The Legend of Zelda: Ocarina of Time

  • Ocarina of Time,LoZ OoT,OoT
  • Action
  • Adventure

Publications

Although the length of this movie is 20:09.98 when timed with our standard method, applying the timing method used by most Zelda speedrunners (until last hit on Ganon) would result in a final time of 16:57.69. It's important to note this so that there's no confusion about which runs are faster than the others.
In this TAS of The Legend of Zelda: Ocarina of Time, the author aims to beat the game as quickly as possible. He achieves this by exploiting a large sequence break which involves "tricking" the game into warping Link directly from the Deku Tree (the first dungeon) to Ganon's Castle. Child Link then goes on conquering the whole castle without a single thought about becoming an adult beforehand.
Despite how quickly this game can be beaten these days, this run is almost two minutes faster than its predecessor thanks to new tricks at the Deku Tree and tower collapse sequence as well as many small improvements throughout the run.
This TAS was done using the Japanese version of the game. The reason for this is that the text is significantly faster than in the English version, which means that far less time is spent waiting for text boxes and cut scenes to end before getting back to the action.
The author's notes explain in great detail many of the things done in this TAS, which may be confusing to those who aren't familiar with Ocarina of Time speedrunning. Reading them is strongly advised.
Note: There are encodes of higher resolutions in the discussion thread.
The Legend of Zelda: Ocarina of Time is perhaps the most well-known game in the Zelda franchise. It was the first game in the franchise to be in 3D, and it revolutionized the idea of 3D adventure games.
The plot follows a young boy named Link, who is set on a quest to stop the evil Ganondorf from obtaining the Triforce to achieve godlike power. This eventually leads Link into traveling 7 years into the future where Ganondorf has already taken over the kingdom. With the help of his fairy companion Navi, Link must do what he can to bring down Ganondorf from power.
This run by Swordless Link aims to complete the game as fast as possible without performing any glitches. However, this run does make use of many exploits. For a more detailed explanation of what is considered a glitch vs. an exploit, you can check out the SRC page that explains what is allowed and what is disallowed in this category.
In this TAS of The Legend of Zelda: Ocarina of Time, the author aims to beat the game as quickly as possible all while staying in Kokiri Forest.
In this TAS of The Legend of Zelda: Ocarina of Time, the author aims to beat the game as quickly as possible, while completing all dungeons, and with the added challenge of doing so without opening any doors. He achieves this by exploiting multiple glitches not seen in any other category of the game in order to complete this challenge.
The submission notes go over in great details all the stipulations of the goal, the tricks, and glitches.
This TAS was done using the Japanese v1.0 version of the game. The reasons for this are glitches that are exclusive to v1.0, as well as text that is significantly faster than in the English version, which means that far less time is spent waiting for text boxes and cut scenes to end before getting back to the action.
The Legend of Zelda: Ocarina of Time is perhaps the most well-known game in the Zelda franchise. It was the first game in the franchise to be in 3D, and it revolutionized the idea of 3D adventure games.
The plot follows a young boy named Link, who is set on a quest to stop the evil Ganondorf from obtaining the Triforce to achieve godlike power. This eventually leads Link into traveling 7 years into the future where Ganondorf has already taken over the kingdom. With the help of his fairy companion Navi, Link must do what he can to bring down Ganondorf from power.
This run by Swordless Link aims to complete all of the game's main quests while not performing any glitches. You can find more information on what is considered main quests by reading the author's notes. You can also read up on what is and isn't allowed in glitchless runs on the speedrun.com page.
Note: Using RTA timing, this run clocks in at 3:20:30.03.
In this TAS of The Legend of Zelda: Ocarina of Time, the author aims to beat the game as quickly as possible while completing all dungeons, temples, and Ganon Trials. This goal is commonly referred to as "all temples", "all dungeons", or "MST (Medallions/Stones/Trials)".
This run has 14:26.90 minutes of improvements in gameplay over the previous TAS of its kind. We reccomend checking out the author's submission notes for more information on the improvements.
The author's notes explain in great detail many of the things done in this TAS which may be confusing to those who aren't familiar with Ocarina of Time speedrunning. Reading them is strongly advised.
You can also watch a live commentary video from the author and from ZFG here.
This TAS is played on the Japanese version of the game. The reason for this is that the text is significantly faster than in the English version, which means that far less time (roughly 8 minutes for this TAS) is spent waiting for text boxes and cut scenes to end before getting back to the action.
The baseline tab shows the default movie beating the game as fast as possible without any special conditions.

Game Versions

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TypeNameTitle OverrideRegionVersionPlatformHashes
Good The Legend of Zelda: Ocarina of Time (USA).z64 U 1.0 N64 SHA1: AD69C91157F6705E8AB06C79FE08AAD47BB57BA7
MD5: 5BD1FE107BF8106B2AB6650ABECD54D6
Good Zelda no Densetsu - Toki no Ocarina (Japan) (Rev 1).z64 J 1.1 N64 SHA1: DBFC81F655187DC6FEFD93FA6798FACE770D579D
MD5: 1BF5F42B98C3E97948F01155F12E2D88
Good Zelda no Densetsu - Toki no Ocarina (Japan).z64 J 1.0 N64 SHA1: C892BBDA3993E66BD0D56A10ECD30B1EE612210F
MD5: 9F04C8E68534B870F707C247FA4B50FC
Hack ZELOOTD (Debug Version) U N64 SHA1: CEE6BC3C2A634B41728F2AF8DA54D9BF8CC14099