, I guess. I'm not trying to knock SMW cuz it's a great game, but now I'm almost expecting seventeen enemies attacking me from various angles as I make difficult jumps. I also have thought about a SMB3 non-warp (but not 100% either) run. I enjoy the optimization of level order and using items on the map in the right places to speed levels up. I actually have been able to use similar strategies quite a bit in this SDW run :) But before I did that, I'd have to learn that game as in depth as I know this one. And I also have my SDW 15-exit run that now could be improved again, but I would estimate by no more than 4 or 5 seconds, and the strategies would basically be identical, except for the first few levels. Maybe someday, but I definitely think this full run is going to be much better. There aren't very many interesting levels in the 15-exit run. I also noticed that I have been changed from "user" to "player". This must mean Bisqwit thinks I should make more runs ;-) Thanks for all the kind words!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Former player
Joined: 6/15/2005
Posts: 1711
Personally I hope you do the non-warp SMB3 run, unless you suddenly change your mind and want to do a full SMW run of course :)
Zoey Ridin' High <Fabian_> I prett much never drunk
Player (36)
Joined: 9/11/2004
Posts: 2623
Still waiting (im)patiently. How much further?
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Former player
Joined: 6/15/2005
Posts: 1711
Misty Star World right now. You'll have to wait some more, but we're working as fast as we can. Edit: Part of the reason why this will still take some time is that many of these levels in Star World and Big Boo's World are quite complicated. And there are lots of them :)
Zoey Ridin' High <Fabian_> I prett much never drunk
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Here's an interesting bug I've found. Normally getting a feather causes about 30-40 frames of delay while transforming, while the game plays that sound effect that sounds roughly like seven cats fighting each other to the bitter death - reereeREEROEOAORAROAOAAA - back and forth in the left and right speakers. Well, I was playing Cheese Bridge from SMW and collected a feather above the screen and this delay was skipped (the sound effect remained, however). Here's a demo of the trick in Vanilla Secret 1 of SMW. So on Misty Star World, you need to take the fire flower at least once in the level, and then take the feather back because flying is fast. Since it's an autoscroller, I had plenty of time to set up something, and this was the result - the game froze. Not completely, as I can still pause, and I would assume I could start-select out of the level had I already completed it, but frozen enough. Why? I have no idea.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Isn't the delay canceled if you have already got a feather equiped? I mean, if you are big and gets a mushroom nothing happens. I don't know this though, I have only played SMW a lot on console, so I don't know this for sure and from a TAS'ing point of view.
/Walker Boh
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Yes, the delay only happens if you are changing into a different Mario form, but in the demos here, the delay is avoided even when going from Fire Mario to Cape Mario. This tactic wouldn't be useful in a TAS very often, but it really "grinds my gears" that the place I could actually use an obscure glitch like this doesn't help, and instead it screws everything up.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Aha. Sorry, I didn't check the demos. But that's cool though, even with the cat-fight-sound ;)
/Walker Boh
Former player
Joined: 7/29/2005
Posts: 459
Location: Brazil
JXQ wrote:
Normally getting a feather causes about 30-40 frames of delay while transforming, while the game plays that sound effect that sounds roughly like seven cats fighting each other to the bitter death - reereeREEROEOAORAROAOAAA
omg.. you are playing too much SDW.. ô.o
<small>My big signature was cleared by admin; i should read <a href="http://tasvideos.org/ForumRules.html">forum rules</a>. But... who does?</small>
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Too much or not enough? ...Yeah, too much. That really is what it sounds like though!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Former player
Joined: 7/29/2005
Posts: 459
Location: Brazil
for me is PRVUWVROWVRUWVRAW o.o
<small>My big signature was cleared by admin; i should read <a href="http://tasvideos.org/ForumRules.html">forum rules</a>. But... who does?</small>
Joined: 6/6/2005
Posts: 124
daniayaw wrote:
for me is PRVUWVROWVRUWVRAW o.o
I second this notion.
Joined: 6/4/2004
Posts: 284
Just out of curiosity; has anybody thought to e-mail Fusoya and let him know of this toolrun? I had thought to do it, but I didn't want to drive the guy nuts if somebody else had (assuming, of course, that he isn't already here among us and/or posting).
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Viewer wrote:
Just out of curiosity; has anybody thought to e-mail Fusoya and let him know of this toolrun? I had thought to do it, but I didn't want to drive the guy nuts if somebody else had (assuming, of course, that he isn't already here among us and/or posting).
I tried emailing him when my 15-exit run was published, but it bounced back. I got his email from this page.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
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