Joined: 4/23/2012
Posts: 78
Location: Italia
Amazing! Congratulations :)
Tompa
Any
Editor, Expert player (2141)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Too fast, hadn't got time to enjoy it. Voting no.
Spikestuff
They/Them
Editor, Publisher, Expert player (2297)
Joined: 10/12/2011
Posts: 6337
Location: The land down under.
Tompa wrote:
Too fast, hadn't got time to enjoy it. Voting no.
Tompalalala: #Savetheframes
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
Why did you change the camera angle in Link's house? I thought that causes the game to lag.
Experienced player (599)
Joined: 2/8/2009
Posts: 656
It doesn't make the game lag ;)
Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
That TAS was unbelievable, thank you guys so much for doing it! What a way to celebrate Christmas ^^
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
When I thought you've broken this game... I still can't believe that you played earth god's lyric. This is what I call impressive.
Experienced player (703)
Joined: 2/5/2011
Posts: 1417
Location: France
uploading a comparison between the old one and new one
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
darkszero
He/Him
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
Aside from being awesome, these surprise new strats just made my day.
Experienced player (703)
Joined: 2/5/2011
Posts: 1417
Location: France
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
MrGrunz and Bloobiebla: You guys just gave the phrase "A christmas miracle" a new meaning. This is the most epic thing I've seen!
Joined: 3/26/2012
Posts: 102
Location: Not Japan
Awesome TAS.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
MrGrunz wrote:
It doesn't make the game lag ;)
Another question I have is why do you backwalk after doing the blue warp trick, instead of side hopping with the camera angle facing the door?
Editor, Skilled player (1505)
Joined: 7/9/2010
Posts: 1317
By watching got4n's comparison video, I noticed that the newer tas is slightly slower at the beginning. Is this true or is it a fault of the comparison video? Anyway, nice work!
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
Experienced player (703)
Joined: 2/5/2011
Posts: 1417
Location: France
TASeditor wrote:
By watching got4n's comparison video, I noticed that the newer tas is slightly slower at the beginning. Is this true or is it a fault of the comparison video? Anyway, nice work!
nah it is my fault XD. because when putting comparison it was some frames faster so I had to put at same time, but looks I failed :/
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Publisher
Joined: 4/23/2009
Posts: 1283
Also with the different capture methods, it's hard to go frame by frame compare in general. That's Mupen for ya XD.
Experienced player (703)
Joined: 2/5/2011
Posts: 1417
Location: France
Lol, I hate mupen64
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Publisher
Joined: 4/23/2009
Posts: 1283
You probably be better off sync by audio in the beginning since as far as I know, the first part is all the same exact input from MrGrunz previous run.
Joined: 12/6/2008
Posts: 1193
That MrGrunz guy is a big old jerk. Voting no! @Aktan With what plugin did you capture the "the end" screen? Actually looks like it should.
ais523 wrote:
Great work. Something I'm mildly curious about is, what made you choose that particular timing for opening the menu to equip the sword? Does it not matter at all, or is there some reason (luck manipulation?) to do it then rather than earlier or later?
You can't do it much earlier, since you need deku nuts first. You can't do it much later, since you need the shield at the skulltullas. Pausing is always best when in motion, since link will still move a little when the pause screen comes up. But you can't control him during that time, so a sidehop or backflip is ideal. There might be some manipulating the skulltullas in there... but I kinda doubt it.
Mitjitsu wrote:
Another question I have is why do you backwalk after doing the blue warp trick, instead of side hopping with the camera angle facing the door?
You want the warp to count down as fast as possible. It won't count down if it isn't loaded. It isn't loaded when the camera doesn't see it.
Publisher
Joined: 4/23/2009
Posts: 1283
Slowking wrote:
That MrGrunz guy is a big old jerk. Voting no! @Aktan With what plugin did you capture the "the end" screen? Actually looks like it should.
I've been doing it for the past few OoT submissions, but since the credits are credits and easy to sync, I used the one I know works with the correct effects, which is Glide64. So it's a splice where the credits is Glide64 while the rest, where sync matters, is Jabo. Hopefully with Bizhawk, the whole thing will be in Glide64, in which everything would be correct, I think.
Experienced player (599)
Joined: 2/8/2009
Posts: 656
Turns out we used to time the run the wrong way. Instead of timing from starting the game to the final hit on ganon, you have to time from file select to the final blow. Because of that the real time is 16:57.69. SUB 17!!!!!
Mitjitsu wrote:
MrGrunz wrote:
It doesn't make the game lag ;)
Another question I have is why do you backwalk after doing the blue warp trick, instead of side hopping with the camera angle facing the door?
Getting that reversed camera angle takes 15 frames in which you can't really move. As we can do an instant backwalk there like in Majora's Mask (we can do that everywhere now anyway) backwalking is by far the fastest thing you can do here ;)
Spikestuff
They/Them
Editor, Publisher, Expert player (2297)
Joined: 10/12/2011
Posts: 6337
Location: The land down under.
I KNEW IT!!! Now, sync it on Bizhawk (Thanks Aktan for saying it was Mupen)
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Personman
Other
Joined: 4/20/2008
Posts: 465
I'm sure there's a good reason, but can someone explain to me why during the pause at 9:45 they press Z twice, then equip deku nuts and stick, then press Z, then equip shield, instead of R once, equip shield, R once, equip deku nuts and stick? Seems like two rotations would be faster than three.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Experienced player (599)
Joined: 2/8/2009
Posts: 656
Personman wrote:
I'm sure there's a good reason, but can someone explain to me why during the pause at 9:45 they press Z twice, then equip deku nuts and stick, then press Z, then equip shield, instead of R once, equip shield, R once, equip deku nuts and stick? Seems like two rotations would be faster than three.
You should watch carefully again. We rotate only twice.
Personman
Other
Joined: 4/20/2008
Posts: 465
Oh, I see, that's just what the menu looks like as it comes up. I assumed that you could press the button really early, while it was still folding up.
A warb degombs the brangy. Your gitch zanks and leils the warb.