Mitjitsu
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Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
You should never require to pick up a magic jar in this game, because I recently discovered how to skip Din's . It would be useful to manipulate luck on getting Deku nuts from a few enemies, is Guano using a pad converter for this game. I would advise on getting the hearpiece at the end of Gohma because you are required to get 20 ruppee's for the fishing game. The reason why you need the heartpiece is because you'll get hearts instead of ruppee's from the bushes at Lake Hylia. Since Mido is being skipped, then it won't be possible to get 5 ruppees from the blocks in Kokiri. I haven't seen it yet, but can anyone tell me what is Guano's time for the ruppee run; starting from moment of gaining control in Links house to holding shield above his head. My best is 2:11, but I would consider 2:07 to be perfect. I have problems running it, mainly because every time I load the zelda rom, which is a PAL 1.1. My computer automatically restarts, which has driven me beyond the boundaries of frustration. I'm working on Ganon early at the moment. I know exactly what I need to do to get it i.e. climb seam on right at entry and getting accross the other side. Its just I'm trying to make it from the land on the top right to the land on the left which is lower down. I tried megajumping from the optimal position to Ganon's castle but fell fractionally short. I haven't pulled off the hover boost yet. If I can do this then I could skip Spirit; get hover boots from shadow and leave; and complete Forest so I do do the bottle adventure to put light arrows on "B". Although megaton hammer could be required for the jump slash for the Ganon glitch. The reason I say all this is, because it would have a dramatic effect on a TAS run as sub 1:xx would be possible. At the moment its still a theory about how to make those gaps at Ganon's castle.
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Joined: 7/16/2004
Posts: 108
Location: Germany, Bremen
I am also very impressed by your testrun, GuanoBowl. Your movement looks very precise. Keep the control stick smokin' ;) .
AKA wrote:
I haven't seen it yet, but can anyone tell me what is Guano's time for the ruppee run; starting from moment of gaining control in Links house to holding shield above his head. My best is 2:11, but I would consider 2:07 to be perfect.
I just timed it, his ruppee run time is 2:12. Minus about 0:05 for the submenu to open would be 2:07. His Deku Tree time, from the moment of gaining control to the final hit against Gohma, is 4:35 (includes -0:05 for the slow submenu).
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Mitjitsu
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Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
Isn't the slow sub menu meant to be a part of it , I use the Gc version and there is a lag between pressing start and being able to access the start menu. When you say subtract time do you mean take the whole pause thing out of the equation or just the notciable lag between the Rom and N64 version. Keep it up Guano, I would estimate if enough people work hard on this (I'm assuming this is a possible team project), then 2:15 will probally be the eventual finishing time provided no big skips have been found during the course of this run. The gate in Gerudo Fortress is breachable, but you need to get halfway up the gate at a diagonal angle in order to use an Iron Knuckle style glitch. I tried hyper boosting into the left corner i.e. putting a bomb directly behind me and rapidly rolling in the corner. I notciced that I can get stuck halfway through the gate on odd ocasions, but didin't have slow down to do the frame by frame inputs. This alsos work with a bombchu. Here's a link to some of my tricks http://www.youtube.com/profile_videos?user=Mitjitsu
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Quick question. Did anyone detect those tiny black thingys that appeared after when GuanoBowl killed Gohma? Is this a emulation or ROM problem?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
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Joined: 5/29/2004
Posts: 5712
I don't know... I only noticed that the white screens were gray, and you couldn't see the bars on many dungeon doors except at the bottom.
put yourself in my rocketpack if that poochie is one outrageous dude
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Joined: 9/1/2005
Posts: 803
AKA wrote:
Isn't the slow sub menu meant to be a part of it , I use the Gc version and there is a lag between pressing start and being able to access the start menu.
The GC version suffers from start menu lag, but its nowhere near as bad as the lag experienced on emulator. If you enable 'copy framebuffer to RDRAM' or an option thereabouts, the lag is practically nonexistant, but the lag caused by the option is excessive. However, said lag isn't apparant when recorded to and played back in avi form.
Joined: 3/4/2005
Posts: 28
Anyone knows why this desynchs for me right at the beginning?
Former player
Joined: 9/1/2005
Posts: 803
there are several possibilities. the most likely one is you dont have 'raw data' checked under the input plugin. The less likely one is you're using different plugins than the moviemaker had, thus it'll desync a little later (I tried using glN64, which actually looks nice when you pause it, even though it still has the delay, but it desynced during the navi talking with link part). The most unlikely one is you're using the wrong rom.
Joined: 3/4/2005
Posts: 28
I neither had raw data checked nor the good plugin. Thanks for the quick response And awesome work so far GuanoBowl! keep it up =)
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
Is this too much to ask but can the video be put in a downloadable format e.g. AVI. as I would purely like to see it. The Deku tree sounds astonishing, I mean my best time for beating it is 5:30 and I felt like I only made 7 seconds worth of mistakes. Did the person get the two deku sticks in the room after the spikes because if Guano didn't then you'll be screwed for the rest of Young Links adventure. Espeacially as your doing Spirit as a Child first.You need the deku stick for the armos, unless your gonna waste time by equipping deku nuts. You should definitley manipulate the wolfos in the Meadow so it gives you a deku stick, as you need 2 sticks for the boss. You also need 2 for Barinade as well. All I'm saying is a deku stick route planned with luck manipulation involoved.
Joined: 3/31/2005
Posts: 148
Location: Colorado
I'd encode it, but I don't think avi output works in windows. Its not too much trouble to get mupen and watch the .m64 though. Maybe 10 minutes + some fiddling. Go to #nesvideos on irc.freenode.net if you have trouble.
Do not try to bend the spoon, that's impossible. Instead only try to realize the truth. What Truth? There is nospoon. Then you will see it is not the spoon that changes, it is only yourself
Joined: 1/31/2005
Posts: 95
Avis work perfectly fine in windows.
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Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
im back for the day. okay. im going to redo my run from when i climb up the 1st set of vines with text skipping, but im thinking that no matter what, im still going to have to wait for the platform to come to me in the moving spike room. Ill try my best to save all my deku sticks. A sword swipe would be more time consuming rather than killing another enemy and getting a stick.
Change my sig. again, and I will murder your pet fish.
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
GuanoBowl, I ask again (the second time now) why arent you using the v.1 ROM? :)
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Active player (277)
Joined: 5/29/2004
Posts: 5712
You mean 1.0?
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 5/24/2004
Posts: 262
Yea, thirded. If you're going to redo that much of it Guano, it may be the perfect time to switch to the v1.0 rom.
mwl
Joined: 3/22/2006
Posts: 636
Please use the v1.0 ROM. I can tell you where to get it if you need. EDIT - Since this is a test run, I'd recommend that you just go on. You can get the every-second optimization when you do the final run.
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Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
just use a filetransfer system and send me the rom, i only have 1.2 EDIT: Email is raystinkle@hotmail.com (if you need an email) And to your post earlier Magic Food, the bushes I got the rupees in turned to be hearts or nothing. So I am going to have to get my money from the village.
Change my sig. again, and I will murder your pet fish.
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Joined: 5/29/2004
Posts: 5712
Okay, see, those bushes only give out rupees when your hearts are full. Since you took damage in the Deku Tree, you'll have to grab a heart somewhere before you can start getting rupees from the bushes and such.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 10/24/2005
Posts: 1080
Location: San Jose
Bag of Magic Food wrote:
Okay, see, those bushes only give out rupees when your hearts are full. Since you took damage in the Deku Tree, you'll have to grab a heart somewhere before you can start getting rupees from the bushes and such.
Haven't seen the full run yet, but I take it he has completed the Deku Tree, and a bush is giving him hearts instead of rupees? Taking a detour to get a heart might be time costly. It might be more advantagous to get the heart container. It might be slightly slower, but having an extra heart might also help later on.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
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Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
I think you need to get heart pieces for underwater segments, as every heart you get adds time to your breath meter.
hi nitrodon streamline: cyn-chine
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Posts: 5712
What underwater segments?
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 10/24/2005
Posts: 1080
Location: San Jose
Also the fire temple. (If we do the timer glitch and skip the tunic, but that's probably slower). @BOMF, Yeah, we skip both temples. But still, it's something to consider.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Joined: 2/9/2006
Posts: 124
Well, I'm extremely new to M64 files, so I'm not sure what a desynch is (I used to use the AVIs) but if I had to guess it'd be this. After Guano retrieves the Kokiri Sword, he pauses it to equip it, but he never ends up equipping it. And then he does random movements around that area, so I'm guessing the input got messed up or something. Do you know why? How can I fix this? Thank you in advance.
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Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
I need the v1.0 rom please, if anyone knows a free place to get it. EDIT: Nevermind, found it.
Change my sig. again, and I will murder your pet fish.