Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
Maybe an all-medallion run would be better. I don't really see a point in collecting every skulltula or every heart-piece.
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Ouzo wrote:
Maybe an all-medallion run would be better. I don't really see a point in collecting every skulltula or every heart-piece.
I absolutely agree with you. We have now a 2,5 temple run so we now need as you said a all-medallion run and finally a 100% run. Same goes for Majorask Mask although I have not followed closely the discussion at SDA if we can skip any temple.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Experienced player (601)
Joined: 10/23/2004
Posts: 706
AKA wrote:
Kitsune wrote:
It would simply be quicker to back run; whip out a bomb; shield drop and then do a superslide, which was something that Guano never took advantage of in his run.
How much time would this save in the current TAS? Is there a video of using this to cross something regular like Hyrule field? Do you need the hover boots?
Current Project: - Mario Kart 64
Player (36)
Joined: 9/11/2004
Posts: 2623
You do not need the hover boots to do the super slide.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Joined: 3/29/2006
Posts: 273
Location: Sweden
Check FIERCELINKMASTER's YouTube account for a video of the super slide.
Bp_
Joined: 11/30/2005
Posts: 81
Location: Quebec
AngerFist wrote:
Ouzo wrote:
Maybe an all-medallion run would be better. I don't really see a point in collecting every skulltula or every heart-piece.
I absolutely agree with you. We have now a 2,5 temple run so we now need as you said a all-medallion run and finally a 100% run. Same goes for Majorask Mask although I have not followed closely the discussion at SDA if we can skip any temple.
Yeah, that true, a all medallion would be really nice to watch.
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
Its funny, before I started this, I never knew you could initiate the rainbow bridge cutscene with just the 2 medallions. Also, with the bottle/light arrows trick, how much time could this shave off with all the running around you have to do it make it work?
Change my sig. again, and I will murder your pet fish.
Experienced player (601)
Joined: 10/23/2004
Posts: 706
GuanoBowl wrote:
Its funny, before I started this, I never knew you could initiate the rainbow bridge cutscene with just the 2 medallions. Also, with the bottle/light arrows trick, how much time could this shave off with all the running around you have to do it make it work?
So what will the next "anything goes" run utilize? Is the path posted anywhere?
Current Project: - Mario Kart 64
Joined: 5/3/2004
Posts: 1203
Nightcom wrote:
Doesn't matter if the above is an official picture, I think the glitch/trick to get a purple one would be known by now.
Oh, it's official all right. You can trust me.
Joined: 8/1/2006
Posts: 428
Are you getting Light Arrows on B by stealing the fishing rod, or on C< by grabbing the bomb bag as an adult?
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
Joined: 6/20/2006
Posts: 142
First one, didn't know there was a second method.
Joined: 8/1/2006
Posts: 428
Grabbing the Bomb Bag as an adult glitches the bag into acting like a different item (and overwrites your bombchus); I haven't tried to get light arrows that way but it may be possible. EDIT:Ask Acryte.
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
mwl
Joined: 3/22/2006
Posts: 636
Before I forget, Fierce found a way to get rid of the Dead Hand in one cycle: http://www.youtube.com/watch?v=OOl-5HjlRBw
Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
mwl wrote:
Before I forget, Fierce found a way to get rid of the Dead Hand in one cycle: http://www.youtube.com/watch?v=OOl-5HjlRBw
Awesome. I knew there had to be a way haha. <3 Brilliant!!
Joined: 1/1/2022
Posts: 1716
good work, great find , keep up the work! This is better for waiting for this guy to come out of his hole everytime you hit him.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
Grrr.. Mupen is annoying I can't get it to resume recording. I thought that if you loaded a savestate and changed it to a read+write file then you would be able to resume recording. However I did figure out near enough the best coordinates for escaping Link house, although when you turn and roll is entirley up to you to figure out The coordinates are -100,-65 AND -116,-26 This is with the new 0.6 TAS plugin of course.
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
AKA wrote:
I can't get it to resume recording. I thought that if you loaded a savestate and changed it to a read+write file then you would be able to resume recording.
I think you must be doing something in the wrong order. 1. Play movie with "read only" OFF. 2. BEFORE the movie ends, pause the emulator. 3. Save a savestate. 4. Load that savestate. 5. Unpause the emulator. Alternatively, you can load a savestate in read-only mode and then switch read-only off in the menu, to replace step #1 above if you don't want to watch the whole movie from the beginning. Or even better, skip steps #1 and #3 if you already have a savestate where you want to resume from.
Joined: 6/12/2006
Posts: 368
You can even leave read only on to get a savestate.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
I'm starting to get the hang of it now although not fully. From what I understand. 1. Record new movie and make a savestate just as Link is about to jump out of bed by pressing shift+F1 2. Play until you wish to re-record 3. Change to read only using shift+8 4. Load the savestate using F1 5. When you want to resume recording press shift+8 to get it to change to read+write 6. Continuously loop steps 2-5 Is that about right I had ago at it and I got as far as backwalking into the first two ruppees, but I wasn't at an obtuse enough angle to backflip onto the platform directily behind which meant I had to go all the way back to the balcony. Its a shame that the previous input isn't shown on the new 0.6 plugin as it would make ajustments far easier espeacially since there way back. I do think thats an incredibly tedious process since you could quite easily accidently wipe everything off with a savestate.
Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
Did anyone find out if this was fake? http://www.youtube.com/watch?v=5qqDM7sYCfA
Spacecow
He/Him
Joined: 6/21/2004
Posts: 247
Location: New Hampshire
Nightcom wrote:
Did anyone find out if this was fake? http://www.youtube.com/watch?v=5qqDM7sYCfA
It seems likely that it's fake, since that would be reasonably easy to do with a Gameshark, and no one else has been able to replicate what sounds like a simple procedure...
Joined: 6/20/2006
Posts: 142
AKA wrote:
I'm starting to get the hang of it now although not fully. From what I understand. 1. Record new movie and make a savestate just as Link is about to jump out of bed by pressing shift+F1 2. Play until you wish to re-record 3. Change to read only using shift+8 4. Load the savestate using F1 5. When you want to resume recording press shift+8 to get it to change to read+write 6. Continuously loop steps 2-5 Is that about right I had ago at it and I got as far as backwalking into the first two ruppees, but I wasn't at an obtuse enough angle to backflip onto the platform directily behind which meant I had to go all the way back to the balcony. Its a shame that the previous input isn't shown on the new 0.6 plugin as it would make ajustments far easier espeacially since there way back. I do think thats an incredibly tedious process since you could quite easily accidently wipe everything off with a savestate.
Well, it's more like record until you want to stop, make a save state, then when you want to record again, play the movie with READ ONLY NOT CHECKED. Then load the save state.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
I had a go at recording a short movie with the 0.6 plugin (refer to N64 emu topic if you want it). You'll need it if you want to view this file. I tried to at the very least get a near optimal result to the tunnel. Which is roughly 3 seconds quicker than Guano, but I couldn't get the line up correct so I could get 9 ruppees and be a quick turn away from the tunnel. I tried to sword spin at the end of the movie. Tell me if it desyncs, it should end with Link running towards the tunnel and cutting back in again on the left. I still belive that the tunnel could be reached 0.5 seconds quicker. The hardest bit I found was lining up the blind backwalks and sidehops. Here it is anyway. Guano could also use it as something to beat in the next run. http://rapidshare.de/files/29614858/THE_LEGEND_OF_ZELDA__USA_.m64.html
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
Amazingly enough, that played fine without desync (unlike all other recordings posted here, for me), unless you weren't supposed to hit that fence near the end before doing the sword spin. The minimum input I've found for the sword spin is quite simple and can be done easily with a keyboard, something like this: - Right for 1 frame (which is 3 frames of input in this game) - Down for 1 frame - Left for 1 frame - Up + B It works CW or CCW from any initial direction. I used 100% tilt for the directions.
AKA wrote:
You'll need it if you want to view this file.
That shouldn't actually be true, but it's recommended to avoid desync caused by people forgetting to turn off Raw Data of other input plugins or possible other related problems with those plugins.
Joined: 3/29/2006
Posts: 273
Location: Sweden
The boulder area could use more optimization. You should definitely use frame advance when side hopping, so that you jump as soon as you land. There was at least one sidehop more than needed in the boulder area.