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Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Zowayix wrote:
For example, I recall Masterjun mentioning that they tried doing SMW-SMB1 in 2014, but there was some memory(?) limitation on how much code could be pumped in. How was that overcome?
There was a limitation on how much code could be transferred at once. We overcame that by having an improved bot (from true) capable of higher transfer speeds, and using a better transmission algorithm. Also, with this new system, only a single multitap was used instead of two.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 7/2/2007
Posts: 3960
In AGDQ-related news, albeit not TASBot-related news, the SMB3 runner managed to pull off the wrong-warp glitch in the spare minutes he had after finishing the warpless run. First time I've seen that done in realtime, and he got it on his first try.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Moderator, Senior Ambassador, Experienced player (907)
Joined: 9/14/2008
Posts: 1014
Nach wrote:
Also, with this new system, only a single multitap was used instead of two.
Sort of - we did not use the I/O select pin and did not use any MultiTap modes (because the SGB can't support them correctly for our purposes and it isn't something that can be easily changed on the fly). Instead, we use the D0 and D1 pins to give us two controllers per port, i.e. 1-1 = P1D0, 1-2 = P1D1, 2-1 = P2D0, 2-2 = P2D1.
Derakon wrote:
In AGDQ-related news, albeit not TASBot-related news, the SMB3 runner managed to pull off the wrong-warp glitch in the spare minutes he had after finishing the warpless run. First time I've seen that done in realtime, and he got it on his first try.
I made it into the stream room for the first time (other than for the TASBot block :) a little ways into the SMB3 run and that blew my mind. Then Kaizo Mario blew it a little bit more. Good stuff.
I was laid off in May 2023 and became too ill to work this year and could use support via Patreon or onetime donations as work on TASBot Re: and TASBot HD is stalled. I'm dwangoAC, TASVideos Senior Ambassador and BDFL of the TASBot community; when healthy, I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Site Admin, Skilled player (1254)
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Posts: 11478
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
ALAKTORN wrote:
Please stop saying “memetic”.
Why? Because "pokemon plays twitch" (in quotes) appears only 34,500 in Google?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
EgixBacon
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Location: In the attic
Just out of interest, are the total control Tases from AG15 being submitted to the site any time soon?
FanFiction|Youtube Still on Win7! Take that, Microsoft!
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Joined: 7/16/2009
Posts: 686
EgxHB wrote:
Just out of interest, are the total control Tases from AG15 being submitted to the site any time soon?
See this post on the last page.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Scepheo wrote:
EgxHB wrote:
Just out of interest, are the total control Tases from AG15 being submitted to the site any time soon?
See this post on the last page.
In addition to that, see this post too. Summary: These TASs were made for impressing AGDQ2015, not TASVideos. They focused on quick creation for playing back on an SNES with TASBot, not for quick completion and minimization. While there may be some demand for publication here of these TASs, TASVideos does not publish subpar TASs.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
I wonder, what caused the first playback of the SMW TAS to fail? Also, is there any technical explanation for the minor glitches in the SMB part?
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
GeminiSaint wrote:
I wonder, what caused the first playback of the SMW TAS to fail? Also, is there any technical explanation for the minor glitches in the SMB part?
Interference; the controller cables were unshielded. http://tasvideos.org/GameResources/NES/SuperMarioBros.html
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Masterjun
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Posts: 1185
Location: Germany
Raiscan wrote:
http://tasvideos.org/GameResources/NES/SuperMarioBros.html
LOL. I think he meant the graphical glitches that were occurring during the game. The reason for this is most likely the fact that we are not able to use interrupts so that we have to use manual timing for the writes to VRAM and OAM (aka. updating the screen) which has to be done during V-Blank. V-Blank is the time where the tracer of the TV is not tracing to the screen, which is once the scanline is under the screen that is being displayed. Since the height of the displayed screen is 224, V-Blank starts at scanline 225 and ends after scanline 261 (where it then is at 0 again, starting to trace the new frame onto the TV). The timing for V-Blank is usually automated by NMI, the interrupt that starts just after the start of V-Blank. The address to which the interrupt will jump is written in ROM, which can't be changed and there is no other way to hijack the NMI. This all means we have to disable NMI completely and use manual timing for the V-Blank which can easily lead to some graphical glitches.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Post subject: TAS of SMB in SMW?
Joined: 7/18/2011
Posts: 6
I am curious if a TAS of super mario brothers in super mario world would be possible, and would it be publishable? Anyway, congratulations on the excellent show!
Post subject: Re: TAS of SMB in SMW?
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
OmegaPaladin wrote:
I am curious if a TAS of super mario brothers in super mario world would be possible, and would it be publishable? Anyway, congratulations on the excellent show!
From what I heard from a discussion with Nach (I'll be paraphrasing here) it is difficult to get a TAS to sync due to things not being deterministic; you would have to have a lot of hanging around to ensure it would sync consistently, which isn't very optimal. And even if that was incorrect info, there is still the copyright issue regarding the modified version of the SMB rom encoded in the movie file....
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
GeminiSaint wrote:
Also, is there any technical explanation for the minor glitches in the SMB part?
During the second run, there was probably still some interference, but less of it, causing enough bits to be messed up to ruin the display, but not enough to make the entire thing crash.
OmegaPaladin wrote:
I am curious if a TAS of super mario brothers in super mario world would be possible, and would it be publishable?
Post #398069
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 12/29/2007
Posts: 489
Nach wrote:
OmegaPaladin wrote:
I am curious if a TAS of super mario brothers in super mario world would be possible, and would it be publishable?
Post #398069
That's not the same question; I earlier asked if the specific TAS shown at AGDQ 2015 would be publishable, to which the answer was no. OmegaPaladin is asking if a (presumably more optimized) newly done TAS of SMW-SMB1 would be publishable.
Emulator Coder
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Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Zowayix wrote:
OmegaPaladin is asking if a (presumably more optimized) newly done TAS of SMW-SMB1 would be publishable.
Citation needed. Even to your question, why do you need a newly done TAS of SMW-SMB1? As for more optimized, Ilari managed to sync HappyLee's latest run on it. However if you want to see that run, it's been on the site for a long time now.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Ambassador, Experienced player (709)
Joined: 7/17/2004
Posts: 985
Location: The FLOATING CASTLE
The tracker is currently showing $22,812.18 out of $30,000 for a TASbot encore. dwangoAC and team are putting together some awesome new tricks for the twitch chat that will be well worth it! We should hype this up with an announcement and any other publicity channels we can use.
Joined: 12/29/2007
Posts: 489
Can we get one of the AGDQ commentators to announce it on the stream?
Moderator, Senior Ambassador, Experienced player (907)
Joined: 9/14/2008
Posts: 1014
Zowayix wrote:
Can we get one of the AGDQ commentators to announce it on the stream?
We seem to be good, we are likely to hit the incentive soon. I'm looking forward to blowing people's minds again!
I was laid off in May 2023 and became too ill to work this year and could use support via Patreon or onetime donations as work on TASBot Re: and TASBot HD is stalled. I'm dwangoAC, TASVideos Senior Ambassador and BDFL of the TASBot community; when healthy, I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Quick! Someone TAS Die Hard!
Spikestuff
They/Them
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Posts: 6441
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Player (13)
Joined: 6/17/2006
Posts: 508
Nach wrote:
Scepheo wrote:
EgxHB wrote:
Just out of interest, are the total control Tases from AG15 being submitted to the site any time soon?
See this post on the last page.
In addition to that, see this post too. Summary: These TASs were made for impressing AGDQ2015, not TASVideos. They focused on quick creation for playing back on an SNES with TASBot, not for quick completion and minimization. While there may be some demand for publication here of these TASs, TASVideos does not publish subpar TASs.
Isn't the whole point of the Demonstration category to allow these types of movies if they are deemed entertaining enough? There are multiple movies in this category that were sub-optimal at publication. It would be a shame to hide these movies from the public because of such a triviality. By the way, about the Pokémon Red run, I thought you guys were able to use the EXT port of the SNES to connect to a network via TCP/IP when I initially saw the run. I don't know how feasible it would be to do it for real, but it might be a cool idea for a future year.
Emulator Coder
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Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
SmashManiac wrote:
Isn't the whole point of the Demonstration category to allow these types of movies if they are deemed entertaining enough? There are multiple movies in this category that were sub-optimal at publication. It would be a shame to hide these movies from the public because of such a triviality.
My movie did get over a thousand downloads already... I explained why I haven't submitted it. If there's massive demand to have it published, despite its flaws, I'll reconsider.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Spikestuff
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Pointed out by Anty-Lemon in irc: Wayback Machine
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Post subject: IRC log from part 2
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
IRC log: <Anty-Lemon> TASBot has an account :o <Anty-Lemon> Oh god <Anty-Lemon> Guys are you looking at the front page <scrimpy> what is happening <Fog_TAS> OH SHIT <Fog_TAS> ITS HAPPENING ON THE MAIN SITE <scrimpy> man, dwango is gonna be in such deep shit with site management :P <TheGreekBrit[L]> LOL <FireFly> Awesome <scrimpy> what hte <andydick> Tompa cam <Spikestuff_> Camera <Fog_TAS> LOL <Raiscan> so I think the site is being hammered? <scrimpy> shit <Spikestuff_> They have the camera <mkdasher> Tompa cam lmao <Spikestuff_> "Zoom in" <scrimpy> at this rate tasbot really is gonna take over the world <exileUT> tompa threw his blanket on the ground <exileUT> like a boss <Mothrayas> TASBot really likes zooming in on Tompa's crotch <Anty-Lemon> I'm so glad I saw the red before the site went down >.> <Spikestuff_> Or not <DeHackEd> Cpu(s): 24.4%us, 2.1%sy, 0.1%ni, 68.5%id, 0.6%wa, 0.0%hi, 4.3%si, 0.0%st <Spikestuff_> still running here. <mkdasher> I was able to load it <Spikestuff_> forums is running for me <Anty-Lemon> Omg <Anty-Lemon> It's flashing now <TheGreekBrit[L]> front page is static Spikestuff_ <Spikestuff_> I wrote the forums TheGreekBrit[L] <mauris> this is good but i guess it's just javascript :( <Spikestuff_> 'cause everything is slow <TheGreekBrit[L]> I'm telling you why the forum is up and the site isn't <DeHackEd> ran out of apache threads... <Anty-Lemon> "I, for one, welcome our TASBot overlords" <Anty-Lemon> Yes <Nach> DeHackEd: we can make more then <DeHackEd> Nach: please, and quickly <Spikestuff_> forums are going down slowly <Fog_TAS> lolol <Fog_TAS> how delayed is it? <Spikestuff_> Dunno, too Australian Fog_TAS <Nach> DeHackEd: Way more threads now <Anty-Lemon> 56 users online, nice <Anty-Lemon> What happened with 457 tho o_o <DeHackEd> Nach: that was your bottleneck <Nach> DeHackEd: Indeed <Nach> So you guys should be able to access the site now <deepy> it's lightning fast for me <deepy> both nginx and tasvideos.org <Tompa> that was interesting <Mothrayas> hi Tompa! <AnotherGamer> OK <andydick> Tompa cam! <AnotherGamer> So can someone tell me what's up with the part in the first bot segment where the chat is flooded with repetitive crap <AnotherGamer> Was that intentional or some screwup <deepy> the colour switching on the featured movie is really obnoxious
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 3/20/2009
Posts: 87
I was told to come here and give feedback so I am. :) I hope for next time exhibitions are done more traditional speedruns are shown off. I think some of the super-short runs would be good runs like King's Bounty would be nice to show off.
Emulator Coder
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Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Hi Toad King, We should be showing off many more speedruns next time.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
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