Post subject: Barkley Shut up and Jam: Gaiden
Joined: 7/10/2014
Posts: 2
Location: WA
This TAS is 100% possible, but it will be impossible to upload on this site. I will need to edit in the music, as it doesn't work with Hourglass, which would make it a format tasvideos doesn't accept. I love this game beyond words, but real-time speedruns of it are beyond masochistic. A WR pace run can become +5:00 thanks to RNG. With manipulation this game could be quite the spectacle. Is there any interest for this game? I feel there's a shortage of goofy games in the speedrunning community, not just TASes.
what's a frame
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Fixing the audio might be possible during encoding. I know that was done for one (temp) encode for a Windows game. And Pepsiman on PSX also had this done (mixing music afterwards). As long as the .wtf file syncs and the game works as expected, it shouldn't be a problem.
Patashu
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Joined: 10/2/2005
Posts: 4014
Yeah, audio problems are common with tasvideos encodes (a lot of audio work post-encode has to be done on Gamecube TASes because Dolphin encodes the audio very badly, for example), so I would submit it anyway if that's the only problem.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu