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Welcome to my third submission! This time, I took much more effort into it now, so you don't have to worry about it THAT much.
This is a TAS of Pokémon Platinum on the Game Boy Color... wait... WHAT!? It isn't supposed to be on the DS??? Well, yeah... but this is a bootleg game that came out 4 years (2005) before the actual Platinum (2009). This game is called in chinese as Kou Dai Yao Guai - Bai Jin Ban, but its Pokémon Platinum translated in Chinese. It was made by Sintax, the makers of Pocket Monsters Saphire, Little Taichi: The Adventure of Myth and many others.
Some Sintax games utilizes a very broken engine that can break very easily on an emulator, the way I broke it will be explained right after the description. I got lotsa fun into it, and when I finished the first movie, I accidentally restarted it... and this is the 2nd improved version, so thats why the rerecord count is pretty low.

Game objectives

  • Emulator used: VisualBoyAdvance-rr v24m svn480
  • Try to entertain.
  • Takes damage to save time.
  • Abuses programming errors.
  • Heavy glitch abuse.

Glitches used:

  • Backjumping and Wall-Clipping:
This glitch requires to turn left and while holding Left+Right in the D-Pad and then jump, you'll jump backwards. The game isn't intended for you to do that, so the programmers didn't thought of making wall detection when the character moves to the opposite direction (you can also move backwards while falling). And NO, you can't do this from the other side, since unlike Zelda II, you actually can manipulate your jumping direction in mid-air. The walls and your jumps have a limited range though, so you can't clip an entire wall.

Stage by stage comments...?

Stage 1:

At first glance it seems that you have some space to jump on closed portions on a level, but its not. The game trolls you and you can't jump on closed spaces. I didn't jump on one block at a time, because you pass through it and jump over it.

Stage 2:

The clipping glitch was very abused in this one, skipping almost the entire level. You cant move when they are just walls over you, until you can move in normal space as intended.

Stage 3:

This stage trolled me a lot. It looks that I can jump without bumping, right? Hells no, its kinda ridiculous when you see it, so I couldn't do a lot of it.

Stage 4:

As I said, you can't clip trough that big wall at the beggining, and neither from the other side. That first clip is actually faster, just in case you didn't noticed.

Stage 5:

It seems that the down route is faster, but its not proven at a 100%. It still does backjump in order to be faster than the upper route.

Boss Stage:

Constant shooting at Electabuzz and he dies. The game will still detect a hit even though Electabuzz in on the other side.

Other comments:

Improvements:

  • Upper route in 5th stage (See if its faster).
  • A way to clip through walls from the left.

Special Thanks to:

got4n, arandomgameTASer, Mothrayas and Scepheo for taking interest in the game and the movie!

Suggested Screenshot:

Good day ladies and gentlemen!

Nach: Feedback was poor, and entertainment was rather low. The run could also use a bit of improvement. Try to redo this saving >10 seconds (ideally >15), and perhaps that will be acceptable.


TASVideoAgent
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This topic is for the purpose of discussing #4414: dekutony's GBC Pokémon: Platinum Edition in 03:19.87
Joined: 3/2/2008
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Is there a reason why you aren't damage boosting more? You do stop and kill a lot of the enemies. At first glance it looks sub-optimal and you can afford to take many more hits with all the health powerups in this game.
mklip2001
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Wow, this game is not at all what I expected from the title. I first thought this might be a memory-corruption run of an RPG, but then I see this silly, somewhat laggy platformer. The game itself makes for an alright watch; it's short and has reasonably good visuals. My concerns are the same as Soggytoast, though. When you shoot minor enemies, you stop. It seems like you have plenty of health to spare on damage boosts.... would damage slow you down more than the stop to fire the bolt? Minor correction: you CAN enter walls from the left. That's what you do every time you glitch. I think you mean to say you want to find a way to clip walls from the right. I would also suggest that you test out the upper route in Stage 5. It's close to the end of the game, so you hopefully wouldn't have much to redo. Good luck!
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Glitcher
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I'm not really enthusiastic about hack runs. Usually the hacks have to be exceptional to deserve merit, but to me this just looks like a mediocre platformer trying to capitalize on the Pokémon franchise.
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I don't think that this is a "hack", that implies that there is a base game. This is just a plain old unlicensed game.
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Some parts of this run look obviously sloppy. So I went to play the game, and see the game has horrible play control. So a lot of what looks sloppy is just poor game mechanics. What exactly does the down button do? It does something, but I can't seem to figure out what.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
ALAKTORN
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Nach wrote:
So a lot of what looks sloppy is just poor game mechanics.
Really? I thought the movement was suboptimal every now and then.
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ALAKTORN wrote:
Nach wrote:
So a lot of what looks sloppy is just poor game mechanics.
Really? I thought the movement was suboptimal every now and then.
Try playing it? Edit: To clarify, I'm not saying it's super-optimized, but I am saying it's not as bad as it looks. Or alternatively, it looks way worse than it is (which does not imply it's to the levels we expect).
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Spikestuff
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Game bad to begin with. Wasn't entertained. Acceptable. Meh. Edit: It's safe to say you didn't take your time with it with the button mashing and holding input in lag frames. A Corrected Version 61 frames saved (Majority Input: Yours). I would look into it more... but hell no*. Still sticking with Meh. *All I touched was the starting input and ending input.
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Spikestuff wrote:
*All I touched was the starting input and ending input.
Do I have to give you credit for fixing my inputs?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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Unless you can make it way more glitchier, this feels like a vault submission. Even so, the input doesn't feel optimal for vault quality. A "Meh" from me (If I could vote).[/video]
Spikestuff
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Had a little screw around with this game. The fastest movement is jumping. But. You're doing it wrong. This is related to the landing part. Yours (for example):
>
>
>
>A
>
>
Mine (for example):
>
>
A
>
>
>
You need to drop a direction in order to go further faster. I'll post my file in a bit when I'm done with the first level. Edit: Left: My Input Right: Your Input + My Correction Input Link to video You see "lol vba" because vba is actually ahead of GBChawk so I edit it so they start the level together to show a proper comparison. Link to video Didn't abuse at 0:29 because it was slower. Didn't jump at 0:31 because it's a floor you can go through. Would send userfile... but issues.
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ALAKTORN
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Lol, nice find Spikestuff.
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Glitcher wrote:
I'm not really enthusiastic about hack runs. Usually the hacks have to be exceptional to deserve merit, but to me this just looks like a mediocre platformer trying to capitalize on the Pokémon franchise.
I was thinking the exact same thing!
MarbleousDave
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The music in this game is stolen from the GBC version of Lemmings.
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om, nom, nom... om, nom, nom... nom nom
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15 seconds...? I can do that. Maybe... Hum... Hey Spike! What are the frames I need for the starting input? Just asking.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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Kurabupengin wrote:
What are the frames I need for the starting input? Just asking.
Just try until you find them.
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Spikestuff
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Kurabupengin wrote:
What are the frames I need for the starting input? Just asking.
So you didn't have a lag counter on. If you're using VBA again: Options > Head-Up Display > Lag Counter If you don't see the counter hit the full stop / greater than (. / >) key. This is something which isn't hard to find or do so I am not giving you the numbers.
WebNations/Sabih wrote:
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Spike, how do I drop a direction to go faster? I didn't really got that part.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Samsara
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I think he meant not holding a direction when you land, judging from the input logs he posted earlier. So instead of pressing Right+A, you'd just press A as soon as it'll let you jump, and then start holding Right again the frame after.
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