Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
Tetris Worlds was developed by Radical, Blue Planet Software and 3d6 Games it was Published by THQ. The Gameboy Advance version was released on September the 5th 2001 in North America. The PC and Playstation 2 version was released on November 23rd 2001 and March 20th 2002. But this Tetris is different to the other two. Tetris Worlds was released on June 23rd and 24th 2002 for the Nintendo GameCube and the Original Xbox it had things the other ones didn't. Tetris Worlds for a TAS is simple in concept. We can have 2 different Console TASes too because of this. Now the one notable difference between the PC and PS2 version to the GameCube and Xbox version is the ranking up system. The Ranking up in the PC/PS2 version involves ranking up then ending your game then starting a New Game and continuing this process. The GC/Xbox version however, you can keep ranking up until you reach the rank level you need to be (more on required rank in a bit). There are six different Tetris Modes in the Console version:
    Tetris - Original Tetris. Not much to explain but a Tetris is worth 4 points and a Back-to-Back Tetris is worth 8 Square Tetris - Objective is to combine Tetrimos into squares (4x4) A Pure Square is when only the same piece creates the square. Clearing a Combo Square is worth 20 and a Pure is worth 40, no Back-to-Back Tetris. Cascade Tetris - The objective is to cause a cascade while playing. it happens when blocks are falling to clear another line. (More on points in a bit) Sticky Tetris - RNG HELL Sticky Tetris is to get to the bottom try and minimize the amount of pieces sticking together (Garbage Blocks). Hot Line Tetris - Clear the blocks on the "Hot-Lines" the top three are worth (top to bottom). 6, 5 and 4 points. Fusion Tetris - Requires to use the "Atom" block to connect to the "Fusion" block. The Atom blocks will assist on making cascades (fastest movement down).
How the point system works for Cascade Tetris is like this. Say if we cleared 8 lines and our first move we cleared 4 pieces.
 Lines Cleared | Bonus Points | Cascade Bonus | Total
------------------------------------------------------
       4       |      4       |       0       |   8
       1       |      0       |       2       |   3
       1       |      0       |       4       |   5
       1       |      0       |       6       |   7
       1       |      0       |       8       |   9
       1       |      0       |      10       |  11
       1       |      0       |      12       |  13
       1       |      0       |      14       |  15
       1       |      0       |      16       |  17
Total Points: 88
1 + (2 * Line Cleared) = Total Line Cleared is the number you're on so like if you're counting the fifth one it's 1 + (2*5) = Total 1 + 10 = Total 11 = Total You are required to Complete Level 10 to reach Rank 11. The points (in total) to reach rank 11 is this:
    Sticky Tetris - Bottom of Playing field Fusion Tetris - 110 Points Square Tetris - 550 Points Every other Mode - 275 Points
BUT you cannot carry over your points to the next Rank, you are notified the amount of points required to get to the next level. Completing Level 10 (Reaching Rank 11) they will then display a video (All versions) showing that you have saved the race from death. But that's the PS2/PC version. The GameCube/Xbox shows the following: "Congratulations! you have colonized: *world here* Hurry up and colonize the remaining *number* world(s)." Once completed with all the worlds you'll be greeted with said video mentioned earlier. I never played the GC/Xbox version but there is a file within it called "youwin.h4m" everything else shows a file called "intro#.h4m". But I'm guessing it would do the same as what the PS2/PC version does when you reach rank 11. I should also point out that the GameCube version is the fastest version as the Xbox version actually shows an animation after completing like the PC/PS2 version. Edit (17/Apr/2017): Updated Information regarding cutscenes. Mainly that the ending cutscene is the same across all versions.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Samtastic
He/Him
Player (154)
Joined: 11/30/2012
Posts: 775
RTA World Record in 34:25 here. https://www.youtube.com/watch?v=IKLIk17CJNE I'm thinking about creating a TAS for this game one day. One of my favourite Tetris games on the Gamecube/PC.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.