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Experienced player (539)
Joined: 5/12/2005
Posts: 707
Randil wrote:
That's quite a lot of lag reduction for just one boss fight. Great job. :) Have you tested if this trick can save as much time on the other bosses yet?
EDIT1, replaced with a correct information, buster doesn't have anything to do with a lag. Buster can be loaded faster by sliding all the time, left and right is the best choice to shorten your loading time.
Experienced player (539)
Joined: 5/12/2005
Posts: 707
I decide to post a WIP in a movie and .fcm formats. Windman stage is played as a first stage and there is few changes and such even the boss battle looks really entertaining to my eyes. Youtube Mega Man 6 EDIT1. Adding better explained informations to my submission text once my run is finished in the future.
Experienced player (621)
Joined: 8/28/2008
Posts: 443
Hey guys! I found a cool ladder trick for this game! When you are at the bottom of the ladder there is an invisible platform. Grab a ladder and hold down to go all the way to the bottom of it. You can see an invisible platform that can help you gain extra height! :D
Post subject: mega_man_3 owned me
Experienced player (539)
Joined: 5/12/2005
Posts: 707
mega_man_3 wrote:
Hey guys! I found a cool ladder trick for this game! When you are at the bottom of the ladder there is an invisible platform. Grab a ladder and hold down to go all the way to the bottom of it. You can see an invisible platform that can help you gain extra height! :D
Thanks for the discovery! That trick was pretty neat and funny! It only works when you have to a long jump to reach the ladders This is an example that you lose 2 frames in the small ladders, when you are on the ladder and slide: Old time = xxx85 Ladder tech time = xxx86~87 If everything works, everything is same but these are added to my movie I'll save about 90-120 frames. But if you count the randomness time may varie a bit. 1xWind, 1xBlizzard (not sure), 1-2xKnight (at least one works), 1xCentaur, 1-2xToma, 1xMr.X, 1xMr.X3, 1xWily4 (not sure).
Experienced player (621)
Joined: 8/28/2008
Posts: 443
I also have a cool trick for defeating the cannon enemy. You charge up a level 3 shot and get right in front of it. Normally shots will bounce off of it but if you are right next to it only a charged shot can get through it (even though you can shoot normal shots through the shield from the left side). This trick is useful in the first Mr. X stage and Knight Man's stage which brings up a new strategy for Knight Man's stage: Instead of switching to the Yamato Spear at the beginning of the stage use a charged shot on the cannon enemy in the room right after the falling spikes. Then switch to the jet. It will definitely save some time getting past that long climbing section.
Experienced player (539)
Joined: 5/12/2005
Posts: 707
mega_man_3 wrote:
I also have a cool trick for defeating the cannon enemy. You charge up a level 3 shot and get right in front of it. Normally shots will bounce off of it but if you are right next to it only a charged shot can get through it (even though you can shoot normal shots through the shield from the left side). This trick is useful in the first Mr. X stage and Knight Man's stage which brings up a new strategy for Knight Man's stage: Instead of switching to the Yamato Spear at the beginning of the stage use a charged shot on the cannon enemy in the room right after the falling spikes. Then switch to the jet. It will definitely save some time getting past that long climbing section.
Naruhodo, really interesting strategies and tricks indeed. I will investigate them more when I have time to. But it is essential to change to Yamato spear to fight with the boss, that means that I should to switch weapons two times and weapon changes are really long. But I look forward on these techniques.
Experienced player (621)
Joined: 8/28/2008
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Well, actually at the end of the climbing section you can switch straight from the jet to the Yamato Spear for the rest of the stage.
Skilled player (1403)
Joined: 5/31/2004
Posts: 1821
mega_man_3 wrote:
a new strategy for Knight Man's stage: Instead of switching to the Yamato Spear at the beginning of the stage use a charged shot on the cannon enemy in the room right after the falling spikes. Then switch to the jet. It will definitely save some time getting past that long climbing section.
There actually already is a certain published run that uses this strategy :P
Experienced player (621)
Joined: 8/28/2008
Posts: 443
Oh yeah, I forgot about that.
Experienced player (621)
Joined: 8/28/2008
Posts: 443
Also, there is a cool trick with the jet: If you are in flight and you let go of the A button for 1 frame then press on it again you will gain extra height and slightly extra speed.
Experienced player (539)
Joined: 5/12/2005
Posts: 707
mega_man_3 wrote:
Also, there is a cool trick with the jet: If you are in flight and you let go of the A button for 1 frame then press on it again you will gain extra height and slightly extra speed.
This trick is already used in my current Mega Man 6 run. But thanks for telling this in here :)
Experienced player (621)
Joined: 8/28/2008
Posts: 443
Shinryuu wrote:
mega_man_3 wrote:
Also, there is a cool trick with the jet: If you are in flight and you let go of the A button for 1 frame then press on it again you will gain extra height and slightly extra speed.
This trick is already used in my current Mega Man 6 run. But thanks for telling this in here :)
You're welcome! Oh, and did you try the trick where you try to make Knight Man run at you at the beginning of the boss fight so that you hit him faster?
Experienced player (539)
Joined: 5/12/2005
Posts: 707
mega_man_3 wrote:
Shinryuu wrote:
mega_man_3 wrote:
Also, there is a cool trick with the jet: If you are in flight and you let go of the A button for 1 frame then press on it again you will gain extra height and slightly extra speed.
This trick is already used in my current Mega Man 6 run. But thanks for telling this in here :)
You're welcome! Oh, and did you try the trick where you try to make Knight Man run at you at the beginning of the boss fight so that you hit him faster?
Manipulating bosses and to hit them faster is an really old trick. This was used in my first run too, same applies for every other mega man games as well. Also sometimes it is slower if boss runs towards you because frame rules are doing them. So it recommend to change your subpixel positions and movements or try to lose frame or two before entering the door.
Experienced player (621)
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You know frames of lag at different times can manipulate a bosses action in this game too, right?
Experienced player (539)
Joined: 5/12/2005
Posts: 707
mega_man_3 wrote:
You know frames of lag at different times can manipulate a bosses action in this game too, right?
This is also really old technique and also my movie search for the minimal manipulation with lag usage. In the Blizzardman battle there was 1 frame lag less than in the previous run. In the Windman and other stages I had none of lag frames because I was able to find the best manipulation possible there like in any other battles too expect in Centaurman's battle. If you are curious I recommend to watch my movie and see the lag frames, stop the movie and see how it affects in the boss battles. Like I said earlier it is better to optimize the boss before entering the boss room to manipulate the whole battle without none of lag or just with 1 frame of lag.
Experienced player (621)
Joined: 8/28/2008
Posts: 443
Hopefully someday, I will be able to make my own Mega Man 6 speed run. I think I've got what it takes! :D
Experienced player (621)
Joined: 8/28/2008
Posts: 443
In fact, I've already started Wind Man's stage! I'll tell y'all when I'm done with it and even post the WIP! :)
Experienced player (539)
Joined: 5/12/2005
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mega_man_3 wrote:
In fact, I've already started Wind Man's stage! I'll tell y'all when I'm done with it and even post the WIP! :)
Good to hear that :)
Experienced player (621)
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Shinryuu wrote:
mega_man_3 wrote:
In fact, I've already started Wind Man's stage! I'll tell y'all when I'm done with it and even post the WIP! :)
Good to hear that :)
Thank you! Oh, and you know what I figured out, you can gain extra pixels by stopping and restarting a slide repeatedly! I'm on Room 5 now (the one with all the enemies and death traps)! I hope I'll be able to optimize it as good as you did!
Experienced player (539)
Joined: 5/12/2005
Posts: 707
mega_man_3 wrote:
Shinryuu wrote:
mega_man_3 wrote:
In fact, I've already started Wind Man's stage! I'll tell y'all when I'm done with it and even post the WIP! :)
Good to hear that :)
Thank you! Oh, and you know what I figured out, you can gain extra pixels by stopping and restarting a slide repeatedly! I'm on Room 5 now (the one with all the enemies and death traps)! I hope I'll be able to optimize it as good as you did!
That's why my run is full of those stop and slides. Making subpixels to raise is also an really old trick. You can raise them by walking towards the wall (even you don't move). Also it is not recommended to optimize your subpixel values to maximum because game can generate some extra lag spots that can be avoided by different combinations. It is recommended too to watch your steps when you are on the ladders -> jump and slide because you can do that slide 1 frame faster (then "usual") My submission text explains well that happens and I recommend to read other informations too. See this for more information
Experienced player (621)
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I'm finally done with Wind Man's stage! Now on to Flame Man! :D
Skilled player (1403)
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mega_man_3 wrote:
In fact, I've already started Wind Man's stage! I'll tell y'all when I'm done with it and even post the WIP! :)
mega_man_3 wrote:
I'm finally done with Wind Man's stage! Now on to Flame Man! :D
Where is that WIP?
Player (58)
Joined: 7/7/2008
Posts: 872
Location: Utah
WE WANT A WIP!!!...please?
Experienced player (621)
Joined: 8/28/2008
Posts: 443
I just uploaded it last night at that microstorage link you gave me! :)
Experienced player (822)
Joined: 11/18/2006
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You have to post a link here to wherever you uploaded it to. I know Baxter is looking forward to it.
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