mwl
Joined: 3/22/2006
Posts: 636
Time doesn't flow in Zora's Domain either. So skipping King Zora will not affect day/night. You can try going to the castle after getting the SG. But my impression was that when you did it last time, it was night by the time you got there and you had to wait a minute for the drawbridge to lower. The other thing you could try is savewarping after you catch the fish in Zora's Domain and then backwalking from the Kokiri Forest instead of using the owl, but I doubt that's faster. Still worth a try, though.
Joined: 4/29/2005
Posts: 1212
If you want to eliminate this problem, if it becomes a big problem, get the Sun Song from the Kakariko Graveyard. It takes only a few minutes to get, and it will let YOU control the flow of daylight to moonlight.
mwl
Joined: 3/22/2006
Posts: 636
Except you need the Lullaby to learn Sun's Song, and learning the Lullaby is the only time-sensitive event in this entire run. For the 100% run, it'll be advantageous to get the Sun's Song as early as possible, but not here.
Former player
Joined: 5/4/2005
Posts: 502
Location: Onett, Eagleland
Desyncs for me at garudo valley using v8 of mupen and the plugins listed in the movie file...
I think.....therefore I am not Barry Burton
mwl
Joined: 3/22/2006
Posts: 636
Do you have the latest version of the .m64 movie? Do you have Mupen64 with rerecording? (Check the N64 emulators board if you don't have it.) Guano and I ran it numerous times from the beginning without problems, so hopefully the problem's just on your end.
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
Yeah, everything works 100% on mine. I finally got the anibus to drop 3 red rupees, there was a 2 second wait to open the door for the randomness. Also, I was messing around with the chicken in Guerdo Valley a while back ago and noticed that you can get the chicken to call its crew on you with 1 jumpslash. Im guessing the jumpslash hits the chicken multiple times and triggers it to the cutscene after the final hit. Would this be faster than planned to enter the Bottom of the Well???
Change my sig. again, and I will murder your pet fish.
mwl
Joined: 3/22/2006
Posts: 636
You're finally back! Cuccos have six hit points. The fastest known method for entering the Well involves a jumpslash. However, Bombchu Bowling is much faster than entering the Well using any known method. (You can release a bombchu for the next goal as the previous one is still falling.) Also, restocking from the Well requires blowing open a crack, and when you reach that point in the run, you'll be all out of explosives. You want to get the Bigger Bomb Bag from Bombchu Bowling. When you become an adult, you'll be equipped with 30 bombs on C-down, allowing you to perform a "mega jump" glitch. This glitch can be used to skip the maze in the Sacred Forest Meadow and a small key in the Forest Temple. For more info, check the Wiki.
Former player
Joined: 5/4/2005
Posts: 502
Location: Onett, Eagleland
I said v8 of mupen and I downloaded the last link you posted and it desyncs right at gerudo as he falls into the river...
I think.....therefore I am not Barry Burton
Former player
Joined: 5/4/2005
Posts: 502
Location: Onett, Eagleland
Gonna try again...
I think.....therefore I am not Barry Burton
Former player
Joined: 5/4/2005
Posts: 502
Location: Onett, Eagleland
yup, desynced
I think.....therefore I am not Barry Burton
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Pasky13: Please make use of the edit ability. We don't need you triple posting the exact same thing.
hi nitrodon streamline: cyn-chine
Joined: 6/20/2004
Posts: 292
Location: United Kingdom
The run works perfectly fine here. Have you set the input settings to include the raw data option?
Former player
Joined: 5/4/2005
Posts: 502
Location: Onett, Eagleland
Yup, sure did. Double checked every setting.
I think.....therefore I am not Barry Burton
mwl
Joined: 3/22/2006
Posts: 636
Don't worry about it. I'm sure someone will convert the run to .avi once the first segment has been completed, and you can watch it then. I'm still trying to think of a solution to that damn day/night problem in Hyrule Castle... So far: The time will always be set to noon after * entering Hyrule Field for the first time * learning the Requiem of Spirit (which in turn makes it day when you retrieve the Silver Gauntlets, since time doesn't flow in the temple--but a corresponding nighttime Nabooru-capture cutscene does exist) * exiting Zora's Domain after completing Jabu-Jabu So, the new discovery in bold rules out going right after segment one. Like last time, it'll be sunset as you leave Kokiri Forest and you won't make it. * Leave after getting Fairy Ocarina --> reach castle at sunset (No bombchu boost) * Leave after Segment 1 --> reach castle at night; drawbridge raised * Owl warp immediately after Golden Scale; get bottle later CURRENT BEST OPTION * Current route --> few seconds short into castle courtyard * Savewarp after Zora's Domain --> probably reach castle at sunset
Former player
Joined: 5/4/2005
Posts: 502
Location: Onett, Eagleland
I don't like watching avi's =/. I tv out to my tv via emulator, quality on the AVI's blow and their huge file size =/. Its cool though, I just don't want most of everyone who tries to watch it having it desync.
I think.....therefore I am not Barry Burton
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
Yes I could go along with owl after goldscale, since I had the misconception of time flowing in the fountain. After the lullaby is learned you could then backwalk to Lake Hylia; collect bottle; Zora's Domain; Jabu (jumpslash in I presume); Zora's River; warp to woods; Goron city; toss bomb and enter Dondongo's; bottle trick with fish (collect on the way to the river after Jabu); Great Fairy fountain; owl warp; head for moat and initaite Ganondorf cutscene; BB (bombag upgrade); master sword.
mwl
Joined: 3/22/2006
Posts: 636
AKA wrote:
Yes I could go along with owl after goldscale, since I had the misconception of time flowing in the fountain. After the lullaby is learned you could then backwalk to Lake Hylia; collect bottle; Zora's Domain; Jabu (jumpslash in I presume); Zora's River; warp to woods; Goron city; toss bomb and enter Dondongo's; bottle trick with fish (collect on the way to the river after Jabu); Great Fairy fountain; owl warp; head for moat and initaite Ganondorf cutscene; BB (bombag upgrade); master sword.
Nah, you'd just savewarp after learning the Lullaby and enter Zora's River from the Lost Woods. Then, warp to Lake Hylia from Zora's Domain for the bottle and warp back. Then the rest is basically the same. I'll update the Wiki route once we've seen confirmation that the day/night cycle really does work out when played this way.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
mwl wrote:
AKA wrote:
Nah, you'd just savewarp after learning the Lullaby and enter Zora's River from the Lost Woods. Then, warp to Lake Hylia from Zora's Domain for the bottle and warp back. Then the rest is basically the same. I'll update the Wiki route once we've seen confirmation that the day/night cycle really does work out when played this way.
Problem how can you kill yourself imeadiatley after impa, because you can't lose 2.5 hearts between Kokiri >> Hyrule >> Lake Hylia >> Fishing Pond >> Lake Hylia > Owl >> Hyrule >> Hyrule castle >> Outside Hyrule castle the only places you could relistically take damage are bombchu boost, bird in Lake Hylia and bomb in courtyard and chains at drawbridge. All of them do 0.5 hearts of damage. Has anyone ever managed to get the bottle using the house glitch. I tried getting the OoT using levatation at the moat, but I couldn't fully prove that is was/wasn't possible to grab an item underwater from beneath an item. The reason is because of the distant fixed camera angle. Remeber that time is wasted through the death sequence and further still diverting time to take damage. There is no way that Links house to Lake Hylia via Lost Woods is faster than Drawbridge to Lake Hylia, and further still there is 5 transistion scenes compared to one from the drawbridge. Not only that you would need to play the lullaby at the waterfall which wastes 10-15 secs.
mwl
Joined: 3/22/2006
Posts: 636
Backwalking from the Hyrule Castle drawbridge to entering Zora's Domain took me (non-optimally) almost two minutes. Kokiri Forest -> Lost Woods -> Zora's River -> Zora's Domain (non-optimally) took about 1'30", so it's about half a minute faster. The only long transition scene is the Zora's Domain one. The one for Zora's River isn't triggered through that warp, and the remaining locations aren't new. You have a point about the deathwarping, though. Screw Mupen64 for STILL not being able to record hard resets.
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
Ill finish Spirit Temple on Wednesday as well as stage 2 on Metal Slug X.
Change my sig. again, and I will murder your pet fish.
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
mwl wrote:
You have a point about the deathwarping, though. Screw Mupen64 for STILL not being able to record hard resets.
I don't understand what the problem is. Can't you just record it in segments, since you're not intending to submit it? By the way, I can't get this movie to play back past the tunnel after the Kokiri sword (Link re-enters the tunnel, leaves it again, and slashes around aimlessly).
Joined: 10/24/2005
Posts: 1080
Location: San Jose
nitsuja wrote:
I don't understand what the problem is. Can't you just record it in segments, since you're not intending to submit it?
Hasn't anyone got the hint yet?
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
mwl
Joined: 3/22/2006
Posts: 636
It's much easier to keep it to one .m64 and one .sra file. We're talking about a difference of under thirty seconds anyway. I don't recall Guano saying that he didn't intend to submit this run, but it's certainly "publishable" material based on what we've seen so far. In fact, getting it published would increase exposure so that more people can watch and suggest improvements, so doing so may be a good choice after all. But the decision is up to Guano.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
mwl wrote:
I don't recall Guano saying that he didn't intend to submit this run
6 pages ago GuanoBowl wrote:
Also, since yes, this is a test run, Im going to just wait until daybreak and go from there, then once im done with the child segment, Ill work on it again.
And also, the name of the topic does kinda subtly hint that it's a test run.
Joined: 8/9/2004
Posts: 139
Location: Washington State
Can we get an AVI of the WIP so far?