(Link to video)
  • Emulator: PCSX-RR v0.1.3
  • Bios:SCPH1001.BIN
  • Category:Playaround
This run features Mokujin who first appears in this game and later appears in all but Tekken 4. Where he is temporarily replaced by another Character named Combot. Unlike Mokujin, Combot can only mimic a different character's moveset for every match instead of every round. Mokujin is meant truly to test how well you know who you are, how well you can play said character, can you play the matchups you are given, and can you trick the opponent from guessing which character you are.\par
There was only a few characters i couldn't play as in this TAS with Mokujin. Gon,Dr. Boscnovich, Anna Williams, Ogre, and True Ogre.
To play back this movie. You must use the verification movie provided, and play until it's finished. Save in game. Then Hit escape and you are set ! Just make sure the Memory Card is in Slot 1 if it isn't.
As well as the Bin must be compressed in the bin.bz format
I would like to thank everybody who helped out in the Tekken topic. These people are as follows. Without their help and feedback, this movie wouldn't have been as great as it is now.
-grassini -Warepire -Spikestuff -Zeupar -Solarplex -Mothrayas -Spiderwaffle and whoever else pitched in
Memory Card File-[dead link removed]

feos: Accepting to Moons.
Spikestuff: Sync Note: In order for this to run on pcsx-rr you must compress the bin/iso to the bz format.

Patashu
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Joined: 10/2/2005
Posts: 4017
Spikestuff wrote:
Okay, I can't go with the branch name "Mokujin" can we just simply call the branch "playround"? Yes, I'm requesting someone to think about the branch name.
Playaround, it's what all the other fighting game 'for entertainment' TASes use. And it certainly doesn't aim for speed.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
EgixBacon
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Posts: 331
Location: In the attic
Patashu wrote:
Spikestuff wrote:
Okay, I can't go with the branch name "Mokujin" can we just simply call the branch "playround"? Yes, I'm requesting someone to think about the branch name.
Playaround, it's what all the other fighting game 'for entertainment' TASes use. And it certainly doesn't aim for speed.
I agree with Patashu.
FanFiction|Youtube Still on Win7! Take that, Microsoft!
Spikestuff
They/Them
Editor, Publisher, Expert player (2299)
Joined: 10/12/2011
Posts: 6339
Location: The land down under.
And my second point has fallen on deaf ears. That was faster than I expected.
Spikestuff wrote:
Yes, I'm requesting someone to think about the branch name.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Patashu
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Joined: 10/2/2005
Posts: 4017
There's no thinking that needs to be done, because there's nothing you'd call it besides Playaround...
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Spikestuff
They/Them
Editor, Publisher, Expert player (2299)
Joined: 10/12/2011
Posts: 6339
Location: The land down under.
Just that it's such a weird branch name. Because it feels like you're allowed to do other characters too.... Mokujin it is then.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Samsara
She/They
Senior Judge, Site Admin, Expert player (2122)
Joined: 11/13/2006
Posts: 2794
Location: Northern California
I highly doubt playarounds with any other character would be published, I don't really see a reason to name the branch after the character if there's not going to be any distinction. There's only so much you can do with one character, after all. Plus, naming it after the character implies the run aims for speed, which it doesn't.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Spikestuff
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Editor, Publisher, Expert player (2299)
Joined: 10/12/2011
Posts: 6339
Location: The land down under.
Right, I'll just wait and see what others say about the branch. I agree with what Samsara means... because it explains my point much better than me (Because I'm a cryptic idiot).
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Active player (434)
Joined: 2/5/2012
Posts: 1692
Location: Brasil
mokujin and ogre pic pls,also name it playaround cause that's what it is
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Warepire
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Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
It should be branched as "Playaround" /nitpick
Patashu
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Joined: 10/2/2005
Posts: 4017
Warepire wrote:
It should be branched as "Playaround" /nitpick
'branched' Get it? Get it?? Get it???
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Patashu wrote:
Warepire wrote:
It should be branched as "Playaround" /nitpick
'branched' Get it? Get it?? Get it???
When making nitpick posts, one always makes at least one mistake in the text pointing out the nitpick, it's a rule of the universe :P
Spikestuff
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Editor, Publisher, Expert player (2299)
Joined: 10/12/2011
Posts: 6339
Location: The land down under.
The file is too big. Allowed range is 0.40 - 13.55 MB/min, your file is 18.2 MB/min The file is too big. Allowed range is 0.40 - 13.55 MB/min, your file is 24.3 MB/min That was attempt 4... for downloadables. This is with the crf all the way at 20 too... Reason: PCSX-rr has an issue with Tekken 3 where everything will just pause when using soft graphic. (Total of 7:40) If you don't understand watch the TAS back. OpenGL encode would have no problem but I was planning on releasing the LQ before the HQ downloadable. (Total of 6:28) Dropping To the next publisher: YouTube encode is HQ.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11271
Location: RU
What resolution were downloadables at? Last time I was using native and it was stretched by the player. It worked (since I was a senior pubisher), but it's possible to reduce the size by using ctr22 without quality loss. You can still do the HQs.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Spikestuff
They/Them
Editor, Publisher, Expert player (2299)
Joined: 10/12/2011
Posts: 6339
Location: The land down under.
Using Native. Which stretches out to 640x480 by my player. I never did the crf22 method but I most likely will get the same result in the end. lucky senior. Edit: Same Result in the end. sighs
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11271
Location: RU
Guga told me it will be quite smaller.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 2/18/2012
Posts: 25
Location: usa
love it. well optimized, well played, entertaining, yes vote.
TAS Projects: MK64 ,and OotMQ any%
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11271
Location: RU
Spike: give me the links and I'll publish it or something.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Movie published
TASVideoAgent
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Posts: 14887
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2701] PSX Tekken 3 "playaround" by Cooljay in 06:41.05