Pushover is a puzzle game released for SNES+PC, where you must set up a chain reaction of falling dominoes, each with various properties, such that all must collapse while leaving the trigger domino last.

Game objectives

  • Emulator used: Bizhawk 1.6.0
  • Genre: Puzzle

Comments

There are a few minor variations within certain levels, offering more than just one solution which works. Some even have enough time to start the dominoes toppling before setting every piece in its final place, giving a nice early start to the level. In terms of constructing each solution, there's often a multitude of paths which commute. Depending on which order you choose to move blocks in, it may take 3+5 moves, or perhaps 5+3 moves. Maybe if you swap their destination positions around, it'll instead take 4+4 moves; so often there's no importance to the order in which to move stuff. Once a level has been completed successfully, our character "G.I. Ant" will try to do a slow victory cheer, negated by moving. That's why at the end of every level, we're forced to wait just next to the exit instead. Sadly due to the nature of this game, the vast majority of these solutions are easy to replicate in real time, with only a handful of levels offering a well timed improvement to previous efforts.

Domino Types

  • Standard: Pure yellow. Topples once hit.
  • Stopper: Pure red. Blocks others causing them to rebound if possible.
  • Splitter: Red lower half. Dropping anything onto it will split it into both directions.
  • Exploder: Red side. destroys platform once hit.
  • Tumbler: Red horizontal band. carries on moving once active.
  • Delay: Red Diagonal divide. Acts like a stopper once first hit, as it takes a while to fall.
  • Ascender: Red vertical stripe. Once hit, or dropped over an edge, will ascend until it hits a ceiling, then topple horizontally.
  • Bridge: 1 horizontal stripe. When toppling into a small chasm, will bridge the gap.
  • Vanish: 2 horizontal stripes. Disappears once toppled.
  • Trigger: 3 horizontal stripes. The goal domino, no others can topple after this one.
Dropping something onto a splitter will activate it, but this does NOT count as your initial push. This means more than one sequence can be set up within the same level; either as required or as part of an alternate solution. Tumblers can be picked up during motion, plus move slow compared to walk or normal topple speed. This means it's advisable to minimise distance travelled by these, if alternate solutions can allow it to.

solarplex: Added Temp Encode
Noxxa: Judging.
Noxxa: Good voting response. Accepting for Moons.
Guga: Processing...


TASVideoAgent
They/Them
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This topic is for the purpose of discussing #4358: Flip's SNES Push-Over in 1:15:17.56
Ford
He/Him
Joined: 3/5/2013
Posts: 183
Location: California
How appropriate that someone named "Flip" would make a run of this game. Man, I have NEVER been able to complete this game. And now, thanks to you, I never need to. I like that you managed to skip the victory fist pump G. I. Ant normally does after successfully completing a level, but more than that, I like how you managed to insert bits of silliness where you would have otherwise had to wait for the solution to finish itself.
Tub
Joined: 6/25/2005
Posts: 1377
I remember playing this game back then on my Amiga, 22 years ago. Man, I'm getting old. Thanks to the password system one could just restart where one left off. It still kept me busy for quite a while, but eventually I made my way through all 100 levels. There is already an unassisted speedrun over at sda: http://speeddemosarchive.com/Pushover.html I can't do a comparison this week (I'm on vacation and have very limited bandwidth here), but does the TAS visibly improve the unassisted run in terms of strategies or precision? And how does the actual run time compare?
m00
Active player (476)
Joined: 2/1/2014
Posts: 928
I tried to do a comparison but im not too sure I was doing it right because the RTA was run on PAL so framerate is different, it too more frames to pass for the timer to run down on the RTA version. idk. someone better with videos can do the math/comparison.
Joined: 5/8/2010
Posts: 177
Location: Entropy
Having played this on both the SNES and PC I have to say I'm happy to see a TAS of it finally. Even if the game itself seems like a bad idea to TAS I will give it a Yes because I found it relaxing and somewhat entertaining.
Joined: 1/27/2014
Posts: 181
does pushover have an easy mode?
Post subject: Movie published
TASVideoAgent
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Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2640] SNES Push-Over by Flip in 1:15:17.56
Joined: 1/13/2007
Posts: 343
interesting but god those block screens. i'd like to see an encoding that removes them.
Player (69)
Joined: 4/17/2014
Posts: 69
I nearly casted the meh since it's an umfamiliar title, but looking at how this one's planned and executed, what mores to say....good job man, thats a yep
Nothing to fear but fear itself - Franklin D. Roosevelt
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
It is rather long, and I'm not sure I have the patience to watch it all, but at least in the beginning (more than 5 minutes anyway) it is quite interesting yet simple. Good job. Also I chuckled at the player's name considering this game.
SXL
Joined: 2/7/2005
Posts: 571
I voted yes, but I have a feeling the entertainment value would improve if the waiting moments of the ant were replaced by carefully planned moves. Like, during the toppling, going as far as possible from the exit, then suddenly turn around and arrive at the door the moment it opens.
I never sleep, 'cause sleep is the cousin of death - NAS